ut4_cownet2_rc1

ut4_cownet2_rc1
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ReadMe


######################################################################
## ##
## Urban Terror 3rd party level ##
## ##
## Title; cownet2 ##
## Author; Michael Cowin 'Sneaks Like Saki' ##
## ##
## cownet2 ##
## 8 day cownet ##
## ##
## reworked slowly over a few months ##
## ut4_cownet2 [not released] ##
## ##
## ut4_cownet2 ##
## 27th September 2010 [b1] ##
## ##
## 3rd October 2010 [rc1] ##
## ##
###################################################################cn2

ut4_cownet2
3rd party Map for ioUrban Terror 4.1 cownet LAN server
Original started 4th June 2010 and finished 12th June 2010
Map construction and custom textures by SneakS

Cownet is a small industrial zone city scape

Single Player; no
FFA, TDM, TS, CAH, FTL, CTF; 2-16
suggested; CTF 2-16 / TS 6-10

Thanks to www.blackrayne.net map objects, GTKRadiant 1.5 editor, the GIMP 2 image manipulator, Q3Map2Toolz

Thanks to everyone, the countless masses who have made GTK Radiant, and made it available, to ID & Frozen Sands for Urban Terror and the countless masses making the game what it is today

The Cownet textures may be used for your own Urban Terror mapping projects
while credit is given to the textures/scripts creator and include this README

Cheers snafu; cownet2

cownet2
June 2010

//rebuilt and play tested 4th July 2010
//rebuilt August 2010 sneaks [current 22st Aug]
//rebuild September 2010 ut4_cownet2 [current 27th Sep]
//rebuild October 2010 ut4_cownet2_rc1 [current 3rd October]

Dont use this level as a base to build your own maps, its not what it was intended for
This map is not for sale and can not be sold or used for profit
Please distribute this on any media freely and thanks
Built for ioUrban Terror 4.1 which is based on QIII
You do not have permission to replicate or edit for other mods or games.

Arena file


map "ut4_cownet2_rc1"
longname "cn2_rc1"
type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb"

Stats


File structure


scripts
    ↳ ut4_slsbase.shader
    ↳ cn2_skybox.shader
    ↳ ut4_cownet2.shader
    ↳ ut4_cownet2.arena
/READMEut4_cn2_rc1.txt
levelshots
    ↳ ut4_cownet2_rc1.JPG
env
    ↳ cn2_envskybox
    ↳ cn2_envskybox/cownet2_ft.jpg
    ↳ cn2_envskybox/cownet2_up.jpg
    ↳ cn2_envskybox/cownet2_bk.jpg
    ↳ cn2_envskybox/cownet2_rt.jpg
    ↳ cn2_envskybox/cownet2_dn.jpg
    ↳ cn2_envskybox/cownet2_lf.jpg
maps
    ↳ ut4_cownet2_rc1.bsp
    ↳ ut4_cownet2_rc1.TGA
models
    ↳ mapobjects
    ↳ mapobjects/cityhall
    ↳ mapobjects/cityhall/support.jpg
    ↳ mapobjects/cityhall/support.tga
    ↳ mapobjects/cityhall/support.md3
    ↳ mapobjects/br_alcohol
    ↳ mapobjects/br_alcohol/br_liquor2.qc
    ↳ mapobjects/br_alcohol/br_can2.md3
    ↳ mapobjects/br_alcohol/br_beer2.qc
    ↳ mapobjects/br_alcohol/br_liquor3.qc
    ↳ mapobjects/br_alcohol/br_beerbox4.md3
    ↳ mapobjects/br_alcohol/br_beer2.md3
    ↳ mapobjects/br_alcohol/br_jd.md3
    ↳ mapobjects/br_alcohol/br_cans.jpg
    ↳ mapobjects/br_alcohol/br_keg.jpg
    ↳ mapobjects/br_alcohol/readme.txt
    ↳ mapobjects/br_alcohol/br_beer3.md3
    ↳ mapobjects/br_alcohol/br_liquor.jpg
    ↳ mapobjects/br_alcohol/br_can3.md3
    ↳ mapobjects/br_alcohol/br_beerbox1.qc
    ↳ mapobjects/br_alcohol/br_beer3.qc
    ↳ mapobjects/br_alcohol/br_beer1.qc
    ↳ mapobjects/br_alcohol/br_beerbox3.md3
    ↳ mapobjects/br_alcohol/br_liquor2.md3
    ↳ mapobjects/br_alcohol/br_beerbox4.qc
    ↳ mapobjects/br_alcohol/br_beerbox2.qc
    ↳ mapobjects/br_alcohol/br_beerbox1.md3
    ↳ mapobjects/br_alcohol/br_beerbox.jpg
    ↳ mapobjects/br_alcohol/br_can1.qc
    ↳ mapobjects/br_alcohol/br_keg1.qc
    ↳ mapobjects/br_alcohol/br_beerbox2.md3
    ↳ mapobjects/br_alcohol/br_beer1.md3
    ↳ mapobjects/br_alcohol/br_can2.qc
    ↳ mapobjects/br_alcohol/br_can3.qc
    ↳ mapobjects/br_alcohol/br_liquor3.md3
    ↳ mapobjects/br_alcohol/br_can1.md3
    ↳ mapobjects/br_alcohol/br_liquor1.md3
    ↳ mapobjects/br_alcohol/br_liquor1.qc
    ↳ mapobjects/br_alcohol/br_beerbox3.qc
    ↳ mapobjects/br_alcohol/br_jd.qc
    ↳ mapobjects/br_alcohol/br_keg1.md3
    ↳ mapobjects/br_alcohol/br_jd.jpg
    ↳ mapobjects/br_bomb
    ↳ mapobjects/br_bomb/br_bomb.qc
    ↳ mapobjects/br_bomb/br_bomb.md3
    ↳ mapobjects/br_bomb/readme.txt
    ↳ mapobjects/br_bomb/br_bomb.jpg
    ↳ mapobjects/br_armory
    ↳ mapobjects/br_armory/br_red.tga
    ↳ mapobjects/br_armory/br_guns1.jpg
    ↳ mapobjects/br_armory/br_nuke.md3
    ↳ mapobjects/br_armory/br_plainglass.tga
    ↳ mapobjects/br_armory/br_nuke.jpg
    ↳ mapobjects/br_armory/br_green.tga
    ↳ mapobjects/br_armory/br_nuke.qc
    ↳ mapobjects/br_dumpsters
    ↳ mapobjects/br_dumpsters/br_dumpster1_open.qc
    ↳ mapobjects/br_dumpsters/br_dumpster1.qc
    ↳ mapobjects/br_dumpsters/br_dumpster3.md3
    ↳ mapobjects/br_dumpsters/br_dumpsters2.qc
    ↳ mapobjects/br_dumpsters/br_trash.jpg
    ↳ mapobjects/br_dumpsters/readme.txt
    ↳ mapobjects/br_dumpsters/br_dumpster1_open.md3
    ↳ mapobjects/br_dumpsters/br_dumpster2_open.qc
    ↳ mapobjects/br_dumpsters/br_dumpster1.md3
    ↳ mapobjects/br_dumpsters/br_dumpster3_open.md3
    ↳ mapobjects/br_dumpsters/br_dumpster4.md3
    ↳ mapobjects/br_dumpsters/br_dumpster4_open.qc
    ↳ mapobjects/br_dumpsters/br_dumpsters2.md3
    ↳ mapobjects/br_dumpsters/br_dumpster4.qc
    ↳ mapobjects/br_dumpsters/br_dumpster2_open.md3
    ↳ mapobjects/br_dumpsters/br_dumpster3.qc
    ↳ mapobjects/br_dumpsters/br_dumpster4_open.md3
    ↳ mapobjects/br_dumpsters/br_dumpster3_open.qc
    ↳ mapobjects/br_dumpsters/br_dumpsters.jpg
    ↳ mapobjects/o3-angel
    ↳ mapobjects/o3-angel/body-b.tga
    ↳ mapobjects/o3-angel/head-b.tga
    ↳ mapobjects/o3-angel/body-m.tga
    ↳ mapobjects/o3-angel/wing-m.tga
    ↳ mapobjects/o3-angel/o3-angel-b.md3
    ↳ mapobjects/o3-angel/body.tga
    ↳ mapobjects/o3-angel/head-m.tga
    ↳ mapobjects/o3-angel/o3-angel-m.md3
    ↳ mapobjects/o3-angel/wing-b.tga
    ↳ mapobjects/o3-angel/angel.txt
    ↳ mapobjects/o3-angel/o3-angel.md3
    ↳ mapobjects/o3-angel/wing.tga
    ↳ mapobjects/o3-angel/head.tga
    ↳ mapobjects/br_streetpack
    ↳ mapobjects/br_streetpack/br_mailbox.md3
    ↳ mapobjects/br_streetpack/br_newsstand4.qc
    ↳ mapobjects/br_streetpack/br_newsstand4.md3
    ↳ mapobjects/br_streetpack/br_newsstand3.jpg
    ↳ mapobjects/br_streetpack/br_newsstand3.md3
    ↳ mapobjects/br_streetpack/br_mailbox.jpg
    ↳ mapobjects/br_streetpack/br_newsstand3.qc
    ↳ mapobjects/br_streetpack/br_cone.md3
    ↳ mapobjects/br_streetpack/br_barrier.qc
    ↳ mapobjects/br_streetpack/readme.txt
    ↳ mapobjects/br_streetpack/br_stoplight.md3
    ↳ mapobjects/br_streetpack/br_newsstand1.md3
    ↳ mapobjects/br_streetpack/br_stoplight.qc
    ↳ mapobjects/br_streetpack/br_barrell.md3
    ↳ mapobjects/br_streetpack/br_hydrant.qc
    ↳ mapobjects/br_streetpack/br_newsstand2.jpg
    ↳ mapobjects/br_streetpack/br_barrier.md3
    ↳ mapobjects/br_streetpack/br_newsstand2.qc
    ↳ mapobjects/br_streetpack/br_mailbox.qc
    ↳ mapobjects/br_streetpack/br_newsstand1.jpg
    ↳ mapobjects/br_streetpack/br_newsstand2.md3
    ↳ mapobjects/br_streetpack/br_cone.qc
    ↳ mapobjects/br_streetpack/br_newsstand1.qc
    ↳ mapobjects/br_streetpack/br_barrell.qc
    ↳ mapobjects/br_streetpack/br_newsstand.jpg
    ↳ mapobjects/br_streetpack/br_hydrant.jpg
    ↳ mapobjects/br_streetpack/br_barrier.jpg
    ↳ mapobjects/br_streetpack/br_hydrant.md3
    ↳ mapobjects/br_streetpack/br_stoplight.jpg
    ↳ mapobjects/br_casa
    ↳ mapobjects/br_casa/br_paper1.md3
    ↳ mapobjects/br_casa/readme.txt
    ↳ mapobjects/br_casa/br_paper.qc
    ↳ mapobjects/br_casa/br_paper.md3
    ↳ mapobjects/br_casa/br_bench.md3
    ↳ mapobjects/br_casa/br_paper3.tga
    ↳ mapobjects/br_casa/br_bench.jpg
    ↳ mapobjects/br_casa/br_paper2.tga
    ↳ mapobjects/br_casa/br_paper.jpg
    ↳ mapobjects/br_casa/br_paper1.qc
    ↳ mapobjects/br_casa/br_bench.qc
    ↳ mapobjects/br_garbagecans
    ↳ mapobjects/br_garbagecans/br_bag2.qc
    ↳ mapobjects/br_garbagecans/br_bag1.md3
    ↳ mapobjects/br_garbagecans/br_can2.md3
    ↳ mapobjects/br_garbagecans/br_cans.jpg
    ↳ mapobjects/br_garbagecans/br_bag2.md3
    ↳ mapobjects/br_garbagecans/readme.txt
    ↳ mapobjects/br_garbagecans/br_can3.md3
    ↳ mapobjects/br_garbagecans/br_bag3.qc
    ↳ mapobjects/br_garbagecans/br_bag5.md3
    ↳ mapobjects/br_garbagecans/br_can4.md3
    ↳ mapobjects/br_garbagecans/br_bag5.qc
    ↳ mapobjects/br_garbagecans/br_bag1.qc
    ↳ mapobjects/br_garbagecans/br_bag4.md3
    ↳ mapobjects/br_garbagecans/br_can1.qc
    ↳ mapobjects/br_garbagecans/br_can2.qc
    ↳ mapobjects/br_garbagecans/br_can4.qc
    ↳ mapobjects/br_garbagecans/br_can3.qc
    ↳ mapobjects/br_garbagecans/br_can1.md3
    ↳ mapobjects/br_garbagecans/br_bag4.qc
    ↳ mapobjects/br_garbagecans/br_bag3.md3
textures
    ↳ ut4_cownet2
    ↳ ut4_cownet2/cgtcn2_mach1nefus30054.jpg
    ↳ ut4_cownet2/cgtcn2_signxt0005.tga
    ↳ ut4_cownet2/cn2_metalcontainerbk0059.jpg
    ↳ ut4_cownet2/cgtcn2_pipes0008.jpg
    ↳ ut4_cownet2/cn2_sneakswashere.tga
    ↳ ut4_cownet2/0_cn2tag.tga
    ↳ ut4_cownet2/cn2_ironcaulk.tga
    ↳ ut4_cownet2/cn2_cementdark.jpg
    ↳ ut4_cownet2/cn2_vine.tga
    ↳ ut4_cownet2/cn2_metalcontainerft0059.jpg
    ↳ ut4_cownet2/cgtcn2_sewerlid0120.tga
    ↳ ut4_cownet2/cgtcn2_m3ta1rollup0052.jpg
    ↳ ut4_cownet2/cgtcn2_variousbooks0596.jpg
    ↳ ut4_cownet2/cn2paint_yellow.jpg
    ↳ ut4_cownet2/cgtcn2_bricklargepainted00402.jpg
    ↳ ut4_cownet2/cgtcn2_vents0093.jpg
    ↳ ut4_cownet2/cgtcn2_mach1n3fuse0054.jpg
    ↳ ut4_cownet2/cgtcn2_woodplank0045.jpg
    ↳ ut4_cownet2/cgtcn2_supercomputer1.jpg
    ↳ ut4_cownet2/cgtcn2_concretedirty0235f.jpg
    ↳ ut4_cownet2/utturnpike_glassclear.tga
    ↳ ut4_cownet2/cgtcn2_bricklargepainted00403b.jpg
    ↳ ut4_cownet2/cgtcn2_concretedirty0235e.jpg
    ↳ ut4_cownet2/cgtcn2roof_slate0104.jpg
    ↳ ut4_cownet2/cn2light_street.tga
    ↳ ut4_cownet2/cn2_asphaltlight.jpg
    ↳ ut4_cownet2/cn2_road2.jpg
    ↳ ut4_cownet2/cn2_metalcontainersd0052.jpg
    ↳ ut4_cownet2/cn2_asphaltdark.jpg
    ↳ ut4_cownet2/cn2paint_black.jpg
    ↳ ut4_cownet2/cgtcn2_brickunpainted0031.jpg
    ↳ ut4_cownet2/cn2_cnbluesky.tga
    ↳ ut4_cownet2/cn2paint_insidewall.jpg
    ↳ ut4_cownet2/cn2_mesh.tga
    ↳ ut4_cownet2/cgtcn2_signrad0001.tga
    ↳ ut4_cownet2/cgtcn2_signrc0102.tga
    ↳ ut4_cownet2/cgtcn2_bricklargepainted00401.jpg
    ↳ ut4_cownet2/cn2light_redbeam.tga
    ↳ ut4_cownet2/cn2_slickclip.tga
    ↳ ut4_cownet2/cgtcn2_signtres0013.tga
    ↳ ut4_cownet2/2_cn2istetag.tga
    ↳ ut4_cownet2/cgtcn2_buttons0140.jpg
    ↳ ut4_cownet2/cn2paint_abstract.jpg
    ↳ ut4_cownet2/cn2paint_white.jpg
    ↳ ut4_cownet2/cgtcn2_m34alrollup0052.jpg
    ↳ ut4_cownet2/cgtcn2_woodplank0020.jpg
    ↳ ut4_cownet2/cgtcn2_doorwood0067.jpg
    ↳ cn2_skybox
    ↳ cn2_skybox/cn2_skies
    ↳ cn2_skybox/cn2_skies/cownet2.jpg
    ↳ ut4_slsbase
    ↳ ut4_slsbase/slsbase_3grey512.jpg
    ↳ ut4_slsbase/slsbaselight.tga
    ↳ ut4_southferguson
    ↳ ut4_southferguson/cgtsls_concretedirty0235atile.jpg
    ↳ ut4_southferguson/utf3_4_tin512.jpg
    ↳ ut4_southferguson/cgtsls_concrete20235b.jpg
    ↳ ut4_southferguson/cgtsls_WindowsIndustrial1.jpg
    ↳ ut4_southferguson/cgtsls_concretedirty0235gtile.jpg
    ↳ ut4_southferguson/cgtsls1_BrickLargePainted0031.jpg
    ↳ ut4_southferguson/cgtsls_signno0034.jpg
    ↳ ut4_southferguson/cgtsls_blackroad0152b.jpg
    ↳ ut4_southferguson/cgtsls1_woodplank0020.jpg
    ↳ ut4_southferguson/cgtsls1_BrickLargePainted0027.jpg

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