ut4_dtc

ut4_dtc
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ReadMe



* Urban Terror Level *
--------------------------------------------------------------------------------
Title : Dock Top City (v1.0)
Author : Kr0t4L (*******@*******.com)
Date : December 6, 2008


--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
The map is on a urban top of skycrappers between two docks, it supports all gametypes except single player,
I suggest 4 to 10 players.


--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Mapobjects used : Blackrayne Studios (www.blackrayne.net)


textures used : bhd
Boxes
codey2
desolate
esa (mine)
photorealistic (frontage, metal, wall, wallpaper, window, wood)
ut_house
ut_rt_kitch
and some UrbanTerror textures that came with the game


Tools used : GTKRadiant 1.5
Q3map2 - Q3map2builder
Q3Map2Toolz
Bsp.exe


--------------------------------------------------------------------------------
* Special thank *
--------------------------------------------------------------------------------
I thank PapyRuny for some great informations and support.


--------------------------------------------------------------------------------
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is
not to be used, replicated or edited for any other Mod, Total Conversion, Game
or Game Engine.

Arena file


map "ut4_dtc"
longname "Docks Top City"
type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb"

Stats


File structure


scripts
    ↳ ut4_dtc.arena
    ↳ shaderlist.txt
    ↳ esa.shader
/ut4_dtc.txt
sound
levelshots
    ↳ ut4_dtc.jpg
    ↳ Thumbs.db
env
maps
    ↳ ut4_dtc.bsp
    ↳ ut4_dtc.TGA
models
    ↳ mapobjects
    ↳ mapobjects/br_mattress
    ↳ mapobjects/br_mattress/br_spring1.tga
    ↳ mapobjects/br_mattress/br_mattress1.qc
    ↳ mapobjects/br_mattress/br_mattress1.jpg
    ↳ mapobjects/br_mattress/br_spring2.tga
    ↳ mapobjects/br_mattress/br_mattress3.qc
    ↳ mapobjects/br_mattress/br_mattress3.jpg
    ↳ mapobjects/br_mattress/br_mattress.qc
    ↳ mapobjects/br_mattress/br_frame1.jpg
    ↳ mapobjects/br_mattress/br_mattress5.qc
    ↳ mapobjects/br_mattress/br_mattress4.qc
    ↳ mapobjects/br_mattress/br_mattress4.jpg
    ↳ mapobjects/br_mattress/br_frame1.qc
    ↳ mapobjects/br_mattress/br_frame2.qc
    ↳ mapobjects/br_mattress/br_mattress2.jpg
    ↳ mapobjects/br_mattress/br_fabric2.tga
    ↳ mapobjects/br_mattress/br_mattress2.qc
    ↳ mapobjects/br_mattress/br_fabric1.tga
    ↳ mapobjects/br_industriallights
    ↳ mapobjects/br_industriallights/br_indi3.jpg
    ↳ mapobjects/br_industriallights/br_indi1.jpg
    ↳ mapobjects/br_industriallights/br_indi2.qc
    ↳ mapobjects/br_industriallights/Thumbs.db
    ↳ mapobjects/br_industriallights/br_indi3.qc
    ↳ mapobjects/br_industriallights/br_bulb3.jpg
    ↳ mapobjects/br_industriallights/br_indi1.qc
    ↳ mapobjects/br_industriallights/br_bulb1.jpg
    ↳ mapobjects/br_industriallights/br_indi2.jpg
    ↳ mapobjects/br_industriallights/br_bulb2.jpg
    ↳ mapobjects/br_generator2
    ↳ mapobjects/br_generator2/br_generator_final.qc
    ↳ mapobjects/br_generator2/br_concrete.jpg
    ↳ mapobjects/br_generator2/br_generator4.jpg
    ↳ mapobjects/br_generator2/Thumbs.db
    ↳ mapobjects/br_generator2/br_generator1.jpg
    ↳ mapobjects/br_generator2/br_generator2.jpg
    ↳ mapobjects/br_generator2/br_generator3.jpg
    ↳ mapobjects/br_generator
    ↳ mapobjects/br_generator/br_generator.jpg
    ↳ mapobjects/br_generator/br_generator.qc
    ↳ mapobjects/br_generator/Thumbs.db
    ↳ mapobjects/br_generator/1.ms3d
    ↳ mapobjects/br_flourlight
    ↳ mapobjects/br_flourlight/br_flourlight.qc
    ↳ mapobjects/br_flourlight/br_flourlight.jpg
    ↳ mapobjects/br_table
    ↳ mapobjects/br_table/br_table3.jpg
    ↳ mapobjects/br_table/br_patiochair2.qc
    ↳ mapobjects/br_table/br_cenetrpiece.qc
    ↳ mapobjects/br_table/br_patiochair.qc
    ↳ mapobjects/br_table/br_patiochair1.qc
    ↳ mapobjects/br_table/br_table1.qc
    ↳ mapobjects/br_table/br_table4.jpg
    ↳ mapobjects/br_table/br_table1.jpg
    ↳ mapobjects/br_table/br_table2.qc
    ↳ mapobjects/br_table/br_patiotable.qc
    ↳ mapobjects/br_table/br_patiochair3.qc
    ↳ mapobjects/br_table/br_chair1.qc
    ↳ mapobjects/br_table/br_table5.jpg
    ↳ mapobjects/br_table/br_table2.jpg
textures
    ↳ Boxes
    ↳ Boxes/Box002.tga
    ↳ Boxes/Box007.tga
    ↳ Boxes/Box004.tga
    ↳ Boxes/Box001.tga
    ↳ Boxes/Box014.tga
    ↳ Boxes/Box005.tga
    ↳ Boxes/Box006.tga
    ↳ bhd
    ↳ bhd/bhddoor4.jpg
    ↳ bhd/bhdconcrete4.jpg
    ↳ bhd/bhdceiling2.jpg
    ↳ bhd/bhddoor1.jpg
    ↳ bhd/bhdfloor8.jpg
    ↳ bhd/bhdwall9.jpg
    ↳ bhd/bhdcha2.jpg
    ↳ bhd/bhdwall1.jpg
    ↳ bhd/Thumbs.db
    ↳ bhd/bhdfloor6.jpg
    ↳ bhd/bhdfloor9.jpg
    ↳ bhd/bhdfloor1.jpg
    ↳ bhd/bhdfloor11.jpg
    ↳ bhd/bhdbuilding3.jpg
    ↳ bhd/bhdceiling3.jpg
    ↳ bbq6
    ↳ bbq6/grass_tile1.jpg
    ↳ ut_house
    ↳ ut_house/rt_tol_rad1.jpg
    ↳ ut_house/rt_lightside_01.tga
    ↳ ut_house/njc_window_1.jpg
    ↳ ut_house/Thumbs.db
    ↳ ut_house/rt_typew1.jpg
    ↳ ut_house/rt_tol_rad2.jpg
    ↳ ut_house/cow_wood1.jpg
    ↳ ut_house/pak3_wd1_wl1.jpg
    ↳ ut_house/trim_cementwall2.jpg
    ↳ photorealistic_window
    ↳ photorealistic_window/window036.jpg
    ↳ photorealistic_window/Thumbs.db
    ↳ photorealistic_wall
    ↳ photorealistic_wall/Thumbs.db
    ↳ photorealistic_wall/wall009.jpg
    ↳ photorealistic_wall/wall059b.jpg
    ↳ photorealistic_wall/wall012.jpg
    ↳ desolate
    ↳ desolate/wmetal3.tga
    ↳ desolate/mtl_rst.jpg
    ↳ desolate/Thumbs.db
    ↳ ut_rt_kitch
    ↳ ut_rt_kitch/metal019.jpg
    ↳ ut_rt_kitch/Thumbs.db
    ↳ ut_rt_kitch/lw_electricbox_side.jpg
    ↳ ut_rt_kitch/lw_electrical_panal.jpg
    ↳ ut_rt_kitch/lw_electricbox_front.jpg
    ↳ photorealistic_wood
    ↳ photorealistic_wood/wood019.jpg
    ↳ photorealistic_wood/Thumbs.db
    ↳ codey2
    ↳ codey2/powerwire01.jpg
    ↳ codey2/Thumbs.db
    ↳ codey2/rosty01nd.jpg
    ↳ photorealistic_frontage
    ↳ photorealistic_frontage/frontage028.jpg
    ↳ photorealistic_frontage/frontage036.jpg
    ↳ photorealistic_frontage/frontage002.jpg
    ↳ photorealistic_frontage/frontage052.jpg
    ↳ photorealistic_frontage/Thumbs.db
    ↳ photorealistic_frontage/frontage006.jpg
    ↳ photorealistic_frontage/frontage029.jpg
    ↳ photorealistic_frontage/frontage033.jpg
    ↳ photorealistic_frontage/frontage031.jpg
    ↳ esa
    ↳ esa/skynight
    ↳ esa/skynight/skynight_rt.jpg
    ↳ esa/skynight/skynight_dn.jpg
    ↳ esa/skynight/skynight_ft.jpg
    ↳ esa/skynight/Thumbs.db
    ↳ esa/skynight/skynight_bk.jpg
    ↳ esa/skynight/skynight_up.jpg
    ↳ esa/skynight/skynight_lf.jpg
    ↳ esa/d_blue.jpg
    ↳ esa/Thumbs.db
    ↳ esa/d_red.jpg
    ↳ photorealistic_metal
    ↳ photorealistic_metal/Thumbs.db
    ↳ photorealistic_metal/metal035.jpg
    ↳ photorealistic_metal/metal027.jpg
    ↳ photorealistic_metal/metal116.jpg
    ↳ photorealistic_metal/metal060.jpg
    ↳ photorealistic_wallpaper
    ↳ photorealistic_wallpaper/Thumbs.db
    ↳ photorealistic_wallpaper/wallp020b.jpg
    ↳ mp_box
    ↳ mp_box/metalcontainer04_512x256.jpg
    ↳ mp_box/metalcontainer03_256x256.jpg
    ↳ mp_box/Thumbs.db

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