ut4_dvillectf

ut4_dvillectf
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ReadMe




Title : Desertville
Map Filename : ut4_dvilleCTF
Filename : ut_dvilleCTF.pk3
Release Date :
Re-Release Date: :
Author(s) : QueenBee{TRIAD} (NOT the {TRIAD} DevTeam, it is a product of the individual authors)
Email Address : ********@*********.net
Homepage : http://www.clantriad.net
Urban Terror Homepage : http://www.urbanterror.net

Description : This map is placed in a desert town set in the middle of an oasis. It is a large size map intented for CTF.Plenty of routes to get from end to end.

Additional Credits to : id Software: For making Q3
Silicon Ice Development: For making Urban Terror and so strongly supporting the UT community.
Dragonne{TRIAD}: For helping with some minor tweaking and adding the sounds.
The {TRIAD} DevTeam: For public exposure.
Clan {TRIAD}: Cause you always gotta give the clan it's props!

Other Contributors : ElFinko (Bungalow Light mapmodel)
Todd Gantzler (Multiplant Packs mapmodels)
Grim Reaper (GRTrees mapmodels)
Polygon (Ye Olde Torch mapmodel)
Lt1 Productions

Note From Dragonne : All I did on this map was the spawns and some last minute tweaking. Otherwise it's all her map, not mine. I'm so proud... *sniff* ;)



Installation : Extract the .zip file to your q3ut4 folder. DO NOT just rename the .zip to
a .pk3 file, it will not work. Make sure to put the pk3 in both your q3ut4 and your UTIO q3ut4 folders


* PK3 File Information *

Map(.bsp) Name : ut4_dvilleCTF
New Textures : Some (many are SID textures)
New Sounds : yup
New Music Track : naaa


* Play Information *


Capture The Flag : Yes


* Construction *

Base : From scratch, all original
Editor(s) used : GTKRadiant ver 1.4.0
Other Prog(s) used : q3map2build
Known Bugs : none map-specific
Build Time : about hours total
Build Machine : PIII 1Ghz, 256MB
Compile machine : PIII 1Ghz, 256MB
Final Compile time : 25 mins total


* Map/Creative Notes *

Just play it!!! )

If you want any models from the map, contact the model authors.

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels, and the geometry CANNOT be changed in any way. If you
wish to recreate this level for another game or mod, please
inform me be e-mail, just so I know it's out there in other
forms, and I might even help. Please retain this text file if you do.

This .pk3 may be distributed over the Internet and/or BBS
systems(like these exist anymore) as long as the ORIGINAL(this)
text file is included in the .zip file.

You may NOT distribute this map/.pk3 file/.bsp file commercially
without my expressed WRITTEN permission. If you wish to include
this in a compilation of some form, have your people contact my
people and they'll talk, or just send me an e-mail and we'll talk. ;)

Arena file


map "natedm2"
bots "sarge"
longname "Natestah's Beotch"
fraglimit 20
type "tourney ffa"

Stats


File structure


scripts
    ↳ ut_dville.shader
    ↳ multiplant.shader
    ↳ GRtrees.shader
    ↳ nateleaf.shader
    ↳ palms.shader
    ↳ nateshad.shader
    ↳ palmtree.shader
    ↳ liquids.shader
    ↳ natedm2.arena
    ↳ elglight2.shader
    ↳ old_torch.shader
    ↳ ut4_dvillectf.arena
sound
    ↳ ut_dville
    ↳ ut_dville/cricket.wav
    ↳ ut_dville/fire_soft.wav
    ↳ ut_dville/weaver.wav
    ↳ ut_dville/clay.wav
    ↳ ut_dville/drumming2.wav
    ↳ ut_dville/drumming.wav
    ↳ ut_dville/bricklayers.wav
    ↳ ut_dville/wind.wav
    ↳ ut_dville/wind_bells.wav
    ↳ ut_dville/fountain.wav
    ↳ ut_dville/frogmouth.wav
levelshots
    ↳ ut4_dvillectf.jpg
maps
    ↳ ut4_dvilleCTF.bsp
    ↳ ut4_dvillectf.TGA
    ↳ ut4_dvilleCTF.surface
models
    ↳ mapobjects
    ↳ mapobjects/gaslamp
    ↳ mapobjects/gaslamp/gaslamp1.tga
    ↳ mapobjects/gaslamp/gaslamp1.jpg
    ↳ mapobjects/gaslamp2
    ↳ mapobjects/gaslamp2/gaslamp2.tga
    ↳ mapobjects/elglight2
    ↳ mapobjects/elglight2/elglight2.tga
    ↳ mapobjects/palm3
    ↳ mapobjects/palm3/palmbark.tga
    ↳ mapobjects/finko
    ↳ mapobjects/finko/ceil_light
    ↳ mapobjects/finko/ceil_light/finko_light1.jpg
    ↳ mapobjects/GR_trees
    ↳ mapobjects/GR_trees/tree.tga
    ↳ mapobjects/GR_trees/stamm.jpg
    ↳ mapobjects/GR_trees/tree3.tga
    ↳ mapobjects/dville
    ↳ mapobjects/dville/skin2.jpg
    ↳ mapobjects/dville/light2.jpg
    ↳ mapobjects/dville/table.jpg
    ↳ mapobjects/dville/couchskin.jpg
    ↳ mapobjects/multiplant
    ↳ mapobjects/multiplant/pleaf3.tga
    ↳ mapobjects/multiplant/batleaf2veins.tga
    ↳ mapobjects/multiplant/fern.tga
    ↳ mapobjects/multiplant/invisible.tga
    ↳ mapobjects/multiplant/pleaf1.tga
    ↳ mapobjects/multiplant/batleaf.tga
    ↳ mapobjects/multiplant/leaf2.tga
    ↳ mapobjects/multiplant/leaf1.tga
    ↳ mapobjects/multiplant/batleaf2.tga
    ↳ mapobjects/multiplant/leaf3.tga
    ↳ mapobjects/multiplant/palmfrond.tga
    ↳ mapobjects/multiplant/bannanaleaf.tga
    ↳ mapobjects/multiplant/pleaf2.tga
    ↳ mapobjects/torches
    ↳ mapobjects/torches/torch1.jpg
    ↳ mapobjects/nateleaf1
    ↳ mapobjects/nateleaf1/tree2.tga
    ↳ mapobjects/palm2
    ↳ mapobjects/palm2/trunk.tga
/ut4_dvilleCTF.txt
screenshots
textures
    ↳ old_torch
    ↳ old_torch/vertwood.tga
    ↳ old_torch/metal.tga
    ↳ old_torch/basic.tga
    ↳ urban_walls
    ↳ urban_walls/WOOD4A_sm.jpg
    ↳ urban_terror7
    ↳ urban_terror7/ut_concrete9.jpg
    ↳ urban_terror7/ut_wall4.jpg
    ↳ urban_terror7/ut_grass1.jpg
    ↳ urban_terror
    ↳ urban_terror/metal_rusty5eee.tga
    ↳ urban_terror/metal_rusty5eee.jpg
    ↳ liquids
    ↳ liquids/pool3d_5.jpg
    ↳ liquids/pool3d_6.jpg
    ↳ liquids/pool3d_3.jpg
    ↳ urban_terror2
    ↳ urban_terror2/pak3_flr2_bs3.tga
    ↳ urban_terror2/wood4a.jpg
    ↳ urban_terror2/WOOD4.jpg
    ↳ urban_terror2/metal.tga
    ↳ urban_terror2/WOOD_F.jpg
    ↳ urban_terror2/metal.jpg
    ↳ urban_terror2/WOOD1.jpg
    ↳ urban_terror2/wood4a.tga
    ↳ urban_terror2/pak3_flr2_bs3.jpg
    ↳ urban_terror4
    ↳ urban_terror4/wall_plain.jpg
    ↳ ut_202
    ↳ ut_202/wall2_craced_middle_256x256.tga
    ↳ ut_202/wall2_border2_256x256.tga
    ↳ ut_202/wall2_craced_side1_256x256.tga
    ↳ ut_202/wall2_craced_bottom_256x256.tga
    ↳ ut_202/wall2_256x256.tga
    ↳ ut_dville
    ↳ ut_dville/siding2.jpg
    ↳ ut_dville/stairs_top.jpg
    ↳ ut_dville/wood_wagon.jpg
    ↳ ut_dville/qb_woodtrim3.jpg
    ↳ ut_dville/cinderblock.tga
    ↳ ut_dville/water_move2.jpg
    ↳ ut_dville/stairs_front.jpg
    ↳ ut_dville/Wall15_.jpg
    ↳ ut_dville/dirty_door.jpg
    ↳ ut_dville/qb_wall15.jpg
    ↳ ut_dville/wall1.jpg
    ↳ ut_dville/maggot_rooftop2.jpg
    ↳ ut_dville/water_move3.jpg
    ↳ ut_dville/curtains.jpg
    ↳ ut_dville/env
    ↳ ut_dville/env/dville_ft.tga
    ↳ ut_dville/env/dville_rt.tga
    ↳ ut_dville/env/dville_bk.tga
    ↳ ut_dville/env/dville_dn.tga
    ↳ ut_dville/env/dville_up.tga
    ↳ ut_dville/env/dville_lf.tga
    ↳ ut_dville/wood05b.tga
    ↳ ut_dville/dirt1.tga
    ↳ ut_dville/Wall19a_.jpg
    ↳ ut_dville/box-side.jpg
    ↳ ut_dville/water_move1.jpg
    ↳ ut_dville/drag-sig.jpg
    ↳ ut_dville/wood09.tga
    ↳ ut_dville/dville.jpg
    ↳ ut_dville/rain.tga
    ↳ ut_dville/wood_barrel.jpg
    ↳ ut_dville/grate4b.tga
    ↳ ut_dville/building_strip.jpg
    ↳ ut_dville/woodfloor.jpg
    ↳ ut_dville/brown_tile.jpg
    ↳ ut_dville/sweetnutz.jpg
    ↳ ut_dville/wall2.jpg
    ↳ ut_dville/lloydmdm2_gate1.tga
    ↳ ut_dville/ceiling.jpg
    ↳ ut_dville/officedoor.jpg
    ↳ ut_dville/ExternalWall.jpg
    ↳ ut_dville/box-top.jpg
    ↳ ut_dville/qb_woodtrim.jpg
    ↳ ut_dville/rain2.tga
    ↳ ut_dville/Wall18ba.jpg
    ↳ ut_dville/Door1.jpg
    ↳ ut_dville/corona_amber.jpg
    ↳ ut_dville/wooddoor.jpg
    ↳ ut_dville/adobe_wall3-brick.jpg
    ↳ ut_dville/wheel_wagon.tga
    ↳ ut_dville/rustic_trim2.jpg
    ↳ ut_dville/evil_asphalt.jpg
    ↳ ut_dville/wood_wagon-dark.jpg
    ↳ ut_dville/sephy.jpg
    ↳ ut_dville/window1.jpg
    ↳ ut_dville/fount_top.jpg
    ↳ ut_dville/watercaulk.jpg
    ↳ ut_dville/rustic_trim.jpg
    ↳ ut_dville/wood_barrel-top.jpg
    ↳ ut_dville/qb_woodtrim2.jpg
    ↳ ut_dville/ceiling2.jpg
    ↳ ut_dville/Door2.jpg
    ↳ ut_dville/Doorblocker01_256x32.jpg
    ↳ ut_dville/wheel_edge.jpg
    ↳ ut_dville/qb_door.jpg
    ↳ ut_dville/wood_wagon-light.jpg
    ↳ ut_dville/dirty_tile.jpg
    ↳ sweetnutz
    ↳ sweetnutz/sn_wall2.jpg
    ↳ sweetnutz/sn_wood2.jpg
    ↳ sweetnutz/sn_door8.jpg
    ↳ sweetnutz/sn_walltile1.jpg
    ↳ sweetnutz/sn_window2.tga
    ↳ sweetnutz/sn_wall10.jpg
    ↳ sweetnutz/sn_railing.tga
    ↳ sweetnutz/sn_walltrim11.jpg
    ↳ sweetnutz/sn_wood1.jpg
    ↳ sweetnutz/sn_wall27.jpg
    ↳ sweetnutz/sn_wall1.jpg
    ↳ sweetnutz/sn_brick4_wall27.jpg
    ↳ sweetnutz/sn_wall15.jpg
    ↳ sweetnutz/sn_walltrim7.jpg
    ↳ sweetnutz/sn_wall6.jpg
    ↳ sweetnutz/ik_sn_wood_roof1.jpg
    ↳ sweetnutz/sn_wall14.jpg
    ↳ sweetnutz/sn_window9.jpg
    ↳ sweetnutz/ut_wall5.jpg
    ↳ sweetnutz/sn_wall13.jpg
    ↳ sweetnutz/sn_fence1.tga
    ↳ sweetnutz/sn_brick4.jpg
    ↳ sweetnutz/sn_tilefloor3.jpg
    ↳ sweetnutz/sn_walltrim2.jpg
    ↳ sweetnutz/sn_concrete3.jpg
    ↳ sweetnutz/ut_wall5_trim_h.jpg
    ↳ sweetnutz/sn_w2_sw1_trim.jpg
    ↳ sweetnutz/sn_railing_support.tga
    ↳ sweetnutz/sn_cinderblock1.tga
    ↳ sweetnutz/sn_walltrim9.jpg
    ↳ sweetnutz/sn_blinds1.jpg
    ↳ sweetnutz/sn_window8.tga
    ↳ sweetnutz/ut_stonewall1.jpg
    ↳ sweetnutz/sn_dirt1.jpg
    ↳ sweetnutz/sn_metal1.jpg
    ↳ urban_terror3
    ↳ urban_terror3/wood.tga
    ↳ urban_terror3/wu_swood.tga
    ↳ urban_terror3/mrc_metaldark.jpg
    ↳ tub
    ↳ tub/oldwindowdb.jpg
    ↳ tub/oldwindowdb.tga
    ↳ sfx
    ↳ sfx/flame1.jpg

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