ut4_biduda

ut4_biduda
 Download ut4_biduda

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22.44 MB

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November 03 2014 09:03:03

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ReadMe


November 17, 2012 Many thank's to M.C.M.

Hi all!!!

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This map is a new concept in Urban Terror game
In the future I hope to manage something more complex :)
Here you need to find the exit in every room, all map is a trap
you need to find secret buttons who open doors or secret doors
everything can be a door or a button( a light bulb or a
picture or a chair) here you must find the last room, maybe
you think is a easy map,but is very hard:)
P.S. in this map each bullet is iportant, if u are out of ammo
u can kill yourself :) if u are stuk in a door or in furniture
try to press CTRL or your open doors button if doesent work
just kill yourself again :)
TIPS: if u open a door dont run to pass throw that door wait
to see how fast that door will be closed that will keep
you in safe :) after that open that door again and run fast :) some doors will close very fast :)

I hope you will like this map:)


Sory for my bad english language :D

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Map name : ut4_biduda

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previous maps : ut4_oldschool ; ut4_bad and ut4_jump4all

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Gametype : FFA (I suggest you to start this map with no weapons only knife,here you will find weapons on map)


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Bots : No need

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Mapper : Joe (Jo3)

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Have Funn ! J Have Funn !

Have Funn ! o Have Funn !

Have Funn ! 3 Have Funn !

Have Funn !
--------------------------------------------------------------------------------------

Stats


File structure


scripts
    ↳ liquid.shader
    ↳ weapon.shader
    ↳ sfx.shader
    ↳ models.shader
    ↳ wallportal.shader
    ↳ common.shader
    ↳ gothic_light.shader
    ↳ weapondecals.shader
    ↳ liquids.shader
    ↳ vv_payphone1.shader
    ↳ plants_soc.shader
    ↳ medieval_soc.shader
sound
    ↳ sunete
    ↳ sunete/rampage.wav
    ↳ sunete/impressivve.wav
    ↳ sunete/Deniedd.wav
    ↳ sunete/nextepisod_flxa4yur.wav
    ↳ sunete/Christmas-Santa-HoHo.wav
    ↳ sunete/PorkyPig-ThatsAllFolks.wav
    ↳ sunete/Laugh-Evil1.wav
    ↳ sunete/godlike.wav
    ↳ sunete/Female groans.wav
levelshots
    ↳ ut4_biduda.jpg
maps
    ↳ ut4_biduda.TGA
    ↳ ut4_biduda.bsp
models
    ↳ mapobjects
    ↳ mapobjects/vv_payphone
    ↳ mapobjects/vv_payphone/vv_payphone2.qc
    ↳ mapobjects/vv_payphone/vv_payphone1.jpg
    ↳ mapobjects/vv_payphone/readme.txt
    ↳ mapobjects/vv_payphone/vv_payphone1_wire.tga
    ↳ mapobjects/vv_payphone/vv_payphone1.md3
    ↳ mapobjects/vv_payphone/vv_payphone1.qc
    ↳ mapobjects/vv_payphone/vv_payphone2.jpg
    ↳ mapobjects/vv_payphone/vv_payphone2.md3
    ↳ mapobjects/vv_trashcans
    ↳ mapobjects/vv_trashcans/vv_trashcan2.qc
    ↳ mapobjects/vv_trashcans/vv_trashcan2.jpg
    ↳ mapobjects/vv_trashcans/readme.txt
    ↳ mapobjects/vv_trashcans/vv_trashcan2.md3
    ↳ mapobjects/vv_trashcans/vv_trashcan1.md3
    ↳ mapobjects/vv_trashcans/vv_trashcan1.qc
    ↳ mapobjects/vv_trashcans/vv_trashcan1.jpg
    ↳ mapobjects/vv_barrels2
    ↳ mapobjects/vv_barrels2/barrel_rust.qc
    ↳ mapobjects/vv_barrels2/barrel_rust.md3
    ↳ mapobjects/vv_barrels2/readme.txt
    ↳ mapobjects/vv_barrels2/barrel_rust.jpg
    ↳ mapobjects/vv_barrels2/barrel_rust_top.jpg
    ↳ mapobjects/plants_soc
    ↳ mapobjects/plants_soc/shrub01a.ase
    ↳ mapobjects/wallportal
    ↳ mapobjects/wallportal/wallportal1_fx.tga
    ↳ mapobjects/wallportal/wallportal2.tga
    ↳ mapobjects/wallportal/wallportal1_fx2.tga
    ↳ mapobjects/wallportal/wallportal.md3
    ↳ mapobjects/wallportal/wallportal1.tga
textures
    ↳ a++2
    ↳ a++2/LS6108ex.jpg
    ↳ a++2/pool_b.jpg
    ↳ a++2/LS6112ex.jpg
    ↳ a++2/pool_.jpg
    ↳ a++2/tile_stone_01_dk_256.jpg
    ↳ a++2/base2.jpg
    ↳ a++2/rock051.jpg
    ↳ a++2/tile_stone_01_256.jpg
    ↳ a++2/cow_med_brick1.jpg
    ↳ a++2/metal5.jpg
    ↳ a++2/4872tapet-vopsibil-308-60.jpg
    ↳ a++2/krate03.jpg
    ↳ a++2/concrete021.jpg
    ↳ 00texturici
    ↳ 00texturici/Crackles0060_2_thumbhuge.jpg
    ↳ 00texturici/MetalRollup0090_2_thumbhuge.jpg
    ↳ 00texturici/MetalRollup0072_2_thumbhuge.jpg
    ↳ 00texturici/Crackles0004_2_thumbhuge.jpg
    ↳ a++0
    ↳ a++0/LS6112ex.jpg
    ↳ a++0/rock051.jpg
    ↳ a++0/LS6110ex.jpg
    ↳ a++0/LS6114ex.jpg
    ↳ a++0/LS6116ex.jpg
    ↳ liquids
    ↳ liquids/proto_poolpass.jpg
    ↳ liquids/proto_grueldark.jpg
    ↳ liquids/protolava2.jpg
    ↳ liquids/proto_grueldark2.jpg
    ↳ liquids/proto_gruel3.jpg
    ↳ liquids/protolava.tga
    ↳ liquids/proto_gruel2.tga
    ↳ 00jumps&secrets
    ↳ 00jumps&secrets/secret4.jpg
    ↳ 00jumps&secrets/jump99.jpg
    ↳ medieval_soc
    ↳ medieval_soc/metal1.tga
    ↳ medieval_soc/woodplank_1b.tga
    ↳ medieval_soc/wood_trim1d.tga
    ↳ medieval_soc/wood_browndark.tga
    ↳ medieval_soc/button_woodshoot.tga
    ↳ medieval_soc/rooftile1.tga
    ↳ medieval_soc/button_woodside.tga
    ↳ medieval_soc/wood_grey.tga
    ↳ medieval_soc/woodplank_2.tga
    ↳ medieval_soc/woodplank_1a.tga
    ↳ medieval_soc/button_woodhand.tga
    ↳ medieval_soc/wood_trim1c.tga
    ↳ medieval_soc/wood_brownlight.tga
    ↳ medieval_soc/button_woodhand45.tga
    ↳ a++1
    ↳ a++1/usita.jpg
    ↳ a++1/4872tapet-vopsibil-308-60.jpg
    ↳ 00legume
    ↳ 00legume/READ.jpg
    ↳ 00legume/STARTTTTT.jpg
    ↳ plants_soc
    ↳ plants_soc/vine02.tga
    ↳ plants_soc/black.tga
    ↳ plants_soc/rock_grey2.tga
    ↳ plants_soc/leaf05a.tga
    ↳ plants_soc/rock_grey2vine.tga
    ↳ plants_soc/leaf01b.tga
    ↳ plants_soc/leaf03a.tga
    ↳ plants_soc/ter_gravel1.tga
    ↳ plants_soc/grass01d.tga
    ↳ plants_soc/mush_stem01.tga
    ↳ plants_soc/leaf01d.tga
    ↳ plants_soc/grass01e.tga
    ↳ plants_soc/leaf04c.tga
    ↳ plants_soc/alpha_000.tga
    ↳ plants_soc/leaf02a.tga
    ↳ plants_soc/leaf03b.tga
    ↳ plants_soc/leaf04a.tga
    ↳ plants_soc/decal_plant1.tga
    ↳ plants_soc/vine06.tga
    ↳ plants_soc/alpha_100.tga
    ↳ plants_soc/leaf02c.tga
    ↳ plants_soc/ter_mossgravel.tga
    ↳ plants_soc/leaf04d.tga
    ↳ plants_soc/ter_moss2.tga
    ↳ plants_soc/vine05.tga
    ↳ plants_soc/leaf02b.tga
    ↳ plants_soc/tree01_leaves.tga
    ↳ plants_soc/tree01_stump.tga
    ↳ plants_soc/tree01_bark.tga
    ↳ plants_soc/leaf02d.tga
    ↳ plants_soc/mush_top01.tga
    ↳ plants_soc/leaf04b.tga
    ↳ plants_soc/vine03.tga
    ↳ plants_soc/grass01a.tga
    ↳ plants_soc/vine04.tga
    ↳ plants_soc/leaf01a.tga
    ↳ plants_soc/mush_back01.tga
    ↳ plants_soc/leaf03c.tga
    ↳ plants_soc/vine01.tga
    ↳ 00semne
    ↳ 00semne/finish-line.jpg
    ↳ 00semne/READS.jpg
    ↳ 00semne/Classical-Carpets-Lotto.JPG
    ↳ 00semne/smiley.jpg
    ↳ 00semne/boxa.jpg
    ↳ 00semne/READ.jpg
    ↳ 00semne/Kashan_Rugs_Kashan_Carpet_from_RugMan.jpg
    ↳ 00semne/STARTTTTT.jpg
    ↳ 00semne/READ 11.jpg
    ↳ base_light
    ↳ base_light/jaildr1_3.jpg
    ↳ base_light/jaildr1_3.blend.jpg
    ↳ sfx
    ↳ sfx/detail.jpg
    ↳ sfx/b_flame3.jpg
    ↳ sfx/b_flame1.jpg
    ↳ sfx/portal_sfx_ring_blue1.tga
    ↳ sfx/portal_sfx3.tga
    ↳ sfx/b_flame8.jpg
    ↳ sfx/portal_sfx_ring.jpg
    ↳ sfx/b_flameball.jpg
    ↳ sfx/portal_sfx1.tga
    ↳ sfx/portal_sfx_ring_electric.jpg
    ↳ sfx/b_flame4.jpg
    ↳ sfx/b_flame7.jpg
    ↳ sfx/portal_sfx.jpg
    ↳ sfx/b_flame6.jpg
    ↳ sfx/portalfog.jpg
    ↳ sfx/b_flame2.jpg
    ↳ sfx/b_flame5.jpg
/ReadMe.txt