ReadMe
Title : Offshore Oilrig for UT4
Map Filename : ut4_offshore
Filename : ut4_offshore.pk3
Release Date : 1/2009
Author(s) : Dragonne{TRIAD}
Email Address : ********@*********.net
Homepage : http://www.clantriad.net/
Urban Terror Homepage : http://www.urbanterror.net
Description : An offshore oilrig under terrorist attack!
Additional Credits to : id Software: For making Q3
Silicon Ice Development: For making Urban Terror and so strongly supporting the UT community.
QueenBee{TRIAD}: For being my wife and putting up with me and my techno-habits. I love you.
The Closed Beta Testers: You know who you are.
Various Clan {TRIAD} members: For playtesting and creative input.
Clan {TRIAD}: Cause you always gotta give the clan it's props!
Other Contributors : RabidCow for the great skybox
BladeKiller for making some textures dirty
Info about the Author : I'm a typical Online Gaming Addict, NT/Win2k Systems Admin in Real Life, Picky
and a bit anal about things sometimes. I'm a perfectionist. I wish I could make better
textures. :(
Installation : Extract the .zip file to your q3ut2 folder. DO NOT just rename the .zip to
a .pk3 file, it will not work.
* PK3 File Information *
Map(.bsp) Name : ut4_offshore
New Textures : Mostly, and original (a few are SID textures)
New Sounds : yup
New Music Track : naaa
* Play Information *
Bot Support : Sure, if you really want to.
Deathmatch : Sure
Follow The Leader : Yup
Team Survivor : You betcha
Capture The Flag : w00t!
Capture and Hold : Go for it!
Bomb : No doubt!
* Construction *
Base : From scratch, all original
Editor(s) used : GTKRadiant ver 1.2.6 original, ver 1.4.0 for update
Other Prog(s) used : FS_q3map2_ZERO_4 for compiling, PSP 6.0 and PS 5.0 for texture and image editing.
Known Bugs : none map-specific
Build Time : about 430 hours total, 3 hours for update
Build Machine : P4 3.4Ghz, 1.5GB
Compile machine : P4 3.4Ghz, 1.5GB
Final Compile time : roughly 8 hours total (not a typo!)
* Map/Creative Notes *
Just play it!!! )
If you want any models from the map, contact the authors.
If you would like any prefabs made from this map, contact Dragonne.
* Other Info *
Dragonne: I have an extremely busy life between my wife, my job, running Clan {TRIAD}, upkeep of the clan's webpage, and
playing these games online. Somehow I still find time to do this time consuming creative map making stuff.
Ya know, someone could pay me to do these things in my spare time. (Please?) )
* Copyright / Permissions *
Authors MAY NOT use this level as a base to build additional
levels, and the geometry CANNOT be changed in any way. If you
wish to recreate this level for another game or mod, please
inform me be e-mail, just so I know it's out there in other
forms, and I might even help. Please retain this text file if you do.
This .pk3 may be distributed over the Internet and/or BBS
systems(like these exist anymore) as long as the ORIGINAL(this)
text file is included in the .zip file.
You may NOT distribute this map/.pk3/.bsp file commercially
without my expressed WRITTEN permission. If you wish to include
this in a compilation of some form, have your people contact my
people and they'll talk, or just send me an e-mail and we'll talk. ;)
File structure
scripts
↳ ut_offshore.shader
↳ ut4_offshore.arena
sound
↳ ut_oilrig
↳ ut_oilrig/lower_door_start.wav
↳ ut_oilrig/big_door_stop.wav
↳ ut_oilrig/oil_drill.wav
↳ ut_oilrig/deckwind.wav
↳ ut_oilrig/portdoor-close.wav
↳ ut_oilrig/lower_door_stop.wav
↳ ut_oilrig/fall.wav
↳ ut_oilrig/highwind.wav
↳ ut_oilrig/portdoor-none.wav
↳ ut_oilrig/oil_spray.wav
↳ ut_oilrig/big_door_move.wav
↳ ut_oilrig/portdoor-move.wav
↳ ut_oilrig/lower_door_move.wav
↳ ut_oilrig/death-splash.wav
levelshots
↳ ut4_offshore.tga
/ut4_offshore.txt
maps
↳ ut4_offshore.aas
↳ ut4_offshore.bsp
↳ ut4_offshore.TGA
models
↳ mapobjects
↳ mapobjects/lightfixture
↳ mapobjects/lightfixture/th_skin.jpg
↳ mapobjects/will
↳ mapobjects/will/pingpong.tga
textures
↳ ut_oilrig
↳ ut_oilrig/crane_grill.jpg
↳ ut_oilrig/cart_tire_side.jpg
↳ ut_oilrig/drill_block.jpg
↳ ut_oilrig/drill_side.jpg
↳ ut_oilrig/panel_rivet-lg3.jpg
↳ ut_oilrig/caution.tga
↳ ut_oilrig/metal_sheet-dirty.jpg
↳ ut_oilrig/oil_floor_smudged.jpg
↳ ut_oilrig/skybox.jpg
↳ ut_oilrig/filecab-wide_black.jpg
↳ ut_oilrig/desk-left_black.jpg
↳ ut_oilrig/spraycloud1.jpg
↳ ut_oilrig/oil_floor_smudged.tga
↳ ut_oilrig/metallight-rusty.jpg
↳ ut_oilrig/yellow.jpg
↳ ut_oilrig/drag-pic1.jpg
↳ ut_oilrig/filecab-thin_black.jpg
↳ ut_oilrig/truefence.tga
↳ ut_oilrig/fs_shipcontainer06_top.jpg
↳ ut_oilrig/fs_shipcontainer03_side.jpg
↳ ut_oilrig/crane-side.jpg
↳ ut_oilrig/env
↳ ut_oilrig/env/emerald
↳ ut_oilrig/env/emerald/emerald_rt.jpg
↳ ut_oilrig/env/emerald/emerald_ft.jpg
↳ ut_oilrig/env/emerald/emerald_lf.jpg
↳ ut_oilrig/env/emerald/emerald_bk.jpg
↳ ut_oilrig/env/emerald/emerald_up.jpg
↳ ut_oilrig/env/emerald/emerald_dn.jpg
↳ ut_oilrig/env/skybox17
↳ ut_oilrig/env/skybox17/box17_rt.tga
↳ ut_oilrig/env/skybox17/box17_dn.tga
↳ ut_oilrig/env/skybox17/box17_bk.tga
↳ ut_oilrig/env/skybox17/pspbrwse.jbf
↳ ut_oilrig/env/skybox17/box17_up.tga
↳ ut_oilrig/env/skybox17/box17_lf.tga
↳ ut_oilrig/env/skybox17/box17_ft.tga
↳ ut_oilrig/env/box22
↳ ut_oilrig/env/box22/box22_rt.tga
↳ ut_oilrig/env/box22/box22_up.tga
↳ ut_oilrig/env/box22/box22_lf.tga
↳ ut_oilrig/env/box22/box22_dn.tga
↳ ut_oilrig/env/box22/box22_ft.tga
↳ ut_oilrig/env/box22/box22_bk.tga
↳ ut_oilrig/panel_rivet-lg2.jpg
↳ ut_oilrig/hull_side.jpg
↳ ut_oilrig/fs_shipcontainer03_top.jpg
↳ ut_oilrig/middle-frontplate.jpg
↳ ut_oilrig/metal_bright.jpg
↳ ut_oilrig/hull_side2.jpg
↳ ut_oilrig/desk_top.jpg
↳ ut_oilrig/hull_side.tga
↳ ut_oilrig/oil_spray.tga
↳ ut_oilrig/metal-red.jpg
↳ ut_oilrig/fs_shipcontainer06_side.jpg
↳ ut_oilrig/panel_rivet-lg.jpg
↳ ut_oilrig/qb-pic1.jpg
↳ ut_oilrig/fs_shipcontainer05_top.jpg
↳ ut_oilrig/oilfloorrc2.tga
↳ ut_oilrig/panel_rivet.jpg
↳ ut_oilrig/fs_shipcontainer05_side.jpg
↳ ut_oilrig/mrc_metaldark.jpg
↳ ut_oilrig/chain.tga
↳ ut_oilrig/metal_bright.tga
↳ ut_oilrig/panel_rivet-lg4.jpg
↳ ut_oilrig/bomb_mark.tga
↳ ut_oilrig/oil_floor.jpg
↳ ut_oilrig/seat_top-blk.jpg
↳ ut_oilrig/fs_shipcontainer03_front.jpg
↳ ut_oilrig/metal_sheet.tga
↳ ut_oilrig/metallight-scratch.jpg
↳ ut_oilrig/frame.tga
↳ ut_oilrig/fs_shipcontainer05_front.jpg
↳ ut_oilrig/grayishgreenshipsteel3.tga
↳ ut_oilrig/airbase_landingpad.jpg
↳ ut_oilrig/metal_sheet2.jpg
↳ ut_oilrig/oil_floor_smudged2.jpg
↳ ut_oilrig/desk-rght_black.jpg
↳ ut_oilrig/airbase_landingpad_concrete.jpg
↳ ut_oilrig/metaldark_rusty.jpg
↳ ut_oilrig/si-pic1.jpg
↳ ut_oilrig/bluemetalplate.tga
↳ ut_oilrig/port-door.jpg
↳ ut_oilrig/red.jpg
↳ ut_oilrig/yellow-big.jpg
↳ ut_oilrig/bluegrayshipsteel3.tga
↳ ut_oilrig/middle-backplate.jpg
↳ ut_oilrig/drill_block_b.jpg
↳ ut_oilrig/metfloor_stained.jpg
↳ ut_oilrig/metal_bright2.jpg
↳ ut_oilrig/drill_block_s.jpg
↳ ut_oilrig/rail_support.tga
↳ ut_oilrig/cart_tire_tread.jpg
↳ ut_oilrig/fs_shipcontainer06_front.jpg
↳ ut_oilrig/black.jpg
↳ ut_oilrig/middle-middle.jpg
↳ ut_oilrig/drill_top.jpg
↳ ut_oilrig/drill_shaft.jpg
↳ ut_oilrig/metal_rusty.jpg
↳ ut_oilrig/whiteshipsteelrust.tga
↳ ut_oilrig/metal_oily.jpg
↳ ut_oilrig/metal_oily-all.jpg
↳ ut_oilrig/metallight.jpg
↳ ut_oilrig/spraycloud2.jpg
↳ ut_oilrig/metal_sheet.jpg
↳ ut_oilrig/pingpong.jpg
↳ base_door
↳ base_door/quake3sign.tga
↳ base_door/quake3sign_outside.tga
↳ common
↳ common/caulk.tga
↳ common/clip.tga
↳ common/hint.tga
↳ common/botclip.tga
↳ common/nodraw.tga
↳ common/nodrop.tga
↳ common/origin.tga
↳ common/trigger.tga
↳ common/weapclip.tga
↳ common/areaportal.tga
↳ base_floor
↳ base_floor/proto_grate4.tga
↳ base_floor/achtung_clang.jpg
↳ base_floor/clang_floor3bstairtop2.jpg
↳ base_floor/metfloor1.jpg
↳ base_floor/clang_floor3b.jpg
↳ base_wall
↳ base_wall/c_met7_2.jpg
↳ base_wall/metalblack03.jpg
↳ urban_terror
↳ urban_terror/concrete4.jpg
↳ urban_terror/Building.jpg
↳ urban_terror/barrelq32.jpg
↳ urban_terror/barrel.jpg
↳ urban_terror/Concrecret_dark.jpg
↳ urban_terror/ladderclip.jpg
↳ urban_terror/metal_rusty5eee.jpg
↳ urban_terror/ceiling1.jpg
↳ base_trim
↳ base_trim/spiderbit3.jpg
↳ base_trim/xred1_2.jpg
↳ base_trim/spiderbit4.jpg
↳ base_trim/spidertrim.jpg
↳ base_trim/dirty_pewter_big.jpg
↳ base_trim/panel_edged.jpg
↳ base_trim/xspiderbit4.jpg
↳ base_trim/slots1_1.jpg
↳ urban_objects
↳ urban_objects/fs_metalbox_b_end.jpg
↳ urban_objects/fs_metalbox2_end.jpg
↳ urban_objects/fs_metalbox_b_top.jpg
↳ urban_objects/fs_metalbox_b_side.jpg
↳ urban_objects/fs_metalbox2_top.jpg
↳ urban_objects/fs_metalbox2_side.jpg
↳ urban_terror2
↳ urban_terror2/wood4a.jpg
↳ urban_terror2/metal_bright.jpg
↳ urban_terror2/SUPPORT.jpg
↳ urban_terror2/pak3_wd1_wl1.jpg
↳ base_support
↳ base_support/wplat1_1.jpg
↳ base_support/cable.jpg
↳ effects
↳ effects/tinfx.tga
↳ ut_druglord3
↳ ut_druglord3/cart_tire_tread.jpg
↳ urban_terror3
↳ urban_terror3/wu_metalplate.jpg
↳ urban_terror3/mrc_metaldark.jpg
↳ urban_terror3/wu_bed_side.jpg
↳ urban_terror3/wu_bed_top.jpg
↳ urban_terror3/wu_locker.jpg
↳ gerb
↳ gerb/fs_comp_box_side.jpg
↳ gerb/fs_comp_pannels_03.jpg
↳ gerb/fs_comp_box_front_a.jpg
↳ gerb/fs_comp_pannels_r.jpg
↳ gerb/fs_comp_pannels_l.jpg
↳ gerb/fs_comp_pannels_02.jpg
↳ base_light
↳ base_light/baslt4_1.blend.jpg
↳ base_light/baslt4_1.jpg
↳ sfx
↳ sfx/beam.jpg