ut4_lotr_final

ut4_lotr_final
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ReadMe


/\______ _ _ ________ __ ______ ____ ___
/ _____> / \/ \ \ ____/ / \ ____\ / \ \ \
\____ \ / \ _\ \___ / \ \ ______ /\ \ \ \
/ | \/ /\/\ \\ __/ / /\ \ \ ___ / \/ / \ \_____
x_____ /\_/ \_//__ \__/__/__\__\ \__/ /\____/ \ \__ \
\/ \______/____\__\____/ \______/
/ / \ \
------------------------- / \ -------------------------
__________________________/ \__________________________



* Urban Terror Level *

Map name: ut4_lotr_final.pk3

Author: Adam "xSm3agol" Madrzejewski

Email: *********************@*****.com

Website: ...

Release Date: 01.05.2011

Known bugs: some killing respawns.

-----------------------------------------------------------

Description:



-----------------------------------------------------------

Beta testers and helpers:

Cooki3

-----------------------------------------------------------

Special Thanks:

Thanks to all my jumping friends and all uJ members and admins.

Thanks to Cooki3 for making this map possibile to play.

Thanks to Moonie for some of his textures and ideas.

Thanks to urtjumpers.com

And to all players that I don't remember

-----------------------------------------------------------

Other maps by author:

ajumps, jumpsfordumbs2, lotr, bjumps, xjumps

-----------------------------------------------------------

Legal:

This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it. This map was made
for the Quake 3 Total conversion mod, Urban Terror, and may not be converted for any
other mod, in any manner.

Stats


File structure


scripts
    ↳ griffin.shader
    ↳ lotr_common.shader
    ↳ lotr_elevator.shader
    ↳ lotr_shader.shader
    ↳ vogt.shader
    ↳ lotr_flame.shader
    ↳ lotr_decals.shader
    ↳ lotr_el_gen.shader
    ↳ kfengine.shader
    ↳ lotr_hip_grimm.shader
    ↳ lotr_liquids.shader
sound
    ↳ icyworld
    ↳ icyworld/urt2_doorall.wav
    ↳ icyworld/urt2_elevstop.wav
    ↳ icyworld/urt2_elevmove.wav
    ↳ icyworld/urt2_elevstart.wav
    ↳ lotr_sounds
    ↳ lotr_sounds/door_start.wav
    ↳ lotr_sounds/rats.wav
    ↳ lotr_sounds/door_stop.wav
    ↳ lotr_sounds/locked.wav
    ↳ lotr_sounds/powerlooplow.wav
    ↳ lotr_sounds/door_loop.wav
    ↳ kfengine.wav
levelshots
    ↳ ut4_lotr_final.jpg
env
    ↳ hip_grimm
    ↳ hip_grimm/grimmnight_dn.tga
    ↳ hip_grimm/readme.txt
    ↳ hip_grimm/grimmnight_rt.tga
    ↳ hip_grimm/grimmnight_lf.tga
    ↳ hip_grimm/grimmnight_up.tga
    ↳ hip_grimm/grimmnight_bk.tga
    ↳ hip_grimm/grimmnight_ft.tga
maps
    ↳ ut4_lotr_final.bsp
    ↳ ut4_lotr_final.map
    ↳ ut4_lotr_original.map
models
    ↳ mapobjects
    ↳ mapobjects/br_radio
    ↳ mapobjects/br_radio/br_radio2.qc
    ↳ mapobjects/br_radio/readme.txt
    ↳ mapobjects/br_radio/br_radio1.md3
    ↳ mapobjects/br_radio/br_radio3.md3
    ↳ mapobjects/br_radio/br_radio5.md3
    ↳ mapobjects/br_radio/br_radio6.md3
    ↳ mapobjects/br_radio/br_wood.jpg
    ↳ mapobjects/br_radio/br_radio.jpg
    ↳ mapobjects/br_radio/br_radio4.md3
    ↳ mapobjects/br_radio/br_radio5.qc
    ↳ mapobjects/br_radio/br_radio4.qc
    ↳ mapobjects/br_radio/br_radio6.qc
    ↳ mapobjects/br_radio/br_radio1.qc
    ↳ mapobjects/br_radio/br_radio3.qc
    ↳ mapobjects/br_radio/br_radio2.md3
    ↳ mapobjects/el_gen
    ↳ mapobjects/el_gen/el_gen_fx.tga
    ↳ mapobjects/el_gen/el_gen.tga
    ↳ mapobjects/el_gen/el_gen.md3
    ↳ mapobjects/el_gen/el_gen_fx2.tga
    ↳ mapobjects/griffin
    ↳ mapobjects/griffin/Water.tga
    ↳ mapobjects/griffin/griffin.tga
    ↳ mapobjects/griffin/Spray.tga
    ↳ mapobjects/griffin/Bubbles.tga
    ↳ mapobjects/griffin/griffin.md3
    ↳ mapobjects/griffin/fountain.md3
    ↳ mapobjects/br_armory
    ↳ mapobjects/br_armory/br_claymore.qc
    ↳ mapobjects/br_armory/br_rpg.md3
    ↳ mapobjects/br_armory/br_red.tga
    ↳ mapobjects/br_armory/br_claymore.md3
    ↳ mapobjects/br_armory/br_guns1.jpg
    ↳ mapobjects/br_armory/br_csnade.md3
    ↳ mapobjects/br_armory/br_guncase1.qc
    ↳ mapobjects/br_armory/br_nade2.qc
    ↳ mapobjects/br_armory/br_nuke.md3
    ↳ mapobjects/br_armory/br_ak47.qc
    ↳ mapobjects/br_armory/br_mine2.qc
    ↳ mapobjects/br_armory/br_guncase5.qc
    ↳ mapobjects/br_armory/br_9mm.qc
    ↳ mapobjects/br_armory/br_9mm2.md3
    ↳ mapobjects/br_armory/br_9mm.md3
    ↳ mapobjects/br_armory/br_plainglass.tga
    ↳ mapobjects/br_armory/br_gunrack1.qc
    ↳ mapobjects/br_armory/br_guns2.jpg
    ↳ mapobjects/br_armory/br_ak47.md3
    ↳ mapobjects/br_armory/br_9mm2.qc
    ↳ mapobjects/br_armory/br_rpg.qc
    ↳ mapobjects/br_armory/br_smokenade.md3
    ↳ mapobjects/br_armory/br_nuke.jpg
    ↳ mapobjects/br_armory/readme.txt
    ↳ mapobjects/br_armory/br_ammobox1.md3
    ↳ mapobjects/br_armory/br_csnade.qc
    ↳ mapobjects/br_armory/br_guncase1.md3
    ↳ mapobjects/br_armory/br_uzi.qc
    ↳ mapobjects/br_armory/br_mp5.qc
    ↳ mapobjects/br_armory/br_guncase2.md3
    ↳ mapobjects/br_armory/br_guncase5.md3
    ↳ mapobjects/br_armory/br_straw.tga
    ↳ mapobjects/br_armory/br_mine2.md3
    ↳ mapobjects/br_armory/br_henade.md3
    ↳ mapobjects/br_armory/br_henade.qc
    ↳ mapobjects/br_armory/br_uzi.md3
    ↳ mapobjects/br_armory/br_9mm3.md3
    ↳ mapobjects/br_armory/br_m4.qc
    ↳ mapobjects/br_armory/br_nade1.qc
    ↳ mapobjects/br_armory/br_guncase2.qc
    ↳ mapobjects/br_armory/br_guncase4.md3
    ↳ mapobjects/br_armory/br_guncrate2.qc
    ↳ mapobjects/br_armory/br_guncrate1.qc
    ↳ mapobjects/br_armory/br_gunrack2.md3
    ↳ mapobjects/br_armory/br_green.tga
    ↳ mapobjects/br_armory/br_nuke.qc
    ↳ mapobjects/br_armory/br_m4.md3
    ↳ mapobjects/br_armory/br_guncrate2.md3
    ↳ mapobjects/br_armory/br_gunrack2.qc
    ↳ mapobjects/br_armory/br_mine1.md3
    ↳ mapobjects/br_armory/br_9mm3.qc
    ↳ mapobjects/br_armory/br_nade2.md3
    ↳ mapobjects/br_armory/br_guncase3.md3
    ↳ mapobjects/br_armory/br_gunrack1.md3
    ↳ mapobjects/br_armory/br_guncase3.qc
    ↳ mapobjects/br_armory/br_guncase.jpg
    ↳ mapobjects/br_armory/br_guncase4.qc
    ↳ mapobjects/br_armory/br_nade1.md3
    ↳ mapobjects/br_armory/br_guncrate1.md3
    ↳ mapobjects/br_armory/br_mine1.qc
    ↳ mapobjects/br_armory/br_smokenade.qc
    ↳ mapobjects/br_armory/br_mp5.md3
    ↳ mapobjects/br_armory/br_ammobox1.qc
    ↳ mapobjects/br_stinger
    ↳ mapobjects/br_stinger/br_stingerskin.jpg
    ↳ mapobjects/br_stinger/readme.txt
    ↳ mapobjects/br_stinger/br_stingercrate.md3
    ↳ mapobjects/br_stinger/br_stinger.md3
    ↳ mapobjects/br_stinger/br_stingercrate.qc
    ↳ mapobjects/br_stinger/br_crateskin.jpg
    ↳ mapobjects/br_stinger/br_stinger.qc
    ↳ mapobjects/br_machinegun
    ↳ mapobjects/br_machinegun/br_machinegun.qc
    ↳ mapobjects/br_machinegun/readme.txt
    ↳ mapobjects/br_machinegun/br_machinegun.jpg
    ↳ mapobjects/br_machinegun/br_magizine.jpg
    ↳ mapobjects/br_machinegun/br_machinegun.md3
    ↳ mapobjects/kosad
    ↳ mapobjects/kosad/lumiere
    ↳ mapobjects/kosad/lumiere/glass03.jpg
    ↳ mapobjects/kosad/lumiere/lampe1.md3
    ↳ mapobjects/kosad/lumiere/rust07c.jpg
    ↳ mapobjects/kfengine
    ↳ mapobjects/kfengine/cylindersteam.tga
    ↳ mapobjects/kfengine/comp2glass.jpg
    ↳ mapobjects/kfengine/console.tga
    ↳ mapobjects/kfengine/sound
    ↳ mapobjects/kfengine/sound/kfengine.wav
    ↳ mapobjects/kfengine/steampipe2.jpg
    ↳ mapobjects/kfengine/compbase.jpg
    ↳ mapobjects/kfengine/generator.tga
    ↳ mapobjects/kfengine/lightblu.tga
    ↳ mapobjects/kfengine/ovendoor.tga
    ↳ mapobjects/kfengine/floorbox.jpg
    ↳ mapobjects/kfengine/cylinderblend.tga
    ↳ mapobjects/kfengine/floortile.jpg
    ↳ mapobjects/kfengine/prefab
    ↳ mapobjects/kfengine/prefab/kfengine-prefab.pfb
    ↳ mapobjects/kfengine/fire1.tga
    ↳ mapobjects/kfengine/detail.tga
    ↳ mapobjects/kfengine/compglass.tga
    ↳ mapobjects/kfengine/comp1glass.jpg
    ↳ mapobjects/kfengine/steampipe1.jpg
    ↳ mapobjects/kfengine/wheelhilo.tga
    ↳ mapobjects/kfengine/push1box.jpg
    ↳ mapobjects/kfengine/cylinder.tga
    ↳ mapobjects/kfengine/gen-electric.tga
    ↳ mapobjects/kfengine/floorlights.tga
    ↳ mapobjects/kfengine/wheel.jpg
    ↳ mapobjects/kfengine/pushbox.jpg
    ↳ mapobjects/kfengine/rotmetal.jpg
    ↳ mapobjects/kfengine/steampipe.tga
    ↳ mapobjects/kfengine/push2box.jpg
    ↳ mapobjects/kfengine/push1chrome.jpg
    ↳ mapobjects/kfengine/wheelbevel.tga
    ↳ mapobjects/kfengine/water-in.jpg
    ↳ mapobjects/kfengine/pipesteam.tga
    ↳ mapobjects/kfengine/rot1chrome.jpg
    ↳ mapobjects/kfengine/rot1metal.jpg
    ↳ mapobjects/kfengine/push2chrome.jpg
    ↳ mapobjects/kfengine/oven.tga
    ↳ mapobjects/kfengine/water.tga
    ↳ mapobjects/kfengine/wb-light.tga
    ↳ mapobjects/kfengine/lightimage.tga
    ↳ mapobjects/kfengine/wheelenviro.tga
    ↳ mapobjects/kfengine/floorplate.tga
    ↳ mapobjects/kfengine/power-out.jpg
    ↳ mapobjects/kfengine/env.tga
    ↳ mapobjects/kfengine/wheeltop.tga
    ↳ mapobjects/kfengine/kfengine.md3
    ↳ mapobjects/kfengine/steam.tga
    ↳ mapobjects/kfengine/floorlights-dyn.tga
    ↳ mapobjects/kfengine/compressor.jpg
    ↳ mapobjects/kfengine/kettle.tga
    ↳ mapobjects/kfengine/gen-copper.tga
    ↳ mapobjects/kfengine/rot2chrome.jpg
    ↳ mapobjects/kfengine/rot2metal.jpg
    ↳ mapobjects/br_mine
    ↳ mapobjects/br_mine/readme.txt
    ↳ mapobjects/br_mine/br_mine.md3
    ↳ mapobjects/br_mine/br_mine.jpg
    ↳ mapobjects/br_mine/br_mine.qc
    ↳ mapobjects/vogt
    ↳ mapobjects/vogt/evil_egg
    ↳ mapobjects/vogt/evil_egg/egg_specular.jpg
    ↳ mapobjects/vogt/evil_egg/egg_specular_fx.jpg
    ↳ mapobjects/vogt/evil_egg/egg.tga
    ↳ mapobjects/vogt/evil_egg/egg_glow.jpg
    ↳ mapobjects/vogt/evil_egg/egg.md3
    ↳ mapobjects/flame
    ↳ mapobjects/flame/flame04.jpg
    ↳ mapobjects/flame/flame.md3
    ↳ mapobjects/flame/flame03.jpg
    ↳ mapobjects/flame/flame01.jpg
    ↳ mapobjects/flame/fire.jpg
    ↳ mapobjects/flame/flame05.jpg
    ↳ mapobjects/flame/lord.tga
    ↳ mapobjects/flame/lord2.tga
    ↳ mapobjects/flame/flame.jpg
    ↳ mapobjects/flame/flame02.jpg
textures
    ↳ liguids
    ↳ liguids/clear_ripple3.tga
    ↳ liguids/pool3d_3.tga
    ↳ liguids/pool3d_5.tga
    ↳ liguids/pool3d_6.tga
    ↳ elevator
    ↳ elevator/q3a_glass_clear.tga
    ↳ elevator/glass_radiosity.tga
    ↳ elevator/qer_clear.tga
    ↳ lotr_common
    ↳ lotr_common/caulk.tga
    ↳ lotr_common/clip.tga
    ↳ lotr_common/hint.tga
    ↳ lotr_common/botclip.tga
    ↳ lotr_common/nodraw.tga
    ↳ lotr_common/metalclip.tga
    ↳ lotr_common/missileclip.tga
    ↳ lotr_common/nodrop.tga
    ↳ lotr_common/nolightmap.tga
    ↳ lotr_common/terrain.tga
    ↳ lotr_common/slick.tga
    ↳ lotr_common/origin.tga
    ↳ lotr_common/trigger.tga
    ↳ lotr_common/qer_mirror.tga
    ↳ lotr_common/full_clip.tga
    ↳ lotr_common/lightgrid.tga
    ↳ lotr_common/weapclip.tga
    ↳ lotr_common/qer_portal.tga
    ↳ lotr_common/donotenter.tga
    ↳ lotr_common/white.tga
    ↳ lotr_common/areaportal.tga
    ↳ lotr_common/clusterportal.tga
    ↳ lotr_common/nodrawnonsolid.tga
    ↳ lotr_common/cushion.tga
    ↳ lotr_textures
    ↳ lotr_textures/black.tga
    ↳ lotr_textures/thumbs.db
    ↳ lotr_textures/trak2_trim1g.tga
    ↳ lotr_textures/trak2_panel2a.tga
    ↳ lotr_textures/ubase_holes.jpg
    ↳ lotr_textures/base1d.tga
    ↳ lotr_textures/trak2_panel2f.tga
    ↳ lotr_textures/ter_dirt1.tga
    ↳ lotr_textures/concrete1b.tga
    ↳ lotr_textures/blacktop.jpg
    ↳ lotr_textures/filth1.jpg
    ↳ lotr_textures/button.jpg
    ↳ lotr_textures/trak2_panel2h.tga
    ↳ lotr_textures/ter_rock2.tga
    ↳ lotr_textures/trak2_warn2a.tga
    ↳ lotr_textures/door1a.tga
    ↳ lotr_textures/trak2_tile1a.tga
    ↳ lotr_textures/ter_rock3.tga
    ↳ lotr_textures/trak2_panel2e.tga
    ↳ lotr_textures/concrete_d.jpg
    ↳ lotr_textures/rustdecal_small.tga
    ↳ lotr_textures/trak2_tile1b.tga
    ↳ lotr_textures/tile1.tga
    ↳ lotr_textures/e6bmetal.jpg
    ↳ lotr_textures/zinc_rusty1ach.jpg
    ↳ lotr_textures/trak2_plate2a.tga
    ↳ lotr_textures/kf_floor.jpg
/Read-me.txt