ut4_maya_rc1

ut4_maya_rc1
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ReadMe



Map Information

Version: RC1
Title: Mayan Standoff
Converted By: |ALPHA|Wolf
File: ut4_maya_ctftest
Date: December 13th 2007.

Permission for conversion granted by the original author.

Construction / Compiler

Editor: Radiant (GTK 1.5)
Build Time: 5 weeks
Compile Times:
BSP: 110 seconds
VIS: 14 seconds
LIGHT: 2868 seconds
TOTAL: 2992 seconds


Final note

I requested permission from Sock to convert this map to Urban Terror
and he consented.


* COPYRIGHT / PERMISSIONS *
---------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for
any person. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it and
this text file is included. This level was converted for the Quake 3
Total Conversion "Urban Terror" and is not to be used, replicated or
edited for any other Mod, Total Conversion, Game or Game Engine.

Copyright (c) 2004 sock
Changes Copyright (c) 2007 Raymond Ritzmann
All rights reserved.

Quake III Arena is a registered trademark of iD Software, Inc.

Urban Terror is the property of Frozen Sand, LLC.

Arena file


map "ut4_maya_rc1"
longname "Mayan Standoff RC1"
type "ut_ffa ut_team ut_survivor ut_cah ut_ctf ut_bomb"

Stats


File structure


scripts
    ↳ sggate5.shader
    ↳ maya5.shader
    ↳ ut4_maya_rc1.arena
    ↳ mayater5.shader
    ↳ mayaorganic5.shader
sound
    ↳ sockter
    ↳ sockter/jungle_loop_07.wav
    ↳ sockter/bird_04a.wav
    ↳ sockter/wind_gust_06.wav
    ↳ sockter/wind_loop_05.wav
    ↳ sockter/temple_loop_04.wav
    ↳ sockter/thunder_02.wav
    ↳ sockter/wind_gust_04.wav
    ↳ sockter/temple_loop_01.wav
    ↳ sockter/jungle_loop_04.wav
    ↳ sockter/jungle_loop_01.wav
    ↳ sockter/burn_loop_04.wav
    ↳ sockter/moo.wav
    ↳ sockter/bird_03.wav
    ↳ sockter/wind_gust_05.wav
    ↳ sockter/jungle_loop_06.wav
    ↳ sockter/thunder_01.wav
    ↳ sockter/wind_loop_01.wav
    ↳ sockter/bird_02.wav
    ↳ sockter/wind_gust_07.wav
    ↳ sockter/wind_gust_08.wav
    ↳ sockter/temple_loop_03.wav
    ↳ sockter/jungle_loop_08.wav
    ↳ sockter/temple_loop_02.wav
    ↳ sockter/burn_loop_03.wav
levelshots
    ↳ ut4_maya_rc1.jpg
env
maps
    ↳ ut4_maya_rc1.bsp
    ↳ ut4_maya_rc1.TGA
models
    ↳ mapobjects
    ↳ mapobjects/sg
    ↳ mapobjects/sg/dhdred.tga
    ↳ mapobjects/sg/text3.tga
    ↳ mapobjects/sg/text2a.tga
    ↳ mapobjects/sg/chevs.tga
    ↳ mapobjects/sg/text2.tga
textures
    ↳ sockter
    ↳ sockter/leave02c.tga
    ↳ sockter/leave05a.tga
    ↳ sockter/teleporter_swirl4.tga
    ↳ sockter/bigbrick01t.tga
    ↳ sockter/vine02.tga
    ↳ sockter/ter_sand1.tga
    ↳ sockter/jumppad_edge.tga
    ↳ sockter/ter_rock2vine.tga
    ↳ sockter/grass01.tga
    ↳ sockter/wood1burnt.tga
    ↳ sockter/bigbrick01.tga
    ↳ sockter/alpha_025.tga
    ↳ sockter/sky_mask.tga
    ↳ sockter/blacksky.tga
    ↳ sockter/ter_mud1.bak
    ↳ sockter/ter_dirt1vec.tga
    ↳ sockter/ter_rockgravel.tga
    ↳ sockter/ter_gravel1.tga
    ↳ sockter/leave01b.tga
    ↳ sockter/ter_dirtgravel.tga
    ↳ sockter/env
    ↳ sockter/env/sky_ft.tga
    ↳ sockter/env/sky_bk.tga
    ↳ sockter/env/sky_dn.tga
    ↳ sockter/env/sky_rt.tga
    ↳ sockter/env/sky_up.tga
    ↳ sockter/env/sky_lf.tga
    ↳ sockter/grass01d.tga
    ↳ sockter/jumppad_swirl4.tga
    ↳ sockter/wood1topout.tga
    ↳ sockter/mush_stem01.tga
    ↳ sockter/ter_rock2blend.jpg
    ↳ sockter/ter_dirt1.tga
    ↳ sockter/alpha_075.tga
    ↳ sockter/jumppad_swirl1.tga
    ↳ sockter/alpha_000.tga
    ↳ sockter/leave01a.tga
    ↳ sockter/leave03b.tga
    ↳ sockter/alpha_085.tga
    ↳ sockter/ter_mudmoss.tga
    ↳ sockter/leave04c.tga
    ↳ sockter/fireburner.tga
    ↳ sockter/ter_rock2.tga
    ↳ sockter/jumppad.tga
    ↳ sockter/ter_mud1.tga
    ↳ sockter/leave03c.tga
    ↳ sockter/reid01.tga
    ↳ sockter/ter_rockmud.tga
    ↳ sockter/flame1_editor.tga
    ↳ sockter/wood1.tga
    ↳ sockter/ter_dirtmud.tga
    ↳ sockter/vine06.tga
    ↳ sockter/alpha_100.tga
    ↳ sockter/ter_mossmud.tga
    ↳ sockter/leave02d.tga
    ↳ sockter/dcl_burnmark_editor.tga
    ↳ sockter/ter_moss1.bak
    ↳ sockter/ter_rock3.tga
    ↳ sockter/ter_mossgravel.tga
    ↳ sockter/leave04d.tga
    ↳ sockter/bigbrick01r.tga
    ↳ sockter/teleporter.tga
    ↳ sockter/leave01d.tga
    ↳ sockter/player_swirl1.tga
    ↳ sockter/vine05.tga
    ↳ sockter/leave02b.tga
    ↳ sockter/dcl_burnmark.tga
    ↳ sockter/leave03a.tga
    ↳ sockter/tree01_leaves.tga
    ↳ sockter/tree01_stump.tga
    ↳ sockter/tree01_bark.tga
    ↳ sockter/mush_top01.tga
    ↳ sockter/vine03.tga
    ↳ sockter/ter_stone1.tga
    ↳ sockter/ter_ztest.tga
    ↳ sockter/teleporter_swirl1.tga
    ↳ sockter/alpha_050.tga
    ↳ sockter/vine04.tga
    ↳ sockter/ter_rock2moss1.tga
    ↳ sockter/ter_gravel1.bak
    ↳ sockter/mush_back01.tga
    ↳ sockter/sky_clouds.tga
    ↳ sockter/ter_sanddirt.tga
    ↳ sockter/ter_rockmoss.tga
    ↳ sockter/ter_moss1.tga
    ↳ sockter/vine01.tga
    ↳ sockter/ter_sandgravel.tga
    ↳ sockter/ter_mudgravel.tga
    ↳ sockter/leave04b.tga
    ↳ sockter/wood1glow.tga
    ↳ sockter/wood1toplit.tga
    ↳ sockter/teleporter_editor.jpg
    ↳ sockter/leave04a.tga
    ↳ sockter/ter_gravelmud.tga
    ↳ sockter/leave02a.tga
    ↳ metal
    ↳ metal/metal_darkgrey.tga
    ↳ metal/metal_grey.tga
/ut4_maya_rc1.txt