ut4_roadofindustry

ut4_roadofindustry
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ReadMe



Title : Road Of Industry
Map Filename : ut4_roadofindustry
Filename : ut4_roadofindustry
Release Date : 26-12-2013
Author(s) : [KzH]Quick'*
Email Address : *******************@*****.com
Description : The Road full of Industry
Additional Credits to : id Software: For making Q3

Silicon Ice Development/Frozen Sand LLC: For making Urban Terror and so strongly supporting the UT community.

Artwork :
Testers and other : [KzH]Quick'*
Contributors :

Info about the Author :

Installation :

* PK3 File Information *

Map(.bsp) Name : ut4_roadofindustry.bsp
New Textures :
New Sounds :
New Music Track :

* Play Information *

Bot Support : No
Deathmatch : No
Last Man Standing : No
Follow The Leader : No
Team Survivor : Yes
Capture The Flag : No
Capture and Hold : No
Bomb : No
Jump mode : No

* Construction *

Base :
Editor(s) used :
Other Progs used :
Build Time : 1 day
Build Machine : GtkRadiant
Compile machine : Gtkradiant
Final Compile time : 10 sec

* Map/Creative Notes *

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels, and the geometry CANNOT be changed in any way. If you
wish to recreate this level for another game or mod, please
inform me be e-mail, just so I know it's out there in other
forms, and I might even help. Please retain this text file if you do.

This .pk3 may be distributed over the Internet and/or BBS
systems(like these exist anymore) as long as the ORIGINAL(this)
text file is included in the .zip file.

You may NOT distribute this map/.pk3/.bsp file commercially
without my expressed WRITTEN permission. If you wish to include
this in a compilation of some form, have your people contact my
people and they'll talk, or just send me an e-mail and we'll talk.

Arena file


map "ut4_roadofindustry"
longname "The road full of industry!"
type "ut_survivor"

Stats


File structure


scripts
    ↳ ut4_roadofindustry.arena
    ↳ mp_sist.shader
    ↳ glass2map.shader
levelshots
    ↳ ut4_roadofindustry.jpg
env
    ↳ mp_sist
    ↳ mp_sist/sist_up.tga
    ↳ mp_sist/license.txt
    ↳ mp_sist/sist_rt.tga
    ↳ mp_sist/sist_ft.tga
    ↳ mp_sist/sist_bk.tga
    ↳ mp_sist/sist_lf.tga
    ↳ mp_sist/sist_dn.tga
    ↳ mp_sist/Signal Stength.nfo
maps
    ↳ ut4_roadofindustry.bsp
    ↳ ut4_roadofindustry.TGA
models
    ↳ mapobjects
    ↳ mapobjects/br_containers
    ↳ mapobjects/br_containers/readme.txt
    ↳ mapobjects/br_containers/br_container1.jpg
    ↳ mapobjects/br_flowers1
    ↳ mapobjects/br_flowers1/br_flower2.tga
    ↳ mapobjects/br_flowers1/br_flower3.tga
    ↳ mapobjects/br_flowers1/readme.txt
    ↳ mapobjects/br_flowers1/br_flower5.tga
    ↳ mapobjects/br_flowers1/br_flower4.tga
    ↳ mapobjects/br_flowers1/br_flower1.tga
    ↳ mapobjects/br_flowers1/br_flower6.tga
    ↳ mapobjects/br_flowers1/br_leaf1.tga
    ↳ mapobjects/br_flourlight
    ↳ mapobjects/br_flourlight/readme.txt
    ↳ mapobjects/br_flourlight/br_flourlight.jpg
textures
    ↳ a-hotel
    ↳ a-hotel/crete3dark3.jpg
    ↳ a-hotel/med_brick7.jpg
    ↳ a-hotel/gray-no-hi.jpg
    ↳ a-hotel/fs_greybrick.jpg
    ↳ a-hotel/concrete_buildingwall_01.jpg
    ↳ a-hotel/brick_redrocky.jpg
    ↳ a-hotel/window_buildingsmall_01.jpg
    ↳ a-hotel/window_buildingsmall_03.jpg
    ↳ a-hotel/brinkpurple.jpg
    ↳ a-hotel/crete33.jpg
    ↳ color
    ↳ color/texturez_4619.jpg
    ↳ color/hvid.JPG
    ↳ color/Sidewalk_Texture_002_by_Myndal.jpg
    ↳ color/stone_03_1.jpg
    ↳ color/grass_texture238.jpg
    ↳ aunt
    ↳ aunt/Wood_14_UV_H_CM_1.jpg
    ↳ aunt/Stone_04_UV_H_CM_1.jpg
    ↳ aunt/tarmac_1.jpg
    ↳ aunt/Wood_05_UV_H_CM_1.jpg
    ↳ aunt/FloorsRegular0299_9_thumblarge.jpg
    ↳ glass
    ↳ glass/glass1.tga
/README.txt

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