ut4_hill_v5

ut4_hill_v5
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ReadMe



Title : The Hill
Map Filename : ut4_hill_v4sr8
Filename : ut4_hill_v4sr8
Release Date : 21-07-2014
Author(s) : MsT*|Quick'*
Email Address : *******************@*****.com
Description : A fight on a hill!
Additional Credits to : id Software: For making Q3

Silicon Ice Development/Frozen Sand LLC: For making Urban Terror and so strongly supporting the UT community.

Testers and other : MsT*|Quick'*

Info about the Author : I've done mapping for over a year(2013 April).

Installation : Extact it to your q3ut4 folder. Works on 4.1 and lastest 4.2 version.

* PK3 File Information *

Map(.bsp) Name : ut4_hill_v4sr8
New Textures : All in hill folder
New Sounds : carhorn

* Play Information *

Bot Support : No
Deathmatch : Yes
Last Man Standing : No
Follow The Leader : No
Team Survivor : Yes
Capture The Flag : Yes
Capture and Hold : No
Bomb : Yes
Jump mode : No

* Construction *

Base :
Editor(s) used : GtkRadiant
Other Progs used :
Build Time : 2 weeks
Build Machine :
Compile machine : Q3map2
Final Compile time : ca. 25 min

* Map/Creative Notes *

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels, and the geometry CANNOT be changed in any way. If you
wish to recreate this level for another game or mod, please
inform me be e-mail, just so I know it's out there in other
forms, and I might even help. Please retain this text file if you do.

This .pk3 may be distributed over the Internet and/or BBS
systems(like these exist anymore) as long as the ORIGINAL(this)
text file is included in the .zip file.

You may NOT distribute this map/.pk3/.bsp file commercially
without my expressed WRITTEN permission. If you wish to include
this in a compilation of some form, have your people contact my
people and they'll talk, or just send me an e-mail and we'll talk.

Arena file


map "ut4_hill_v5"
longname "Fight on a hill!"
type "ut_ffa ut_team ut_survivor ut_ctf ut_bomb"

Stats


File structure


scripts
    ↳ ut4_hill_v5.arena
    ↳ glass1.shader
    ↳ ame_siege.shader
sound
    ↳ carhorn
    ↳ carhorn/car_horn_x.wav
levelshots
    ↳ ut4_hill_v5.jpg
env
    ↳ ame_siege
    ↳ ame_siege/siege_ft.tga
    ↳ ame_siege/readme
    ↳ ame_siege/siege_bk.tga
    ↳ ame_siege/siege_lf.tga
    ↳ ame_siege/siege_dn.tga
    ↳ ame_siege/siege_up.tga
    ↳ ame_siege/siege_rt.tga
maps
    ↳ ut4_hill_v5.bsp
    ↳ ut4_hill_v5.TGA
models
    ↳ mapobjects
    ↳ mapobjects/br_lighting1
    ↳ mapobjects/br_lighting1/br_floorlamp1.jpg
    ↳ mapobjects/br_lighting1/readme.txt
    ↳ mapobjects/br_ashtray
    ↳ mapobjects/br_ashtray/readme.txt
    ↳ mapobjects/br_ashtray/br_ashtray1.jpg
    ↳ mapobjects/br_montecarlo
    ↳ mapobjects/br_montecarlo/readme.txt
    ↳ mapobjects/br_montecarlo/br_monte1.jpg
    ↳ mapobjects/br_montecarlo/br_monte.jpg
    ↳ mapobjects/br_montecarlo/br_glass.jpg
    ↳ mapobjects/br_weedspak
    ↳ mapobjects/br_weedspak/readme.txt
    ↳ mapobjects/br_weedspak/br_weed5.jpg
    ↳ mapobjects/br_weedspak/br_weed3.jpg
    ↳ mapobjects/br_weedspak/br_weed1.jpg
    ↳ mapobjects/br_weedspak/br_weed8.jpg
    ↳ mapobjects/br_gamesystems
    ↳ mapobjects/br_gamesystems/readme.txt
    ↳ mapobjects/br_gamesystems/br_gamesystems.jpg
    ↳ mapobjects/br_pcs1
    ↳ mapobjects/br_pcs1/readme.txt
    ↳ mapobjects/br_pcs1/br_monitor1.jpg
    ↳ mapobjects/br_pcs1/br_keyboard.jpg
    ↳ mapobjects/br_pcs1/br_screen1.jpg
    ↳ mapobjects/br_pcs1/br_pc1.jpg
    ↳ mapobjects/br_flowers1
    ↳ mapobjects/br_flowers1/br_flower5.jpg
    ↳ mapobjects/br_flowers1/br_flower3.jpg
    ↳ mapobjects/br_flowers1/br_flower2.jpg
    ↳ mapobjects/br_flowers1/readme.txt
    ↳ mapobjects/br_flowers1/br_flower6.jpg
    ↳ mapobjects/br_flowers1/br_flower4.jpg
    ↳ mapobjects/br_flowers1/br_flower1.jpg
    ↳ mapobjects/br_flowers1/br_leaf1.jpg
    ↳ mapobjects/br_exit
    ↳ mapobjects/br_exit/readme.txt
    ↳ mapobjects/br_exit/br_exit1.jpg
    ↳ mapobjects/br_exit/br_exit2.jpg
    ↳ mapobjects/br_table
    ↳ mapobjects/br_table/readme.txt
    ↳ mapobjects/br_table/br_table5.jpg
    ↳ mapobjects/br_table/br_table2.jpg
    ↳ mapobjects/br_garbagecans
    ↳ mapobjects/br_garbagecans/br_cans.jpg
    ↳ mapobjects/br_garbagecans/readme.txt
    ↳ mapobjects/br_crates2
    ↳ mapobjects/br_crates2/br_crates1.jpg
    ↳ mapobjects/br_crates2/readme.txt
    ↳ mapobjects/br_crates2/Thumbs.db
    ↳ mapobjects/br_couches
    ↳ mapobjects/br_couches/readme.txt
    ↳ mapobjects/br_couches/Thumbs.db
    ↳ mapobjects/br_couches/br_colors.jpg
textures
    ↳ cow7
    ↳ cow7/wcow_cement01.jpg
    ↳ glass1
    ↳ glass1/glass1.tga
    ↳ ladder
    ↳ ladder/ladder.tga
    ↳ docks
    ↳ docks/woodvfloor2a.jpg
    ↳ sub_ground
    ↳ sub_ground/stone_path.jpg
    ↳ grass
    ↳ grass/greenGrass.jpg
    ↳ masheen
    ↳ masheen/sw_door1.jpg
    ↳ masheen/ladder_new.tga
    ↳ masheen/sw_corrugate.jpg
    ↳ masheen/sw_pipe2.jpg
    ↳ roof1
    ↳ roof1/slate_old_dark.jpg
    ↳ hill
    ↳ hill/Certainteed_ColonialSlate-blu.jpg
    ↳ hill/ladder.tga
    ↳ hill/seamless-textures-PARQUET-WOOD-FLOORING-#29b.jpg
    ↳ hill/Seamless_metal_texture_smooth_by_hhh316.jpg
    ↳ hill/Leather-Chair-Texture.jpg
    ↳ hill/Sidewalk_Texture_4_by_Freedom_Falling.jpg
    ↳ hill/house-wall-texture-716361-m.jpg
    ↳ hill/red-garage-door-texture-pk7xn80a.jpg
    ↳ hill/ceiling.jpg
    ↳ hill/tagpap2.jpg
    ↳ hill/modern-accessories-and-decor.jpg
    ↳ hill/house-wall-texture-716360-m.jpg
    ↳ hill/41ZgbMrduoL.jpg
    ↳ hill/4463498148_0691022f56.jpg
    ↳ hill/Coffered-Ceiling-Mahogany.jpg
    ↳ hill/concrete_3_20120516_1358803153.jpg
    ↳ hill/contemporary-wallpaper.jpg
    ↳ hill/Kingston_rnd1_dirt.jpg
    ↳ hill/black.jpg
    ↳ hill/portal.jpg
    ↳ brick
    ↳ brick/Brick68ab.jpg
    ↳ demolition
    ↳ demolition/dirt_3.jpg
    ↳ demolition/wallpaper62-concrete-a.jpg
    ↳ atexturestudio_floor
    ↳ atexturestudio_floor/floor57.jpg
    ↳ jeffj
    ↳ jeffj/crate1.tga
    ↳ jeffj/crate2.tga
    ↳ battlecow_details
    ↳ battlecow_details/dumpster_face_01.jpg
    ↳ battlecow_details/dumpster_door_02.jpg
    ↳ battlecow_details/dumpster_face_02.jpg
    ↳ doors
    ↳ doors/bluedoor3.tga
/README.txt

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