ut4_ambush40

ut4_ambush40
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ReadMe



* Urban Terror Level *
--------------------------------------------------------------------------------
Title : ut_ambush
Filename : ut4_ambush40.pk3
Author : MasHeeN
Date : 27/07/10
E-mail address : *******@**********.co.uk
Homepage URL :


--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
A re-release of this map that appeared in the UT 4.0 release after a request from the competitive league, ftwgl.com.

Renamed as ut4_ambush40 to identify it.

Sorry it took so long Shawn...




Another map from the archives updated for the 3.8 release. The map was designed ages
ago (2.6 time) alongside crossing. Its a bit of patch mesh frenzy but I was
trying to get away from those flat flat maps... Not much on the side of rooftops,
since they seemed to give me issues.

This release has been tweaked and updated for the 3.8 release. Very short timescale
on this build, finalising it for this release took me too long.


Blurb

You are based in the Soviet Block, another boring night of security for some
jumped up scientist and his friends is nearly over. At dawn they board a bus and
they are no longer your problem, so long as it stays quiet until then...

-------------------------------------------------------------------------------
Single Player : No
Gamemodes : FFA, TP DM, TP Survivor,
Follow the Leader, CAH, Bomb

Suggested player load : 8-16

New Textures : Yes
New Sounds : Yes
New Models : Yes

--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : New Map
Prefabs used :


Mapobjects used : Defcon_tree by SID
Lada by Omita
Bus by Omita
Russian tgb11 by BeardMonkey
Russian Kamaz trucks by BeardMonkey
Generator by Lt1

Editor used : GTK Radiant 1.3.13

Other utilities used : The usual, particularly
YDNAR q3map2 2.55 (http://shaderlab.com)
Surface Inspector by {TRIAD}cry4dawn

Known Bugs : Some texturing is a bit poor but as its an as is..

Compile machine : AMD Athlon 64 3000

BSP time : tbc sec
VIS time : tbc sec
RAD time : tbv sec

Total Brushes : 6929 (approx)
DM spawns : 2
TP spawns : 131
CAH capturepoints : 5
Locations : 27


--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------

: Eagle - By MasHeeN - (ut_eagle.pk3)
: Eagle - By MasHeeN - (ut_eagle_30.pk3)
: Crossing - By MasHeeN - (ut_crossing_30.pk3)
: Some Doom levels, Doom2 levels, Quake levels, Q3Arena and Q3TeamArena
levels, but none as public release.


--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------

The usual -

Silicon Ice Development (http://www.silicon-ice.com)


And also -

Omita: Great models as always and he is such a busy man. Top. (http://www.omita.com)

BeardMonkey: More great models. This boy is good... and fast. Thanks BM (http://monkeyism.no-ip.com/)

Lt1: For the Generator model, at last it surfaces.

Ydnar: q3map2 2.54 (http://shaderlab.com)

DickDastardly: for his help, advice and general brummie demeanor.

Dragonne: for his help and advice.

The W.R.A.N clan members: Dugster, Madfoot, Riley, Numbenator, Gibbons

The lovely Johnson: and her womanly ways



* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------

Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, Game or
Game Engine.

Arena file


map "ut4_ambush40"
longname "Ambush 4.0"
type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb"

Stats


File structure


scripts
    ↳ ut_ambush40.arena
sound
    ↳ masheen
levelshots
    ↳ ut4_ambush40.jpg
env
    ↳ masheen
maps
    ↳ ut4_ambush40.TGA
    ↳ ut4_ambush40.bsp
models
    ↳ mapobjects
    ↳ mapobjects/riva
    ↳ mapobjects/masheen
    ↳ mapobjects/crossing
    ↳ mapobjects/crossing/kamaz_truck
    ↳ mapobjects/crossing/kamaz_tanker
    ↳ mapobjects/generator
    ↳ mapobjects/bus
    ↳ mapobjects/defcon_tree
/readme.txt
textures
    ↳ masheen

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