ut4_rundown_w2

ut4_rundown_w2
 Download ut4_rundown_w2

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14.27 MB

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July 05 2024 00:15:40

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ReadMe


Ut4_Rundown
-By SoD Aka DisasterCasterLOL


you can contact me on irc, gamesurge #icu

--------------------------------------------------------------------------------

special thanks to
Blackrayne http://www.blackrayne.net/
Delirium
NRGizer

--------------------------------------------------------------------------------


this map is for the june 2009 mapping contest.

supports all gametypes

its homorific




HUMAMAMALALALLA



* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, or Game;
nor updated without expressed permission from the author for use in any game or
game moification including but not limited to the quake 3 modification "Urban terror".

Arena file


map "ut4_rundown_w2"

longname "Rundown"

type "ut_ffa ut_team ut_survivor ut_cah ut_ctf ut_bomb"


File structure


scripts
    ↳ ut4_rundown_w2_null_beach.shader
    ↳ ut4_rundown_w2_vdocks.shader
    ↳ ut4_rundown_w2.arena
    ↳ ut4_rundown_w2_common.shader
    ↳ ut4_rundown_w2_sod.shader
    ↳ ut4_rundown_w2_sweetnutz.shader
    ↳ ut4_rundown_w2_austria.shader
    ↳ ut4_rundown_w2_urban_terror.shader
sound
    ↳ animals
    ↳ animals/birds01.wav
    ↳ bbq
    ↳ bbq/birds01.wav
    ↳ bbq/birds02.wav
levelshots
    ↳ ut4_rundown_w2.tga
env
    ↳ sod
    ↳ sod/spl_bk.tga
    ↳ sod/spl_ft.tga
    ↳ sod/spl_rt.tga
    ↳ sod/spl_up.tga
    ↳ sod/spl_lf.tga
    ↳ sod/spl_dn.tga
maps
    ↳ ut4_rundown_w2.bsp
    ↳ ut4_rundown_w2.tga
models
    ↳ mapobjects
    ↳ mapobjects/br_lighting1
    ↳ mapobjects/br_lighting1/br_gothiclamp2.tga
    ↳ mapobjects/br_lighting1/br_chandelier.jpg
    ↳ mapobjects/br_lighting1/br_gothiclamp1.jpg
    ↳ mapobjects/br_lighting1/br_streetlight2.jpg
    ↳ mapobjects/br_flowers
    ↳ mapobjects/br_flowers/dafa1.tga
    ↳ mapobjects/br_flowers/purpleflowers_2.tga
    ↳ mapobjects/br_flowers/green_2.tga
    ↳ mapobjects/br_flowers/purpleflowers.tga
    ↳ mapobjects/br_flowers/lilly_2.tga
    ↳ mapobjects/br_flowers/readme.txt
    ↳ mapobjects/br_flowers/lilly_1.tga
    ↳ mapobjects/br_flowers/rose_1.tga
    ↳ mapobjects/br_flowers/purpleflowers_3.tga
    ↳ mapobjects/br_flowers/green_1.tga
    ↳ mapobjects/br_flowers/rose_2.tga
    ↳ mapobjects/br_flowers/yellowrose.tga
    ↳ mapobjects/br_flowers/whiteflowers_1.tga
    ↳ mapobjects/br_flowers/carnation_1.tga
    ↳ mapobjects/br_flowers/tulip_1.tga
    ↳ mapobjects/br_train
    ↳ mapobjects/br_train/br_under.jpg
    ↳ mapobjects/br_train/br_back2.jpg
    ↳ mapobjects/br_train/br_tred.jpg
    ↳ mapobjects/br_train/br_light2.jpg
    ↳ mapobjects/br_train/br_back.jpg
    ↳ mapobjects/br_train/br_light1.jpg
    ↳ mapobjects/br_train/br_front1.jpg
    ↳ mapobjects/br_prague1
    ↳ mapobjects/br_prague1/br_light2.tga
    ↳ mapobjects/br_prague1/br_crystals.tga
    ↳ mapobjects/br_prague1/br_light2.jpg
    ↳ mapobjects/br_prague1/br_light1.jpg
    ↳ mapobjects/br_prague1/br_book2.jpg
    ↳ mapobjects/br_prague1/br_bell.jpg
    ↳ mapobjects/br_oldphone
    ↳ mapobjects/br_oldphone/br_phones.jpg
    ↳ mapobjects/br_boxcar
    ↳ mapobjects/br_boxcar/br_under.jpg
    ↳ mapobjects/br_boxcar/br_boxcar4.jpg
    ↳ mapobjects/br_boxcar/br_tred.jpg
    ↳ mapobjects/br_boxcar/br_boxcar3.jpg
    ↳ mapobjects/br_boxcar/br_boxcar1.jpg
    ↳ mapobjects/br_boxcar/br_boxcar2.jpg
    ↳ mapobjects/br_mics
    ↳ mapobjects/br_mics/br_mics.jpg
    ↳ mapobjects/br_bench
    ↳ mapobjects/br_bench/benchskin.jpg
    ↳ mapobjects/br_table
    ↳ mapobjects/br_table/br_table4.jpg
    ↳ mapobjects/br_table/br_table5.jpg
    ↳ mapobjects/br_statues
    ↳ mapobjects/br_statues/br_horse.jpg
    ↳ mapobjects/br_statues/br_venus1.jpg
    ↳ mapobjects/br_statues/br_venus2.jpg
    ↳ mapobjects/br_statues/br_bull.jpg
    ↳ mapobjects/br_cashregister
    ↳ mapobjects/br_cashregister/br_cashregister.jpg
    ↳ trees
    ↳ trees/ivy
    ↳ trees/ivy/ivy.tga
    ↳ trees/ivy/ivy2.md3
    ↳ trees/tree2
    ↳ trees/tree2/bark3_512.tga
    ↳ trees/tree2/branch_gold.tga
    ↳ trees/tree2/tree_orange_sm.md3
    ↳ trees/tree2/tree_gold_sm.md3
    ↳ trees/tree1
    ↳ trees/tree1/tree_bare.md3
    ↳ trees/tree1/branch_t.tga
    ↳ trees/tree1/bark.jpg
    ↳ trees/tree1/tree_green_sm.md3
    ↳ trees/FS_trees.txt
    ↳ trees/tree3
    ↳ trees/tree3/branch_orange.tga
/readme.txt
textures
    ↳ vdocks
    ↳ vdocks/sn_wood_fence2.tga
    ↳ roof1
    ↳ roof1/slate_old_dark.jpg
    ↳ crossing
    ↳ crossing/sw_tracks_top.jpg
    ↳ crossing/sw_trackbase.jpg
    ↳ crossing/sw_tracks_side1.jpg
    ↳ crossing/sw_tracksleepers_wide.jpg
    ↳ null_beach
    ↳ null_beach/sn_wall24.jpg
    ↳ null_beach/e6v_light.jpg
    ↳ null_beach/e6v_light_blend.jpg
    ↳ common
    ↳ common/caulk.tga
    ↳ common/clip.tga
    ↳ common/hint.tga
    ↳ common/nodraw.tga
    ↳ common/slick.tga
    ↳ common/trigger.tga
    ↳ common/weapclip.tga
    ↳ algiers
    ↳ algiers/sn_brick3_dark2.jpg
    ↳ sod
    ↳ sod/icu_red.jpg
    ↳ sod/thumbsup_red.jpg
    ↳ sod/icuflag_red.jpg
    ↳ sod/smiley_red.jpg
    ↳ sod/fu_poo_memorial.jpg
    ↳ sod/run_red.jpg
    ↳ sod/thumbsup_blue.jpg
    ↳ sod/smiley_blue.jpg
    ↳ sod/dallas1.jpg
    ↳ sod/black.jpg
    ↳ sod/baseflagblue.jpg
    ↳ sod/baseflagred.jpg
    ↳ sod/icuflag_blue.jpg
    ↳ sod/run_blue.jpg
    ↳ sod/icu_blue.jpg
    ↳ urban_terror
    ↳ urban_terror/ceiling1.tga
    ↳ urban_terror/ladderclip.jpg
    ↳ aamjs_misc
    ↳ aamjs_misc/wood15l.jpg
    ↳ austria
    ↳ austria/wallp013.jpg
    ↳ austria/sn_grass1.jpg
    ↳ austria/austria_window.tga
    ↳ austria/austria_paving_small.tga
    ↳ austria/tudor_window.tga
    ↳ csforest
    ↳ csforest/cf_m_swalk1.jpg
    ↳ csforest/cf_roof02.jpg
    ↳ ut_subway
    ↳ ut_subway/aerhcrete03_256.tga
    ↳ urban_will
    ↳ urban_will/will_brick_base.tga
    ↳ urban_terror6
    ↳ urban_terror6/ww-window01.tga
    ↳ urban_terror6/brick3.jpg
    ↳ urban_terror6/s_roof2.jpg
    ↳ urban_terror4
    ↳ urban_terror4/wall_plain.jpg
    ↳ effects
    ↳ effects/tinfx.tga
    ↳ glass
    ↳ glass/chrome.tga
    ↳ abbey2
    ↳ abbey2/abbey2_hfx_wood.jpg
    ↳ abbey2/abbey2_brick1.jpg
    ↳ abbey2/abbey2_roof1_lgrey.jpg
    ↳ abbey2/abbey2_wood2.jpg
    ↳ abbey2/abbey2_roof1_lessorange.jpg
    ↳ abbey2/abbey2_hfx_wood2_light.jpg
    ↳ abbey2/abbey2_hfx_wood2.jpg
    ↳ abbey2/abbey2_whiterock.jpg
    ↳ abbey2/abbey2_wall7.jpg
    ↳ abbey2/cobble_bright.jpg
    ↳ sweetnutz
    ↳ sweetnutz/sn_wall2.jpg
    ↳ sweetnutz/sn_window2.tga
    ↳ sweetnutz/sn_railing.tga
    ↳ sweetnutz/sn_concrete1.jpg
    ↳ sweetnutz/sn_w2_sw1_trim.jpg
    ↳ sweetnutz/sn_wall19.jpg
    ↳ sweetnutz/sn_blinds1.jpg
    ↳ ut_swim
    ↳ ut_swim/wall_main1_clock.tga
    ↳ tub
    ↳ tub/tub_brickbrown.jpg
    ↳ tub/sn_stone5.tga
    ↳ legomanser
    ↳ legomanser/door.jpg

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