ut4_eezabad_b7

ut4_eezabad_b7
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April 26 2013 19:14:51

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ReadMe



Title : EezaBad Compound (beta version only)
Map Filename : ut4_eezabad_b7.bsp
Filename : ut4_eezabad_b7.pk3
Release Date : -- NOT YET RELEASED --
Re-released :
Author(s) : John Stevenson (aka <|MTC|>JohnnyEnglish, neep!)
Email Address : ****@*************.co.uk
Description : Map set in none specific country with a compound
Additional Credits to : id Software: For making Q3 Silicon Ice Development/Frozen Sand LLC: For making Urban Terror and so strongly supporting the UT community.
Other Contributors : Rylius - for his flame.
Play testers and other : Griff, twentyonesquared, picola, matt, garyt, rd, majkifajki and rylius.
contributors
Info about the Author :

Installation : EezaGood. After that drop this into your q3ut4 folder and play from start server.

* PK3 File Information *

Map(.bsp) Name : ut4_eezabad_b5
New Textures : 100% own textures or rav3ns textures (though I sometimes forget where I find textures)
New Sounds : Freesound mostly, most of my sounds come from there, they usually need a lot of cleaning up.
Models : Blackrayne
Bumpy : Map has been created with normal maps and bump maps.

All other models created by myself (JohnnyEnglish) using Radiant, blender or Misfit Model 3d.

* Play Information *

Bot Support : Full bot support.
Deathmatch : Yes
Last Man Standing : Yes
Follow The Leader : Yes
Team Survivor : Yes
Capture The Flag : Yes
Capture and Hold : No
Bomb : Yes
Jump Training : Not really
Rad file : Included - may look better without?

* Construction *

Base : This map changed form many times during construction, some of this shows. Finally settled for this very simple design.
Editor(s) used : GTKRadiant 1.6 - various versions of q3map2
Other Prog(s) used : terragen, gimp, ffmpeg (for video), Misfit Model 3d, blender

* Map/Creative Notes *

Authors MAY NOT use this level as a base to build additional
levels, and the geometry CANNOT be changed in any way. If you
wish to recreate this level for another game or mod, please
inform me by e-mail, just so I know it's out there in other
forms, and I might even help. Please retain this text file if you do.

This .pk3 may be distributed over the Internet and/or BBS
systems(like these exist anymore) as long as the ORIGINAL(this)
text file is included in the .zip file.

You may NOT distribute this map/.pk3/.bsp file commercially
without my expressed WRITTEN permission. If you wish to include
this in a compilation of some form, have your people contact my
people and they'll talk, or just send me an e-mail and we'll talk.

PS. Not certain where this template read me came from but it contained enough humour to make me want to "borrow" it.

Arena file


map "ut4_eezabad_b7"
longname "EezaBad Compound"
type "ut_ffa ut_team ut_survivor ut_ctf ut_bomb"

Stats


File structure


scripts
    ↳ azlcmb1_bin.shader
    ↳ ut4_eezabad_b7.arena
sound
    ↳ azlcmb1_bin
    ↳ azlcmb1_bin/fire.wav
    ↳ azlcmb1_bin/birds.wav
    ↳ azlcmb1_bin/wildlife.wav
    ↳ azlcmb1_bin/cricket.wav
    ↳ azlcmb1_bin/drip.wav
    ↳ azlcmb1_bin/music.wav
/eezabadcompound.txt
levelshots
    ↳ ut4_eezabad_b7.tga
env
    ↳ azlcmb1_bin
    ↳ azlcmb1_bin/eezabad_lf.tga
    ↳ azlcmb1_bin/eezabad_up.tga
    ↳ azlcmb1_bin/eezabad_ft.tga
    ↳ azlcmb1_bin/eezabad_bk.tga
    ↳ azlcmb1_bin/eezabad_rt.tga
    ↳ azlcmb1_bin/eezabad_dn.tga
maps
    ↳ ut4_eezabad_b7.aas
    ↳ ut4_eezabad_b7.rad
    ↳ ut4_eezabad_b7.TGA
    ↳ ut4_eezabad_b7.bsp
models
    ↳ mapobjects
    ↳ mapobjects/br_palms
    ↳ mapobjects/br_palms/branch_1.tga
    ↳ mapobjects/br_palms/palmbark.jpg
    ↳ mapobjects/br_palms/br_branch1.tga
    ↳ mapobjects/br_palms/br_palms2.jpg
    ↳ mapobjects/br_palms/br_branch_2.tga
    ↳ mapobjects/br_palms/readme.txt
    ↳ mapobjects/br_palms/branch_2.tga
    ↳ mapobjects/br_palms/palmskirt.tga
    ↳ mapobjects/br_palms/br_palms1.tga
    ↳ mapobjects/br_palms/palmleaves.tga
    ↳ mapobjects/br_palms/palmleaf2.tga
    ↳ mapobjects/br_palms/weed1.tga
textures
    ↳ azlcmb1_bin
    ↳ azlcmb1_bin/grass
    ↳ azlcmb1_bin/grass/grass1.tga
    ↳ azlcmb1_bin/grass/grass5.tga
    ↳ azlcmb1_bin/grass/grass2.tga
    ↳ azlcmb1_bin/grass/grass4.tga
    ↳ azlcmb1_bin/grass/grass3.tga
    ↳ azlcmb1_bin/decals
    ↳ azlcmb1_bin/decals/downwith.jpg
    ↳ azlcmb1_bin/decals/cokeycola.jpg
    ↳ azlcmb1_bin/decals/splats
    ↳ azlcmb1_bin/decals/splats/blood1.jpg
    ↳ azlcmb1_bin/decals/splats/blood4.jpg
    ↳ azlcmb1_bin/decals/splats/blood7.jpg
    ↳ azlcmb1_bin/decals/splats/blood6.jpg
    ↳ azlcmb1_bin/decals/splats/blood2.jpg
    ↳ azlcmb1_bin/decals/splats/blood3.jpg
    ↳ azlcmb1_bin/decals/splats/blood5.jpg
    ↳ azlcmb1_bin/decals/bigbig.jpg
    ↳ azlcmb1_bin/decals/noenter.jpg
    ↳ azlcmb1_bin/decals/fallinhole.jpg
    ↳ azlcmb1_bin/decals/saddiqshouse.jpg
    ↳ azlcmb1_bin/decals/mindhead.jpg
    ↳ azlcmb1_bin/decals/bigboxes.jpg
    ↳ azlcmb1_bin/decals/lorrycome.jpg
    ↳ azlcmb1_bin/decals/yousmell.jpg
    ↳ azlcmb1_bin/trim
    ↳ azlcmb1_bin/trim/containerside_n.tga
    ↳ azlcmb1_bin/trim/gentorg.jpg
    ↳ azlcmb1_bin/trim/crate1.jpg
    ↳ azlcmb1_bin/trim/crate2_top.jpg
    ↳ azlcmb1_bin/trim/crate2_side.jpg
    ↳ azlcmb1_bin/trim/barrelside3.tga
    ↳ azlcmb1_bin/trim/containerside.jpg
    ↳ azlcmb1_bin/trim/barrelside2_n.tga
    ↳ azlcmb1_bin/trim/dirty_cloth_green_b.jpg
    ↳ azlcmb1_bin/trim/truck_wheel.tga
    ↳ azlcmb1_bin/trim/barreltop1.jpg
    ↳ azlcmb1_bin/trim/dirty_cloth_green.jpg
    ↳ azlcmb1_bin/trim/tyre_tread.jpg
    ↳ azlcmb1_bin/trim/tyre_face.tga
    ↳ azlcmb1_bin/trim/barrelside1.jpg
    ↳ azlcmb1_bin/trim/barrelside2.jpg
    ↳ azlcmb1_bin/trim/barrelside2_b.jpg
    ↳ azlcmb1_bin/trim/picolaplate.jpg
    ↳ azlcmb1_bin/trim/largebanner.tga
    ↳ azlcmb1_bin/trim/barreltop1_b.jpg
    ↳ azlcmb1_bin/trim/barrelside1_b.jpg
    ↳ azlcmb1_bin/trim/crate2_end.jpg
    ↳ azlcmb1_bin/trim/carpet1.jpg
    ↳ azlcmb1_bin/torch
    ↳ azlcmb1_bin/torch/flame1.jpg
    ↳ azlcmb1_bin/structure
    ↳ azlcmb1_bin/structure/corrugated.jpg
    ↳ azlcmb1_bin/structure/tunnelwall.tga
    ↳ azlcmb1_bin/structure/dirtybrick.tga
    ↳ azlcmb1_bin/structure/blockwall.tga
    ↳ azlcmb1_bin/structure/wood.jpg
    ↳ azlcmb1_bin/structure/metalsupport.tga
    ↳ azlcmb1_bin/structure/roughplanks.jpg
    ↳ azlcmb1_bin/structure/grass.jpg
    ↳ azlcmb1_bin/structure/tiledwall.tga
    ↳ azlcmb1_bin/structure/tiledwall_n.tga
    ↳ azlcmb1_bin/structure/sand.jpg
    ↳ azlcmb1_bin/structure/metalpanel2_n.tga
    ↳ azlcmb1_bin/structure/decaywall.tga
    ↳ azlcmb1_bin/structure/corrusheet2.tga
    ↳ azlcmb1_bin/structure/concwall.tga
    ↳ azlcmb1_bin/structure/woodplank2.jpg
    ↳ azlcmb1_bin/structure/metalpanel1.jpg
    ↳ azlcmb1_bin/structure/scankceiling.tga
    ↳ azlcmb1_bin/structure/woodend.jpg
    ↳ azlcmb1_bin/structure/dirtyfloor.tga
    ↳ azlcmb1_bin/structure/metalpanel.jpg
    ↳ azlcmb1_bin/structure/metalplate.jpg
    ↳ azlcmb1_bin/structure/roughfloor.tga
    ↳ azlcmb1_bin/structure/woodplank4.jpg
    ↳ azlcmb1_bin/structure/woodplank3.jpg
    ↳ azlcmb1_bin/structure/metalpanel1_n.tga
    ↳ azlcmb1_bin/structure/corrusheet1.tga
    ↳ azlcmb1_bin/structure/woodplank1.jpg
    ↳ azlcmb1_bin/structure/corrugated_b.jpg
    ↳ azlcmb1_bin/structure/metalpanel2.jpg
    ↳ azlcmb1_bin/structure/dirtybrickstain.tga
    ↳ azlcmb1_bin/structure/floor_stone.jpg
    ↳ azlcmb1_bin/structure/concwalldrip.tga
    ↳ azlcmb1_bin/structure/grotwood.tga
    ↳ azlcmb1_bin/fx
    ↳ azlcmb1_bin/fx/whitelight.tga
    ↳ azlcmb1_bin/fx/yellowlight.tga
    ↳ azlcmb1_bin/fx/small_light.tga
    ↳ azlcmb1_bin/fx/shine.tga
    ↳ azlcmb1_bin/fx/beam.tga
    ↳ azlcmb1_bin/fx/pool3d_3e.jpg
    ↳ azlcmb1_bin/fx/pool3d_5e.jpg
    ↳ azlcmb1_bin/fx/windowdirt.tga
    ↳ azlcmb1_bin/fx/glassclear.tga
    ↳ azlcmb1_bin/cooker
    ↳ azlcmb1_bin/cooker/cookerhood.jpg
    ↳ azlcmb1_bin/cooker/cookertop.jpg
    ↳ azlcmb1_bin/cooker/cookerfront.jpg
    ↳ azlcmb1_bin/cooker/cookerside.jpg

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