ut4_downtown2_wip6

ut4_downtown2_wip6
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ReadMe



* Urban Terror Level *
--------------------------------------------------------------------------------
File : ut4_downtown2_wip6.bsp
Title : Downtown II
Author : Jonathan "V3ND3TTA" Fehring
E-Mail : ****************@***.de
Date : mar 27 2010
Urban Terror Forums : http://forums.urbanterror.info/
Nickname : V3ND3TTA
Homepage : for my maps none, noobie try at http://urt-we-love-donuts.de.tl
Urban Terror Homepage : http://www.urbanterror.info/


--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------

The Downtown. Big Shopping - centre and some other houses. Whatz that? The Earth cracked! Lava ZOMG! :D

--------------------------------------------------------------------------------
Single Player : nope, .aas not yet included (Bot navigation file)
Deathmatch : Yes
Team Deathmatch : Yes, you'll spawn in spawn rooms (i HATE Spawn Camping :) )
Team Survivor : er, yes, i will include this in wip5 and newer versions
Capture and Hold : ouchie, i have not much experience with that... sry if i dont get it ready
Follow the leader : er... same as above
Capture the flag : Yes, with spawn rooms <3
Bomb Mode : Yes! i just have to get all teh spawns ready.
Suggested player load : 2v2 to 16v16

New Textures : Yes
New Sounds : Nope, not yet, im sry
New Models : w00t! uhm just from br and LT1 -.-

--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : from scratch
Prefabs used : w00t... you mean the architecture of the imperial building or the truck?
Mapobjects used : uhm, the default trees, the truck thing of br, much carz (porche and so on)
Editors used : GTKRadiant 1.5.0, NetRadiant
Other utilities used : Photoshop, Q3Map2, q3map2toolz,
3ds max, Notepad, Urban Terror 4.1,
Gimp, gedit, some makepk3-script
Compile time : BSP : 41 sec
: VIS : 133 sec
: LIGHT: 555 sec
Compile Switches : BSP -meta -threads 4 -v
: VIS -threads 4 -v
: LIGHT -fast -v -threads 4
--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
id : Quake III Arena
Frozen Sand (SID) : Urban Terror (from beginning to 4.2 (future :P))
ydnar : Q3map2
Delirium` : Textures, teh 1337 lava, big help in mapping (your tuts)
$NulL` : big help on ETG #urbanmappers, and thnx for your wiki (:
keres : Textures <3
Mission : Textures... wow they are good... for my alphas and betas good enough. be sure taht some will get into the finished Vers :]
LT1& blackrayne : Modelz,Modelz,Modelz
Rylius : Compiling, getting my mistakes out. love ya ;) you know how much you help me!
Hummer : for always getting me to laugh and being teh first one who wanted to test this. kRUst3NT1eR FTW :)
ReflexX|-Clan- : for being interested in my mapping-try
My Father : cut me the internet off, so i wanted to learn something...
My little Brother : for being teh most skilled nub i ever in UrT saw. ah and for getting me closer to mappin... he wants to learn it too -.-
V3ND3TTA : for having someone to kick their ass ~ry


* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, or Game;
nor updated without expressed permission from the author for use in any game or
game moification including but not limited to the quake 3 modification "Urban terror".

Arena file


map "ut4_downtown2_wip6"
longname "The Downtown II"
type "ut_ffa ut_team ut_survivor ut_follow ut_ctf ut_bomb"

Stats


File structure


scripts
    ↳ ut4_downtown2.shader
    ↳ ut4_downtown2_wip6.arena
levelshots
/ut4_downtown2_wip6_readme.txt
maps
    ↳ ut4_downtown2_wip6.map
    ↳ ut4_downtown2_wip6.TGA
    ↳ ut4_downtown2_wip6.bsp
models
    ↳ mapobjects
    ↳ mapobjects/br_vespa
    ↳ mapobjects/br_vespa/br_vespa.jpg
    ↳ mapobjects/br_vespa/br_vespatire.jpg
    ↳ mapobjects/br_mustang
    ↳ mapobjects/br_mustang/br_mustang.jpg
    ↳ mapobjects/br_industriallights
    ↳ mapobjects/br_industriallights/br_indi3.jpg
    ↳ mapobjects/br_industriallights/br_indi1.jpg
    ↳ mapobjects/br_industriallights/br_bulb3.jpg
    ↳ mapobjects/br_industriallights/br_bulb1.jpg
    ↳ mapobjects/br_industriallights/br_indi2.jpg
    ↳ mapobjects/br_industriallights/br_bulb2.jpg
    ↳ mapobjects/br_trailers
    ↳ mapobjects/br_trailers/br_trailertire.jpg
    ↳ mapobjects/br_trailers/br_trailer4.jpg
    ↳ mapobjects/br_trailers/br_trailer22.jpg
    ↳ mapobjects/br_trailers/br_trailer11.jpg
    ↳ mapobjects/br_trailers/br_trailer2.jpg
    ↳ mapobjects/br_trailers/br_trailer1.jpg
    ↳ mapobjects/br_trailers/br_trailer3.jpg
    ↳ mapobjects/br_trailers/br_trailertire_BUMP.jpg
    ↳ mapobjects/br_bar
    ↳ mapobjects/br_bar/br_wine1.jpg
    ↳ mapobjects/br_bar/br_wood2.jpg
    ↳ mapobjects/br_bar/br_bottles1.jpg
    ↳ mapobjects/br_bar/br_wood1.jpg
    ↳ mapobjects/br_bar/br_mirror.jpg
    ↳ mapobjects/br_vendingmachines
    ↳ mapobjects/br_vendingmachines/br_vending3.tga
    ↳ mapobjects/br_vendingmachines/br_vending4.jpg
    ↳ mapobjects/br_vendingmachines/br_vending2.tga
    ↳ mapobjects/br_vendingmachines/br_vending1.jpg
    ↳ mapobjects/br_vendingmachines/br_vending2.jpg
    ↳ mapobjects/br_vendingmachines/br_vending3.jpg
    ↳ mapobjects/br_vendingmachines/br_glass.jpg
    ↳ mapobjects/br_vendingmachines/br_vending1.tga
    ↳ mapobjects/br_barrier
    ↳ mapobjects/br_barrier/br_concrete2.jpg
    ↳ mapobjects/br_barrier/br_concrete4.jpg
    ↳ mapobjects/br_barrier/br_concrete1.jpg
    ↳ mapobjects/br_barrier/br_concrete3.jpg
    ↳ mapobjects/br_generator
    ↳ mapobjects/br_generator/br_generator.jpg
    ↳ mapobjects/br_flourlight
    ↳ mapobjects/br_flourlight/br_flourlight.jpg
    ↳ mapobjects/br_mailbox
    ↳ mapobjects/br_mailbox/br_mailbox1.jpg
    ↳ mapobjects/audi
    ↳ mapobjects/audi/audiskin.jpg
    ↳ mapobjects/delirium
    ↳ mapobjects/delirium/pin_trunk.jpg
    ↳ mapobjects/delirium/fir_branch.tga
    ↳ mapobjects/delirium/pin_branch.tga
    ↳ mapobjects/delirium/skin1.jpg
    ↳ mapobjects/delirium/br_light5_n.tga
    ↳ mapobjects/delirium/br_light5.jpg
    ↳ mapobjects/delirium/tree_bark3.jpg
    ↳ mapobjects/delirium/pin_trunkbase.jpg
    ↳ mapobjects/delirium/tree_bark.jpg
    ↳ mapobjects/delirium/fir_trunk2.jpg
    ↳ mapobjects/delirium/del_hydrant.jpg
    ↳ mapobjects/delirium/fir_branch2.tga
    ↳ mapobjects/delirium/tree_bark2.jpg
    ↳ mapobjects/delirium/fir_trunk.jpg
    ↳ mapobjects/delirium/fir_trunkbase2.jpg
    ↳ mapobjects/delirium/br_bulb2.jpg
    ↳ mapobjects/delirium/fir_trunkbase.jpg
    ↳ mapobjects/delirium/lamp
    ↳ mapobjects/delirium/lamp/glass_flicker.jpg
    ↳ mapobjects/delirium/lamp/glass_off.jpg
    ↳ mapobjects/delirium/lamp/lamp.jpg
    ↳ mapobjects/delirium/lamp/glass_wave.jpg
    ↳ mapobjects/delirium/lamp/glass.jpg
    ↳ mapobjects/delirium/lamp/glass_wave_2.jpg
    ↳ mapobjects/br_portopotty
    ↳ mapobjects/br_portopotty/br_pottyyellow.jpg
    ↳ mapobjects/br_portopotty/br_pottyblue.jpg
    ↳ mapobjects/br_portopotty/br_pottygreen.jpg
    ↳ mapobjects/br_portopotty/br_pottyred.jpg
    ↳ mapobjects/br_crates2
    ↳ mapobjects/br_crates2/br_crates1.jpg
    ↳ mapobjects/br_porche
    ↳ mapobjects/br_porche/br_porche1.jpg
    ↳ mapobjects/br_porche/br_porche5.jpg
    ↳ mapobjects/br_porche/br_porche.jpg
    ↳ mapobjects/br_porche/br_porche4.jpg
    ↳ mapobjects/br_porche/br_windows.jpg
    ↳ mapobjects/br_porche/br_porche3.jpg
    ↳ mapobjects/br_porche/br_porche2.jpg
    ↳ mapobjects/br_deliverytruck
    ↳ mapobjects/br_deliverytruck/br_delivery1.jpg
    ↳ mapobjects/br_deliverytruck/br_deliverytire.jpg
textures
    ↳ ut4_downtown2
    ↳ ut4_downtown2/under_construction.tga
    ↳ ut4_downtown2/Towerwall_nonshadered.jpg
    ↳ ut4_downtown2/entrance-mat2.jpg
    ↳ ut4_downtown2/ground1.tga
    ↳ ut4_downtown2/fs_box6_front1.jpg
    ↳ ut4_downtown2/ut_metal5.jpg
    ↳ ut4_downtown2/concrete4.tga
    ↳ ut4_downtown2/sw_tire_tread.jpg
    ↳ ut4_downtown2/wood_fence2.jpg
    ↳ ut4_downtown2/building06.jpg
    ↳ ut4_downtown2/fs_ammocrates_side.jpg
    ↳ ut4_downtown2/exec_door3.tga
    ↳ ut4_downtown2/crude_warn.jpg
    ↳ ut4_downtown2/bricks1.jpg
    ↳ ut4_downtown2/s8s_concrete-1_slick.jpg
    ↳ ut4_downtown2/fs_ammocrates_front.jpg
    ↳ ut4_downtown2/brickwall1_b.tga
    ↳ ut4_downtown2/keres4_roof01.tga
    ↳ ut4_downtown2/blue.jpg
    ↳ ut4_downtown2/congo4.jpg
    ↳ ut4_downtown2/congo4.TGA
    ↳ ut4_downtown2/r_lorrywheel1_256.tga
    ↳ ut4_downtown2/de-cleanmtl.jpg
    ↳ ut4_downtown2/road02_new_noline.jpg
    ↳ ut4_downtown2/brickwall4.tga
    ↳ ut4_downtown2/door006.jpg
    ↳ ut4_downtown2/lava.jpg
    ↳ ut4_downtown2/skin21.jpg
    ↳ ut4_downtown2/mabcrete.jpg
    ↳ ut4_downtown2/fs_ammocrates_top.jpg
    ↳ ut4_downtown2/metal.tga
    ↳ ut4_downtown2/concrete5.jpg
    ↳ ut4_downtown2/wall_plaster_white.tga
    ↳ ut4_downtown2/wood_fence2_door.jpg
    ↳ ut4_downtown2/mtl_rst.jpg
    ↳ ut4_downtown2/concrete4.jpg
    ↳ ut4_downtown2/dirt05a.jpg
    ↳ ut4_downtown2/korrogate01s.jpg
    ↳ ut4_downtown2/s8s_concrete-1.tga
    ↳ ut4_downtown2/botong03a.jpg
    ↳ ut4_downtown2/water.jpg
    ↳ ut4_downtown2/aerhcrete03_256.tga
    ↳ ut4_downtown2/concrete-1.tga
    ↳ ut4_downtown2/metal.jpg
    ↳ ut4_downtown2/keres4_ground04.tga
    ↳ ut4_downtown2/sw_trackbase.jpg
    ↳ ut4_downtown2/dirt05gras_hummer.jpg
    ↳ ut4_downtown2/water_flow.tga
    ↳ ut4_downtown2/sn_concrete1.jpg
    ↳ ut4_downtown2/brickwall1.tga
    ↳ ut4_downtown2/concrete01dirt_d.jpg
    ↳ ut4_downtown2/road02_slick.jpg
    ↳ ut4_downtown2/keres4_wall08.tga
    ↳ ut4_downtown2/conc_1.jpg
    ↳ ut4_downtown2/brickwall5.tga
    ↳ ut4_downtown2/fs_tiles_floor01.jpg
    ↳ ut4_downtown2/in_window.jpg
    ↳ ut4_downtown2/fs_box6_top1.jpg
    ↳ ut4_downtown2/Pipes1grey.jpg
    ↳ ut4_downtown2/botong_bridge.jpg
    ↳ ut4_downtown2/concrete.jpg
    ↳ ut4_downtown2/sl_buss_back1.jpg
    ↳ ut4_downtown2/blue2.jpg
    ↳ ut4_downtown2/crate2.tga
    ↳ ut4_downtown2/BuildingsHighRise0094_2_S.jpg
    ↳ ut4_downtown2/fs_blastdoor_01.jpg
    ↳ ut4_downtown2/sl_buss_left1.jpg
    ↳ ut4_downtown2/SUPPORT.jpg
    ↳ ut4_downtown2/fs_box6_top2.jpg
    ↳ ut4_downtown2/neontube1.jpg
    ↳ ut4_downtown2/neontube_side1.jpg
    ↳ ut4_downtown2/dirt05gras.jpg
    ↳ ut4_downtown2/concrete_med.tga
    ↳ ut4_downtown2/h_concrete1.jpg
    ↳ ut4_downtown2/sl_buss_rite1.jpg
    ↳ ut4_downtown2/brickwall5_flipped.tga
    ↳ ut4_downtown2/black.jpg
    ↳ ut4_downtown2/BrickLargeBlocks0010_15_S.jpg
    ↳ ut4_downtown2/concrete-1.jpg
    ↳ ut4_downtown2/sl_buss_front1.jpg
    ↳ ut4_downtown2/sta2_wind_cement.jpg
    ↳ ut4_downtown2/metal077.jpg
    ↳ ut4_downtown2/s8s_concrete-1.jpg
    ↳ ut4_downtown2/entrance-mat.jpg
    ↳ ut4_downtown2/metal_grey.tga
    ↳ ut4_downtown2/sl_buss_red.jpg

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