ut4_sled_free

ut4_sled_free
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ReadMe



* Urban Terror Level *
--------------------------------------------------------------------------------
Title : Sled Free!
Filename : ut4_sled_free
Author : Dan Barrett aka FSK405 wily duck
Date : 3/3/2007 - updated 11/17/2010
E-mail address : *********@****************.com
Homepage URL : http://digitalamusement.com


--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------

* Updated: Now for 4.1! Totally changed up the snow bowl, added curves and hills.
Snow shader looks like snow. No more precip. Fake lightmapping from lower hill to
snowbowl. CTF now gets a flag at spawn to fight downward with. CaH mode now supported.
Wind sounds removed. Hill pathway modified to create faster gameplay. Visual updates.
Skybox realm shrunken down. Global lighting modified, removed all point lights.
Lots of little fixes. Added trigger locations. Added nodrop to skybox floor.
Retexturing. New shaders. Updated blackhawk chopper. Removed bouncy ropes from
chopper, now static. Removed silly .wav from chopper. Updated levelshot. New minimap.

* Updated: Fixed spawns, improved upper level imagery, additional brushes - leading
up to what will be the next release... :)

I wanted a James Bond action thrill ride with a moving environment. Behold, the
snow covered mountain and snowboards to ride it: ut_sled. Both teams spawn at the
top of the mountain path, jumping from a chopper onto the thick snow. Although
each team can see the other, they are protected and spawn camping is not possible.
Once the player hits the hill, they begin a fast, intense ride around the curves
and edges. One-third of the way down, both teams collide in a brutal mixup. The
survivors will finish the slow, to find a final ramp which propels them into a
deep chasm. For CTF mode, you'll find flags at the bottom, and KOTH style play as
you defend your turf.


--------------------------------------------------------------------------------
Single Player : Yes
Gamemodes : FFA, DM, CTF, TDM, TS
Suggested player load : 18
New Textures : Yes
New Sounds : No


--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : New, updated
Prefabs used : None
Mapobjects used : 3
Editor used : gtkradiant
Other utilities used : Photoshop CS

Known Bugs : None

Compile machine : AMD Phenom 2 x4, 3ghz (oc'd to 3.8)

BSP time : < 1 minute
VIS time : -
RAD time : ~5 min

Total Brushes :
DM spawns :
CAH/CTF spawns :
CAH capturepoints :
Locations :


--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------

ut4_superman : Urban Super Soldiers : Vertical fighting across a cityscape.
ut_koth : King of the Hill : Own the hill, it's an upward struggle.
ut_cahos : Capture and Hold Chaos : Arena UrT CaH.
ut_deep : Deep under the ocean : Hold your breath, fight for air.
ut_sled : Downhill Ice Fight : Snowboarding the mountainside.
ut_sled_free : Second Downhill Ice Fight : Own the snowbowl.
ut4_sled_free : Third Downhill Ice Fight : Frantic race to survive the slopes.
ut4_pacman : Pacman : UrT in classic Pacman
ut_mspacman : Ms. Pacman : UrT in classic Ms. Pacman
ut4_mapmaker : The Urban Terror Map Maker : Learn to map. All tools included.
ut4_joust : Experimental jousting : Fly and snipe joust.
ut4_raid : 2008 Map contest entry : Torrential downpouring rain.
ut4_temple2 : Lost Temple : Lots of gameplay variety.
ut4x_superman-debacle : Debacle in the Board Room : Map extension to ut4_superman.


--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------

Fokker! And many others who very passively continued to hint "WE WANT AN UPDATE".

Thanks to #urbanmappers, FSK405, and everyone else that has supported me! Thanks
as well go out to everyone who helped playtest the only pre-release, giving me
valuable feedback.

Credit to me! for coming up with these truly wacked ideas for levels.

Big credit and props to Lt1. Urban Terror wouldn't look as good as it does
without him.




* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------

The .map source is included. You may use this as the base of another map, if
I am credited as the original maker of the map base in your credits. I ask that you
contact me to give a heads up when you use my map as a map base.

This map is being published as open source. Learn from it, use the assets. Frankly
the brushwork and patches are horrible, so be warned.

hf/gg

:V

Arena file


map "ut4_sled_free"
longname "Sled Free"
type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb"

Stats


File structure


scripts
    ↳ ut4_sled_free.shader
    ↳ ut4_sled_free.arena
    ↳ br_blackhawk.shader
levelshots
    ↳ ut4_sled_free.tga
env
    ↳ ut4_sled_free
    ↳ ut4_sled_free/box6_bk.jpg
    ↳ ut4_sled_free/box6_up.jpg
    ↳ ut4_sled_free/box6_rt.jpg
    ↳ ut4_sled_free/box6_dn.jpg
    ↳ ut4_sled_free/box6_ft.jpg
    ↳ ut4_sled_free/box6_lf.jpg
maps
    ↳ ut4_sled_free.bsp
    ↳ ut4_sled_free.surface
    ↳ ut4_sled_free.TGA
    ↳ ut4_sled_free.aas
    ↳ ut4_sled_free.map
models
    ↳ mapobjects
    ↳ mapobjects/br_blackhawk
    ↳ mapobjects/br_blackhawk/rotor2.tga
    ↳ mapobjects/br_blackhawk/br_blackhawk5.jpg
    ↳ mapobjects/br_blackhawk/br_blackhawk3.md3
    ↳ mapobjects/br_blackhawk/readme.txt
    ↳ mapobjects/br_blackhawk/br_blackhawk6.jpg
    ↳ mapobjects/br_blackhawk/rotor1.tga
    ↳ mapobjects/br_blackhawk/helis.pk
    ↳ mapobjects/br_blackhawk/br_blackhawk3.qc
    ↳ mapobjects/br_blackhawk/br_blackhawk.shader
    ↳ mapobjects/br_blackhawk/glass.jpg
    ↳ mapobjects/lt1_snowboard
    ↳ mapobjects/lt1_snowboard/blueboard.qc
    ↳ mapobjects/lt1_snowboard/redboard.md3
    ↳ mapobjects/lt1_snowboard/blueboard.md3
    ↳ mapobjects/lt1_snowboard/redboard.qc
    ↳ mapobjects/lt1_snowboard/redboard.jpg
    ↳ mapobjects/lt1_snowboard/blueboard.jpg
textures
    ↳ ut4_sled_free
    ↳ ut4_sled_free/lightmap.tga
    ↳ ut4_sled_free/lightmap2.tga
    ↳ ut4_sled_free/black_tex.jpg
    ↳ ut4_sled_free/snow.jpg
    ↳ ut4_sled_free/snow2.jpg
/ut4_sled_free_README.txt

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