ut4_chuck_skeet2

ut4_chuck_skeet2
 Download ut4_chuck_skeet2

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16.99 MB

Last Modified

October 27 2022 23:34:57

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ReadMe


-[ general ]------------------------------------------------------------------
title : Chuck
filename : ut4_chuck_skeet.bsp
release date : Thu Oct 20 03:54:56 AM -03 2022

-[ credits ]------------------------------------------------------------------
construction : Fun*T|Chuck | ********@*****.com
textures/shaders : Got skybox from some Russian pack and the floor i think i
: got it from: https://fr.ws.q3df.org/level_design/
: :
: I know there is a lot of people that i'm missing, please
: let me know if you're the author of any of the assests
: used on the map, thanks!!!
cheers : Aryaa, Fun*T|V!0, Fun*T|Th3K1ll3r, Waco, KillerKarla for his awesome
bot and Waco for helping me setting up Gtkradiant
-[ gameplay ]-----------------------------------------------------------------
game : Urban Terror | http://urbanterror.info/
players : 16 - This map is a skeetshot map

-[ construction ]-------------------------------------------------------------
build time : couple of hours
software : netradiant 1.5, q3map2, gimp, Arch Linux (Best linux distro)

-[ legal ]--------------------------------------------------------------------
The feds shall knock your door hommie -.-

Arena file


// example arena file for mapfilename.bsp
// store the mapfilename.arena in the scripts folder
//
// possible type settings for baseq3 maps:
// ffa = free for all (deathmatch),
// tourney = tournament,
// team = team deathmatch,
// ctf = capture the flag
map "ut4_chuck_skeet2"
longname "Fun*T|Chuck"
author "Chuck"
type "tdm jump - skeetshot"
// another example with bots, frag limit and time limit
// don't forget to add the mapfilename.aas file to your pk3 for bot support
//
//
// map "mapfilename"
// longname "full map name"
// author "playername"
// type "ffa"
// bots "slash hunter"
// fraglimit "20"
// timelimit "10"
//

Stats


File structure


scripts
    ↳ user1.proj
    ↳ measurment.def
    ↳ user0.proj
    ↳ ut4_chuck_skeet2.shader
    ↳ urbanterror.def
    ↳ shaderlist.txt
    ↳ user3.proj
    ↳ user2.proj
    ↳ ut4_chuck_skeet2.arena
    ↳ common.shader
    ↳ default_project.proj
    ↳ entities.def
    ↳ nem.def
sound
    ↳ ut4_chuck_skeet2
    ↳ ut4_chuck_skeet2/song.wav
levelshots
    ↳ ut4_chuck_skeet2.tga
env
maps
    ↳ bspc.log
    ↳ bspc.exe
    ↳ ut4_chuck_skeet2.srf
    ↳ bspc
    ↳ bsp.exe
    ↳ ut4_chuck_skeet2.map
    ↳ ut4_chuck_skeet2.surface
    ↳ ut4_chuck_skeet2.aas
    ↳ ut4_chuck_skeet2.bsp
    ↳ ut4_chuck_skeet2.bak
models
    ↳ br_alcohol
    ↳ br_alcohol/br_can2.md3
    ↳ br_alcohol/br_beer2.qc
    ↳ br_alcohol/br_beer2.md3
    ↳ br_alcohol/br_cans.jpg
    ↳ br_alcohol/br_beer3.md3
    ↳ br_alcohol/br_can3.md3
    ↳ br_alcohol/br_beer3.qc
    ↳ br_alcohol/br_beer1.qc
    ↳ br_alcohol/br_can1.qc
    ↳ br_alcohol/br_beer1.md3
    ↳ br_alcohol/br_can2.qc
    ↳ br_alcohol/br_can3.qc
    ↳ br_alcohol/br_can1.md3
/chuck_readme.txt
textures
    ↳ radiant
    ↳ radiant/shadernotex.tga
    ↳ radiant/notex.tga
    ↳ common
    ↳ common/caulk.tga
    ↳ common/clip.tga
    ↳ common/hint.tga
    ↳ common/botclip.tga
    ↳ common/nodraw.tga
    ↳ common/metalclip.tga
    ↳ common/missileclip.tga
    ↳ common/nodrop.tga
    ↳ common/nolightmap.tga
    ↳ common/terrain.tga
    ↳ common/slick.tga
    ↳ common/origin.tga
    ↳ common/trigger.tga
    ↳ common/qer_mirror.tga
    ↳ common/full_clip.tga
    ↳ common/lightgrid.tga
    ↳ common/weapclip.tga
    ↳ common/qer_portal.tga
    ↳ common/donotenter.tga
    ↳ common/white.tga
    ↳ common/areaportal.tga
    ↳ common/clusterportal.tga
    ↳ common/nodrawnonsolid.tga
    ↳ common/cushion.tga
    ↳ ut4_chuck_skeet2
    ↳ ut4_chuck_skeet2/bullets.jpg
    ↳ ut4_chuck_skeet2/env
    ↳ ut4_chuck_skeet2/env/sky_ft.tga
    ↳ ut4_chuck_skeet2/env/sky_bk.tga
    ↳ ut4_chuck_skeet2/env/sky_dn.tga
    ↳ ut4_chuck_skeet2/env/sky_rt.tga
    ↳ ut4_chuck_skeet2/env/sky_up.tga
    ↳ ut4_chuck_skeet2/env/sky_lf.tga
    ↳ ut4_chuck_skeet2/floor5_2.tga
    ↳ ut4_chuck_skeet2/sky.tga

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