ut4_dudeljumps_a32

ut4_dudeljumps_a32
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ReadMe



ut4_dudeljumps
--------------------------------------------------------------------------------
Title : ut4_dudeljumps
Author : Fabian "Faby/Ikxie" Kresler
Date : 17.06.2011
E-mail address : ************@***.de
Homepage URL : http://www.youtube.com/user/Metastica

It is another sunny day in the desert and youre waking up in a pyramid somewhere
in nowhere ... What else should you do than trying to make your way forward
hoping to get to the civilisation again through the hard and annoying obstacles
in front of you. And as time passes by you get more and more distressed because
it is feeling like it is not getting any colder in this endless desert ...

--------------------------------------------------------------------------------
Construction
--------------------------------------------------------------------------------
Single Player : No
Gamemodes : FFA, TDM, CTF
Suggested player load : 8-10

Mapobjects used : torchmodel, Michel "The-Shadow-TS" Duhaime
Textures used : requiemtexturepack
Missiontexturepacks
null_beach-textures
Editor used : GtkRadiant 1.5

--------------------------------------------------------------------------------
Statement by the author
--------------------------------------------------------------------------------
Actually this is my first attempt to make a jumpmap, so i might have done huge
mistakes, but it simply is like this: everyone started once and nobody is really
perfect. I will try to improve it with time, so i will be happy for feedback and
critics because that is the best way to me to improve. Also hints and tips for
the future are very appreciated. I hope you do like the jumps and maybe also the
design and the lightning. Also a big thanks to you for actually playing it! For
the other guys i am feeling sorry to having wasted your time and i hope you wont
be too angry with me. >:]

--------------------------------------------------------------------------------
Credits
--------------------------------------------------------------------------------
Michel "The-Shadow-TS" Duhaime, torchmodel
mission, texturepack
requiem, texturepack
null, beachtextures


Copyright
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels. This map
MAY NOT be sold, or in any other way turn into profit for any other person than
the author. This map MAY be distributed on any media as long as this media is
distributed freely without anyone having to pay for it. This level is designed
for the Quake 3 Total Conversion "Urban Terror" and is not to be used, replicated
or edited for any other Mod, Total Conversion, Game or Game Engine.

Arena file


map "ut4_dudeljumps_a32"
longname "Dudeljumps!"
type "ut_ffa ut_team ut_survivor ut_ctf"

Stats


File structure


scripts
    ↳ desert.shader
    ↳ ut4_dudeljumps_a1.shader
    ↳ ut4_dudeljumps_a1.arena
levelshots
    ↳ ut4_dudeljumps_a32.jpg
maps
    ↳ ut4_dudeljumps_a32.bsp
    ↳ ut4_dudeljumps_a32.rad
    ↳ ut4_dudeljumps_a32.TGA
models
    ↳ mapobjects
    ↳ mapobjects/ts-torch01
    ↳ mapobjects/ts-torch01/fire04.tga
    ↳ mapobjects/ts-torch01/fire15.tga
    ↳ mapobjects/ts-torch01/fire10.tga
    ↳ mapobjects/ts-torch01/fire07.tga
    ↳ mapobjects/ts-torch01/ts-torch01.MD3
    ↳ mapobjects/ts-torch01/fire16.tga
    ↳ mapobjects/ts-torch01/fire14.tga
    ↳ mapobjects/ts-torch01/fire11.tga
    ↳ mapobjects/ts-torch01/fire08.tga
    ↳ mapobjects/ts-torch01/torch.tga
    ↳ mapobjects/ts-torch01/fire13.tga
    ↳ mapobjects/ts-torch01/torch-g.tga
    ↳ mapobjects/ts-torch01/fire09.tga
    ↳ mapobjects/ts-torch01/fire02.tga
    ↳ mapobjects/ts-torch01/fire03.tga
    ↳ mapobjects/ts-torch01/fire12.tga
    ↳ mapobjects/ts-torch01/fire06.tga
    ↳ mapobjects/ts-torch01/blood.tga
    ↳ mapobjects/ts-torch01/fire01.tga
    ↳ mapobjects/ts-torch01/fire05.tga
/readme.txt
textures
    ↳ null_beach
    ↳ null_beach/sand_1.jpg
    ↳ null_beach/sand_1_n.tga
    ↳ null_beach/wood18_n.tga
    ↳ null_beach/sn_wall1d.jpg
    ↳ null_beach/sn_dirt1_n.tga
    ↳ null_beach/wood18.tga
    ↳ null_beach/sn_wall1d_n.tga
    ↳ null_beach/sn_dirt1.jpg
    ↳ desert_sky
    ↳ desert_sky/desert_up.jpg
    ↳ desert_sky/desert_ft.jpg
    ↳ desert_sky/desert_lf.jpg
    ↳ desert_sky/desert_bk.jpg
    ↳ desert_sky/desert_rt.jpg
    ↳ ut4_dudeljumps
    ↳ ut4_dudeljumps/WornBrownBrickwork_slick.jpg
    ↳ ut4_dudeljumps/OldStoneRoad.jpg
    ↳ ut4_dudeljumps/glass.tga
    ↳ ut4_dudeljumps/DirtyHopscotch_n.tga
    ↳ ut4_dudeljumps/WornBrownBrickwork_n.tga
    ↳ ut4_dudeljumps/metal06_n.tga
    ↳ ut4_dudeljumps/WornBrownBrickwork.jpg
    ↳ ut4_dudeljumps/DirtyHopscotch.jpg
    ↳ ut4_dudeljumps/WornBrownBrickwork_slick_n.tga
    ↳ ut4_dudeljumps/floor005_preview.jpg
    ↳ ut4_dudeljumps/floor008_preview.jpg
    ↳ ut4_dudeljumps/floor008_preview_n.tga
    ↳ ut4_dudeljumps/metal06.jpg
    ↳ ut4_dudeljumps/floor005_preview_n.tga
    ↳ ut4_dudeljumps/OldStoneRoad_n.tga

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