Purity rc1

ut4_purity_rc1 · Map Package
FFA TDM TS CNH CTF BOMB FT GUNGAME Bot support No source
Download stats
Today
0
Last 14d
16
All time
318
ut4_purity_rc1
Community rating
5.0 / 5 · 1 vote
No votes yet. Be the first to rate this map.
Size
18.79 MB
Created
February 05 2024
Author
ntrnsc (v1.0
Version
Not specified

Download trends

Traffic overview with quick operational insights.


Last 14 days

ReadMe


ntrnsc (b. 1989)
ut4_purity, 2021-2024
Digital media (layout, modelling, texturing, sound design)

A video game level named for its conception as a purely liminal space; players find themselves traversing the boundary between form and function - en route to primary objectives and temporary, transient engagements therein. instructions are given both explicitly through single word prompts scattered throughout the area but are often more subtly conveyed via the language of design, with pseudo-symmetry used as a navigational heel to envoke a sense of despair and disorientation. it exists simultaneously as a response to the endemic insistence on ludonarrative suspension of disbelief in modern first person shooters and a subversion of the artifice inherent in the construction of play spaces in the genre's more archaic titles.

ut4_purity_rc1 changelog:

- stair clipping improved
- filled in annoying camping spot under stairs outside Zen.
- rebuilt problematic geometries near Garden. for real this time.
- widened top hall outside red flag area, cutting away the sharp corner.
- minor optimisations
- small visual tweaks
- it's done

ut4_purity_b7 changelog:

- support for capture & hold gametype added.
> capture points are in the named locations on the minimap.
- team survivor spawns altered to make gameplay more dynamic.
- many glass railings are now breakable.
> unbreakable glass railings have a metal top beam to distinguish them.
- cut away a corner and widened a staircase in red hall for easier jumps from red flag area.
- extended a planter box at cactii to simplify rushing down from overlook.
- fixed one final out of bounds exploit (thanks donna30).
- rebuilt some of the dodgy geometry near garden.
- added window for visibility between top hall and hexagons.
- blocked visibility from blue spawn into zen.
- moved black bombsite to provide slightly better cover from garden stairs.
- planted more flowers in garden.
- extra smooth lighting.

ut4_purity_b6 changelog:

- revamped flag areas:
> added protective screens in CTF and TDM
> added new raised sections and flower beds.
> lowered balconies and replaced them with glass railings.
- tidied up many clip brushes and details (thanks v3nd3tta).
- improved the movement options between bottom hall and overlook (thanks v3nd3tta).
- replaced weird empty boxes in certain areas with prettier empty boxes.
- most open stairsets can now be shot through (thanks cuz).
- spawn doors are now permanently open in FFA.
- cleaned up awkward geometry near blue balcony.
- text decals smoothed out significantly (thanks mr. yeah).
- fixed missing light texture.
- improved appearance of trees and flowers all over the map.
- corrected the version info in the arena file
- more background details added

ut4_purity_b5 changelog:


- lighting *actually* improved! (thanks mr yeah & delirium).
- "capture." chamber overhauled significantly:
> routing from top hall into blue opened up to match other side of the map
> backsplash pushed back so stairs face directly into blue bathroom.
> improved the movement routing from backsplash into red hall.
> lattice screen added to provide cover for bomb planter and to make engagements and movements here more dynamic.
- staircases leading from backsplash and drop into the respective flag areas have been widened considerably.
- added upper walkway from drop to the random corner camping area in survive chamber.
- added more crazy crap to the walls with coinciding radio callouts.
- fixed stair clips in the middle of each of the four main chambers
- navigational lighting cues are now a lot less subtle.
- improved minimap readability for certain locations.
- fixed a few more pixel walks and boost spots.
- fixed an issue where background audio was playing too loud in very specific locations.
- new lighting props in the main chambers.

ut4_purity_b4 changelog:


- bot support added (thanks foxyfox & delirium).
- spawn doors added for CTF. sentries are still active. (thanks mr yeah & delirium).
- lighting improved, overall brightness further reduced (thanks delirium & slackin).
- made trims more consistent across areas to help make certain angles more easily readable.
- visibility through water wall at garden is now the same on both sides.
- moved some rocks around to make the space under overlook stairs less awkward to use.
- proximity of ambient sounds increased.
- fixed some radio callout inaccuracies.
- more pretty, yet utterly useless scenery tweaks.


ut4_purity_b3 changelog:


- reduced overall brightness of the map a little bit and smoothed out the lighting.
- hexagons have moved to the opposite location of triangles. the stairs here have been rotated to match the stairs on the opposite side of the map and to remove the obnoxious gun fight from bottom stairs towards the blue balcony.
- headshot angle at flagsite balconies removed. the flower boxes now extend all the way across the balconies, so you have to expose yourself a lot more to shoot into the flag areas (thanks rocketman7).
- moved props around to make engagements between zen and top hall more dynamic.
- box at bottom of zen stairs lowered to match box at new hexagon stairs. engagements here should be less awkward than before.
- removed the ability to boost players onto the beams and out of bounds above triangles and falls/hexagons (thanks cuz).
- players can no longer get boosted inside the window frames at the back of zen and above the water wall at garden.
- added gravel area under the stairs at overlook/cactii for surface sound distinction. extended water wall to the bottom level and added more greenery to bottom hall. (thanks devils right hand).
- made dirt textures throughout the map less dark (thanks devils right hand).
- garden area is now *very* slightlty wider. this is an OCD change which shouldn't affect gameplay in any meaningful way.
- minimap updated to reflect layout changes. the "cactii" and "ableton" callouts are now labelled also.
- varied the overall ambient soundscape to fix phasing issues with fountain sounds.
- added .arena file.
- special thanks room added.


ut4_purity_b2 changelog:


- surface sounds implemented. they were supposed to be in the last version but i forgot to import the surface file on the final render :^)
- flag site balconies lowered slightly to make these areas more effective defensive positions (but also a little more exposed).
- fixed stair clips so that slide momentum is properly transferred up and down them. didn't do this for stairs where people aren't going to slide up and down (if they do, they're not going far anyway). added clips in garden for the same reason. thanks to ulbens for pointing this out.
- floor collision evened out; no more slightly bumpy gunfights!
- fixed minimap transparency. nobody would have noticed this but it was bothering me anyway.
- sentries placed in spawn areas for CTF.
- pretty, yet utterly useless lighting changes and scenery additions. green is good!

Arena file


map "ut4_purity_rc1"

longname "Purity - by ntrnsc (v1.0)"

type "ut_ffa ut_team ut_survivor ut_cah ut_ctf ut_bomb ut_ft ut_gungame"


File structure


8 folders 129 files 6 groups
root files1 files
changelog.txt
levelshots0 folders · 1 files
ut4_purity_rc1.jpg
maps0 folders · 3 files
ut4_purity_rc1.aas
ut4_purity_rc1.bsp
ut4_purity_rc1.TGA
scripts0 folders · 2 files
ut4_purity_rc1.arena
ut4_purity_rc1.shader
sound1 folders · 10 files
ntrnsc
drone_07short.wav
drone_08short.wav
fountain_01.wav
fountain_02.wav
fountain_03.wav
heaven4.wav
ntrdoor_01.wav
room_01.wav
static01.wav
static02.wav
textures2 folders · 112 files
ntrnsc
env
ntrsky_bk.jpg
ntrsky_dn.jpg
ntrsky_ft.jpg
ntrsky_lf.jpg
ntrsky_rt.jpg
ntrsky_up.jpg
banspas.jpg
blackglass.tga
blackglass_env.tga
blackglass_hex.tga
blackglass_purityenvA.tga
blackglass_purityenvB.tga
blackglass_trans.tga
blackglass_trans2.tga
brushed_metal.tga
brushed_metal_darker.tga
escalator3.jpg
escalator_env.tga
fern.tga
fern2.tga
fern_hanging.tga
flowers01.tga
flowers02.tga
flowers04.tga
flowers05.tga
glass_frosted.jpg
glass_frosted2.jpg
grass1.tga
light_tube_dim.tga
light_tube_fl.tga
mud_bright.jpg
mud_bright2.jpg
ntrchain.tga
ntrclip.jpg
ntrdrop.jpg
ntrnsc.jpg
ntrsky.jpg
ntr_bars3.tga
ntr_cactus.jpg
ntr_cactus2.jpg
ntr_cactus2_flower.jpg
ntr_cactus2_flower2.jpg
ntr_ceiling.jpg
ntr_ceiling2.jpg
ntr_ceiling3.jpg
ntr_denyscroll.jpg
ntr_dirtclip.jpg
ntr_fan_rays.tga
ntr_fan_spin.tga
ntr_floorclip.jpg
ntr_glass_frosted_trans.tga
ntr_greytile.jpg
ntr_ivy.tga
ntr_ivy2.tga
ntr_lattice.tga
ntr_latticeplant.tga
ntr_modernity_blue.tga
ntr_modernity_cap.tga
ntr_modernity_red.tga
ntr_modernity_srv.tga
ntr_noflagsign.jpg
ntr_nonsolid.jpg
ntr_oppscroll.jpg
ntr_purewhite.tga
ntr_puritythx_b7.jpg
ntr_redlight2.jpg
ntr_rock1.jpg
ntr_sand.jpg
ntr_scanline.jpg
ntr_scanline.tga
ntr_shutters.tga
ntr_spray.tga
ntr_spraymask.tga
ntr_stairclip.jpg
ntr_stairclip2.jpg
ntr_trueceiling.jpg
ntr_trueceiling2.jpg
ntr_trueceiling3.jpg
ntr_vine_long.tga
ntr_water2.tga
ntr_waterlily_alpha.tga
ntr_waterlily_opaque.jpg
ntr_whitescreen_bloom.jpg
ntr_winscroll.jpg
ntr_wood_blue.jpg
ntr_wood_bright.jpg
ntr_wood_darker.jpg
ntr_wood_plank.jpg
ntr_wood_plank2.jpg
ntr_wood_plank3.jpg
ntr_wood_red.jpg
ntr_wood_wh.jpg
ntr_wood_wh2.jpg
ntr_zen.jpg
orange.tga
orange2.tga
orange3.tga
orange_env.tga
redlight.tga
tile_bl.tga
tile_bl_1.jpg
tile_bright2b.jpg
tile_env.tga
tile_env2.tga
tile_gr.tga
tile_rd_1.jpg
tile_wall.jpg
tile_wall2.jpg
tile_wh_1.jpg
tile_wh_2.jpg
tile_wh_3.jpg
waterfall3.tga
root files
1 files
  • changelog.txt
levelshots
0 folders · 1 files
  • ut4_purity_rc1.jpg
maps
0 folders · 3 files
  • ut4_purity_rc1.aas
  • ut4_purity_rc1.bsp
  • ut4_purity_rc1.TGA
scripts
0 folders · 2 files
  • ut4_purity_rc1.arena
  • ut4_purity_rc1.shader
sound
1 folders · 10 files
  • ntrnsc/
  • drone_07short.wav
  • drone_08short.wav
  • fountain_01.wav
  • fountain_02.wav
  • fountain_03.wav
+5 more
textures
2 folders · 112 files
  • ntrnsc/
  • env/
  • banspas.jpg
  • blackglass.tga
  • blackglass_env.tga
  • blackglass_hex.tga
+108 more

Similar files