ReadMe
Title : Iran
Filename : ut4_iran3_u1
Release Date : 9th - January - 2014
Author(s) : Rudcrustage & Xandaxs
Email Address : ************@*******.com
Website : http://www.xandesign.tk
Description : Original map by Rudcrustage (ut4_iran3), updated and redesigned by xandaxs
Additional Credits to : id Software: For making Q3
: Frozen Sand LLC: For making Urban Terror and so strongly supporting the UT community.
Special Thanks : CMM: For being an excelent mapping community and helping out everywhere;
: CMM member: vulture, for helping out with a couple bugs and for providing his
optimized version of q3map2
: FS Members, MajkiFajki & NulL' for helping out with shader problems;
: All those who tested the map and gave me feedback on it.
: UZF Clan for testing and giving feedback on the map, as well as for adding it to their
mapcycles. To know more about them visit: http://www.zombieferrets.com
Artwork : Xandaxs
Testers and other : Hugo
Contributors : Rudcrustage, Xandaxs
*************************************************************************************
* Special thanks to Hugo for always pushing me into mapping and always being there, *
* annoying me when I felt like doing everything but mapping. If it wasn't for him, *
* this and many other maps of mine would not have been released. *
*************************************************************************************
Installation : Place the pk3 inside your q3ut4 folder and launch the game.
: Then write /devmap ut4_iran3_u1 on your console to play it
* PK3 File Information *
Map(.bsp) Name : ut4_iran3_u1
Textures : Mix of the original map's textures and some entirely edited by Xandaxs.
Scripts : All made by Xandaxs, sometimes based on other scripts.
* Play Information *
Bot Support : No
Deathmatch : Yes
Last Man Standing : Yes
Follow The Leader : Yes
Team Survivor : Yes
Capture The Flag : Yes
Capture and Hold : Yes
Bomb : Yes
Jump mode : No
* Construction *
Base : GTK Radiant 1.5
Editor(s) used : GTK Radiant 1.5, Notepad++
Other Progs used : Paint.net, Photoshop, q3map2 (by vulture)
* Build *
Build time : 1 minute
Meta Compile Switches : -meta -patchmeta
Vis Compile Switches : -vis -hint -merge
Light Compile Switches : -light -fast -patchshadows -gamma 1.2 -samples 8 -bounce 99
Packaging : Manual
* Map/Creative Notes *
This map was original created by Rudcrustage, and then updated to a better looking map by Xandaxs.
All started as a simple request by Urban Zone to add more spawns to the map, so it could be played
in the Urban Zone Knockout. Of course I couldn't release a damaged map, so I started working on it
and really enjoying doing it. After a month the map is done and it's time to release it.
So now, here it is: iran3_u1
This map was made with a lot of care and it took a while to construct, test, and make it look rather good.
Please have that in consideration.
* Copyright / Permissions *
Authors may use this level as a base to build additional
levels, and the geometry can be changed in any way. If you
wish to recreate this level for another game or mod, please
inform me be e-mail, just so I know it's out there in other
forms, and I might even help. Please retain this text file if you do.
I included the .map file on the pk3 so that you can learn from my mistakes,
as well as from what I did right.
This .pk3 may be distributed over the Internet and/or BBS
systems (like these exist anymore) as long as the ORIGINAL (this)
text file is included in the .zip file.
You may NOT distribute this map/.pk3/.bsp file commercially
without my expressed WRITTEN permission. If you wish to include
this in a compilation of some form, contact me and we'll talk.
File structure
scripts
↳ oak.shader
↳ ut4_iran3_u1.arena
↳ iran_xan.shader
levelshots
↳ ut4_iran3_u1.jpg
env
↳ iran_xan
↳ iran_xan/clouds.tga
↳ iran_xan/canyon_dn.tga
↳ iran_xan/canyon_rt.jpg
↳ iran_xan/canyon_bk.jpg
↳ iran_xan/canyon_lf.jpg
↳ iran_xan/canyon_ft.jpg
↳ iran_xan/sky_arc_masked.tga
↳ iran_xan/canyon_up.jpg
maps
↳ ut4_iran3_u1.bsp
↳ ut4_iran3_u1.map
↳ ut4_iran3_u1.TGA
models
↳ mapobjects
↳ mapobjects/br_weedspak
↳ mapobjects/br_weedspak/br_weed1.tga
↳ mapobjects/br_weedspak/br_weed6.tga
↳ mapobjects/br_weedspak/br_weed4.tga
↳ mapobjects/br_weedspak/br_weed7.tga
↳ mapobjects/br_weedspak/readme.txt
↳ mapobjects/br_weedspak/br_weed8.tga
↳ mapobjects/br_weedspak/br_weed2.tga
↳ mapobjects/oak
↳ mapobjects/oak/oakstamm.jpg
↳ mapobjects/oak/oakblaetter2.tga
↳ mapobjects/oak/oak_readme.txt
↳ mapobjects/br_stinger
↳ mapobjects/br_stinger/br_stingerskin.jpg
↳ mapobjects/br_stinger/readme.txt
↳ mapobjects/br_stinger/br_crateskin.jpg
↳ mapobjects/br_barrier
↳ mapobjects/br_barrier/readme.txt
↳ mapobjects/br_barrier/br_concrete3.jpg
↳ mapobjects/br_baskets
↳ mapobjects/br_baskets/readme.txt
↳ mapobjects/br_baskets/br_baskets.jpg
↳ mapobjects/br_militarytruck
↳ mapobjects/br_militarytruck/br_windows.jpg
↳ mapobjects/br_militarytruck/br_truckbase.jpg
↳ mapobjects/br_militarytruck/readme.txt
↳ mapobjects/br_militarytruck/br_plaintruck.jpg
↳ mapobjects/br_machinegun
↳ mapobjects/br_machinegun/readme.txt
↳ mapobjects/br_machinegun/br_machinegun.jpg
↳ mapobjects/br_machinegun/br_magizine.jpg
↳ mapobjects/br_casa
↳ mapobjects/br_casa/readme.txt
↳ mapobjects/br_casa/br_paper3.tga
↳ mapobjects/br_casa/br_paper2.tga
↳ mapobjects/br_bench
↳ mapobjects/br_bench/benchskin.jpg
↳ mapobjects/br_bench/readme.txt
↳ mapobjects/vv_barrels2
↳ mapobjects/vv_barrels2/barrel_yellow.jpg
↳ mapobjects/vv_barrels2/barrel_rust.jpg
↳ mapobjects/vv_barrels2/barrel_yellow_top.jpg
↳ mapobjects/vv_barrels2/barrel_rust_top.jpg
↳ mapobjects/br_humvee
↳ mapobjects/br_humvee/readme.txt
↳ mapobjects/br_humvee/br_humvee3.jpg
↳ mapobjects/br_humvee/br_humvee4.jpg
/readme.txt
textures
↳ iran_xan
↳ iran_xan/gate3.jpg
↳ iran_xan/wood2.jpg
↳ iran_xan/metal2.jpg
↳ iran_xan/wood.jpg
↳ iran_xan/cloth.jpg
↳ iran_xan/box5_top.jpg
↳ iran_xan/uzfplate.tga
↳ iran_xan/metal.jpg
↳ iran_xan/brick3.jpg
↳ iran_xan/sand1.jpg
↳ iran_xan/trellis.tga
↳ iran_xan/gate1.tga
↳ iran_xan/tinfx.tga
↳ iran_xan/uzsmall.tga
↳ iran_xan/barbedwire.tga
↳ iran_xan/leaves.tga
↳ iran_xan/dirt.jpg
↳ iran_xan/concrete.jpg
↳ iran_xan/box5_front.jpg
↳ iran_xan/box2.jpg
↳ iran_xan/box4_side.jpg
↳ iran_xan/box3.jpg
↳ iran_xan/box1_side.jpg
↳ iran_xan/box4_front.jpg
↳ iran_xan/gate2.tga
↳ iran_xan/brick1.jpg
↳ iran_xan/box1_front.jpg
↳ iran_xan/sand2.jpg
↳ iran_xan/cmm.tga
↳ iran_xan/box1_top.jpg
↳ iran_xan/vines.tga
↳ iran_xan/brick2.jpg