ut4_deceitful

ut4_deceitful
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ReadMe




Title : The Death Lair
Map Filename : ut4_deceitful
Filename : ut4_deceitful.pk3
Release Date : 11/10/2008
Author(s) : Muff!e
Email Address : **********@*****.com
Urban Terror Homepage : http://www.urbanterror.net



Description : *The evil genius banana spammer is at it again! But this time he's acquired a proton
particle canon and he's ready to destroy any city that isn't ready to obide by his rules. It's your job as a
Swat member to help stop this maniac! Do you think your up for the job?

Additional Credits to : id Software: For making Q3.
Silicon Ice Development/Frozen Sand: For making Urban Terror and so strongly supporting the UT community.
BlackRayne: For the models.
Trak, Barneyboy, and the Urt Team for textures.


Installation : Extract the .pk3 file to your q3ut4 folder.


Map(.bsp) Name : ut4_deceitful
New Textures : Traks and barneyboys textures mostly
New Sounds : Maybe?
New Music Track : n/a


* Play Information *

Bot Support : No
Deathmatch : yes
Follow The Leader : No
Team Survivor : yes
Capture The Flag : yes
Capture and Hold : No


* Construction *

Base : From scratch, all original
Editor(s) used : GTKRadiant ver 1.4.0
Other Prog(s) used : 27's q3map2
Known Bugs : none map-specific
Build Time : 1 week,
Build Machine : Amd x2 2.6ghz, 1.5gb
Compile machine : Amd x2 2.6ghz, 1.5gb
Final Compile time : 5 mins


* Map/Creative Notes *

Just play it!!! )

If you want any models from the map, contact BlackRayne or check out his website: http://www.blackrayne.net/. All necessary
redistribution and use components for the models are included in this pk3.



* Copyright / Permissions *

Do whatever, just don't decompile and recompile another version and release without my permission.

Arena file


map "ut4_deceitful"
longname "The Death Lair"
type "ut_team ut_survivor ut_ctf"

Stats


File structure


scripts
    ↳ qkqtoilet.shader
    ↳ trak2.shader
    ↳ filth.shader
    ↳ ut4_deceitful.arena
sound
    ↳ world
    ↳ world/annoyinghum.wav
levelshots
    ↳ ut4_deceitful.tga
maps
    ↳ ut4_deceitful.bsp
    ↳ ut4_deceitful.tga
    ↳ ut4_deceitful.rad
models
    ↳ mapobjects
    ↳ mapobjects/br_lazergun
    ↳ mapobjects/br_lazergun/br_lazergun1.jpg
    ↳ mapobjects/br_lazergun/readme.txt
    ↳ mapobjects/br_lazergun/br_green.jpg
    ↳ mapobjects/br_lazergun/Thumbs.db
    ↳ mapobjects/br_lazergun/br_lazer.tga
    ↳ mapobjects/br_lazergun/br_lazergun.jpg
    ↳ mapobjects/br_lazergun/br_red.jpg
    ↳ mapobjects/br_lazergun/br_yellow.jpg
    ↳ mapobjects/br_lazergun/br_lazergun1_n.jpg
    ↳ mapobjects/qkqtoilet
    ↳ mapobjects/qkqtoilet/porcelain.tga
    ↳ mapobjects/qkqtoilet/handle.tga
    ↳ mapobjects/br_industriallights
    ↳ mapobjects/br_industriallights/readme.txt
    ↳ mapobjects/br_industriallights/Thumbs.db
    ↳ mapobjects/br_industriallights/br_indi2.jpg
    ↳ mapobjects/br_industriallights/br_bulb2.jpg
    ↳ mapobjects/br_vendingmachines
    ↳ mapobjects/br_vendingmachines/br_vending3.tga
    ↳ mapobjects/br_vendingmachines/br_vending2.tga
    ↳ mapobjects/br_vendingmachines/readme.txt
    ↳ mapobjects/br_vendingmachines/br_vending1.tga
    ↳ mapobjects/br_shipping
    ↳ mapobjects/br_shipping/br_shrinkwrap.jpg
    ↳ mapobjects/br_shipping/br_oldboxes.jpg
    ↳ mapobjects/br_shipping/br_pallet.jpg
    ↳ mapobjects/br_shipping/br_shelving.jpg
    ↳ mapobjects/br_shipping/br_pallet2.jpg
    ↳ mapobjects/br_shipping/br_pallet3.jpg
    ↳ mapobjects/br_shipping/br_boxes.jpg
    ↳ mapobjects/br_flourlight
    ↳ mapobjects/br_flourlight/readme.txt
    ↳ mapobjects/br_flourlight/br_flourlight.jpg
/readme.txt
textures
    ↳ trak2
    ↳ trak2/trak2_tile1b_b.tga
    ↳ trak2/trak2_tile2b.tga
    ↳ trak2/trak2_plate1b.tga
    ↳ trak2/trak2_trim8b.tga
    ↳ trak2/trak2_crete1a.tga
    ↳ trak2/trak2_trim2f.tga
    ↳ trak2/trak2_wall4a.tga
    ↳ trak2/trak2_trim4a.tga
    ↳ trak2/trak2_holes1b.tga
    ↳ trak2/trak2_wall4a_n.tga
    ↳ trak2/trak2_tile1b.tga
    ↳ trak2/trak2_metal1c.tga
    ↳ trak2/trak2_tile1b_n.tga
    ↳ photorealistic_door
    ↳ photorealistic_door/door010.jpg
    ↳ photorealistic_door/door068.jpg
    ↳ urban_terror6
    ↳ urban_terror6/fs_ladder03.TGA
    ↳ urban_terror4
    ↳ urban_terror4/nrg_yellowwall.jpg
    ↳ urban_terror8
    ↳ urban_terror8/wp-4.jpg
    ↳ filth
    ↳ filth/trak_light.tga
    ↳ filth/trak_trim22_n.tga
    ↳ filth/trak_light1.jpg
    ↳ filth/trak_bricks2_g.jpg
    ↳ filth/trak_basedrk2.jpg
    ↳ filth/trak_bricks2_g_n.tga
    ↳ filth/trak_beyondrecognition1.jpg
    ↳ filth/trak_rustypanel_g.jpg
    ↳ filth/trak_trim19.jpg
    ↳ filth/trak_floor_gray.jpg
    ↳ filth/trak_light1.blend.jpg
    ↳ filth/trak_tile_g.jpg
    ↳ filth/trak_rustybase_y.jpg
    ↳ filth/trak_bricks1_g_n.tga
    ↳ filth/trak_bricks1_g.jpg
    ↳ filth/trak_trim22.jpg
    ↳ trak3
    ↳ trak3/trak3_trim8a.tga
    ↳ trak3/trak3_base1e.tga
    ↳ trak3/trak3_supp1e.tga
    ↳ trak3/trak3_trim8a_n.tga
    ↳ trak3/trak3_base1a.tga
    ↳ trak3/trak3_blocks1a_n.tga
    ↳ trak3/trak3_trim7e.tga
    ↳ trak3/trak3_screen1a.tga
    ↳ trak3/trak3_tile1a.tga
    ↳ trak3/trak3_blocks1a.tga
    ↳ trak3/trak3-readme.txt
    ↳ trak3/trak3_plate1b.tga
    ↳ trak3/trak3_trim9a.tga
    ↳ trak3/trak3_trim2e.tga
    ↳ photorealistic_metal
    ↳ photorealistic_metal/metal098.jpg
    ↳ photorealistic_metal/metal027.jpg
    ↳ photorealistic_metal/metal063.jpg
    ↳ photorealistic_metal/metal109.jpg
    ↳ photorealistic_wallpaper
    ↳ photorealistic_wallpaper/wallp028+.jpg
    ↳ photorealistic_wallpaper/wallp003r.jpg