Release 16/12/2012
Many thanks to CMM: Xandaxs/Rayne for feedback
JohnnyEnglish for organising trials of the map
- Bunch of images resized
- various little visual bugs fixed
- Unused images removed
Beta 3. 5/10/2012
Thanks to CMM for trialing, and particularly HappyDay for all his work looking over the map.
I've used lots of his suggestions
- Removed shininess on railings - suddenly got 15FPS improvement!!
- decreased _blocksize
- Altered hinting - still not quite "right" probably
- Reduced some texture sizes
- Removed geometry I don't think anyone will notice (won't say where else you might notice)
- Areaportals in doors
- Some simplification of some models
- Caulked some stuff - particularly detail brushes I missed
- removed room no-one will use (think you're right happyday)
- removed one toilet
- Made fountain less 'white'
- Made smaller building windows opaque and removed rooms behind
etc
There's still work to be done in making more efficient but I think should be decent improvement for most
Beta 2. 22/09/2012
Small bug fixes. Couple of doorways widened, light leaks fixed, textures corrected, extra grenades hidden, unnecessary bits removed, light adjusted.
Thanks to ottone for finding a few bugs and cock ups