ut4_aardtimes_www

ut4_aardtimes_www
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February 08 2019 18:10:10

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ReadMe


FIXED:
1st ty EL_PRESEDENTE for this map.
But you have put a copy of so many shaders and some standard textures in your pk3 that are not used and could interfere with other maps that your pk3 is dangerous. I have correct that.
- I have removed all the unused shaders copied from bbq / golgotha / urban_terrorXXX / not used
- I have put all the shaders remaning in 1 file
- I have renamed all the used common shader used in other map or even in main pack to something not harmfull to main package and other map.
- same rename in textures directories / shaders / bsp
> finally this map is what it should be, completly not interfering with standard shaders or textures name of other maps.
- now the normal job of fixing the map for ut41 begin.


Original ReadMe from author

[EL_PRESEDENTE]
* Urban Terror Level *
------------------------------------------------------------------------------------------------------------------------
Game : Quake 3 - Urban Terror 3.7
Title : UT_AARDTIMES_BETA2
Filename : UT_AARDTIMES_BETA2.bsp
PK3 Name : UT_AARDTIMES_BETA2
URL : www.aardkints.co.uk
Author : EL_PRESEDENTE
E-mail : **********@*******.com
Date: : 30/08/2004


Description :
------------------------------------------------------------------------------------------------------------------------

* Play Information *

Game : Quake 3 - Urban Terror 3.7 (or higher)
Free For All : Yes
Team Deathmatch : Yes
Team Survivor : Yes
Follow the Leader : Yes
Capture and Hold : Yes
Bomb Mode : Yes
Capture the Flag : Yes

Bot Support : Yes

------------------------------------------------------------------------------------------------------------------------

* Construction *

Base :gtk radiant 1.32
Editor(s) used :gtk radiant 1.32
Compile Time :1000 seconds
Lighting :lots of stuff i dont quite understand fully
Compile machine :2ghz 1 gig of ram
Known Bugs :erm spelling mistakes and i left the bomb intensity to max massive frameloss for me :) but my gawd is it fun to watch

also will give this map a minimum spec of a 2ghz processor and at least a 9600 ati graphics card or equivilent with a gig of ram ok seems a little overboard but this is what i have and its nice i wouldnt like to say how it works on lower end machines id gather not to well, so get rid of them pocket calculators and invest in some new hardware :)

------------------------------------------------------------------------------------------------------------------------

* Compile Settings *

-vis -fast -fs_game
-light -bounce 4 -compensate 3 -fast -fastbounce -faster -fastgrid -gamma 2.2 -smooth -fs_game

------------------------------------------------------------------------------------------------------------------------

* Copyright / Permissions *

This level may be electronically distributed only at no charge to the recipient, and may not
be modified in any way. This text file must be included with the level. Do not edit this map or
use as a template for future maps. All models and textures are property of their respective owners.

This level may not be distributed on any commercial CD-ROM without prior, explicit consent
from EL_PRESEDENTE. **********@*******.com

------------------------------------------------------------------------------------------------------------------------

* Credits *
-Id Software for Quake 3 Arena
-GTK Radiant
-Ydnar for q3map2
-

**SPECIAL SPECIAL THANKS**

THE_BAkER for all his hard work on many of the witty signs u see litered about if it was for his constant badgering i woulda given up and boy do i wish i had but he made me pick up tools one last time so thx a lot you git :)

aardvark the clan the people keeping me playing when i should be working :)
but more my friends (aint that soppy and a little bit...) erm never mind

* Special Thanks *
***@***********.com for the last minute save did not have time to remake the sky box in fifteen minutes
Remedy entertainment look at all there wondefull textures much props guys

www.mapdepot.com specially midge and hybby for the deadlines and stuff.

-If I forgot anyone, I'm incredibly sorry... but my thanks are there.


**Apologise**

nem: im sorry you have the rough end of the deal in this map both with fudge packing and impotence id just like to make it clear he aint either it is just a joke so be nice to him if anything he has been a great help

Arena file


map "ut4_aardtimes_www"
longname "aardtimes"
type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb"

Stats


File structure


scripts
    ↳ ut4_aardtimes_www.arena
    ↳ ut4_aardtimes_www.shader
sound
    ↳ f_elpr
    ↳ f_elpr/orangetruck.wav
    ↳ f_elpr/hummjob2.wav
    ↳ f_elpr/birds04.wav
    ↳ f_elpr/trafficbck.wav
    ↳ f_elpr/backgroundsound.wav
levelshots
    ↳ ut4_aardtimes_www.tga
maps
    ↳ ut4_aardtimes_www.bsp
    ↳ ut4_aardtimes_www.aas
    ↳ ut4_aardtimes_www.TGA
models
    ↳ mapobjects
    ↳ mapobjects/automotive
    ↳ mapobjects/automotive/gas_pump1.tga
    ↳ mapobjects/automotive/metal_1.tga
    ↳ mapobjects/automotive/gas_pump1.md3
    ↳ mapobjects/automotive/logo.tga
    ↳ mapobjects/tv
    ↳ mapobjects/tv/tv.md3
    ↳ mapobjects/tv/dvdgray.jpg
    ↳ mapobjects/tv/black.jpg
    ↳ mapobjects/tv/tv.jpg
    ↳ mapobjects/trailers
    ↳ mapobjects/trailers/trailers
    ↳ mapobjects/trailers/trailers/tanker.md3
    ↳ mapobjects/trailers/trailers/trailer.md3
    ↳ mapobjects/trailers/mudflap.jpg
    ↳ mapobjects/trailers/wood.jpg
    ↳ mapobjects/trailers/tailight1.jpg
    ↳ mapobjects/trailers/tiretread.jpg
    ↳ mapobjects/trailers/gray.jpg
    ↳ mapobjects/trailers/signs.jpg
    ↳ mapobjects/trailers/tankside.jpg
    ↳ mapobjects/trailers/rust.jpg
    ↳ mapobjects/trailers/top.jpg
    ↳ mapobjects/trailers/side.jpg
    ↳ mapobjects/trailers/tire.jpg
    ↳ mapobjects/trailers/rear.jpg
    ↳ mapobjects/trailers/toppers.jpg
    ↳ mapobjects/trailers/steel.jpg
    ↳ mapobjects/trailers/front.jpg
    ↳ mapobjects/trailers/black.jpg
    ↳ mapobjects/stealthpak
    ↳ mapobjects/stealthpak/table1.md3
    ↳ mapobjects/stealthpak/table1_skin.jpg
    ↳ mapobjects/stealthpak/corpse.jpg
    ↳ mapobjects/nuclearfurniture
    ↳ mapobjects/nuclearfurniture/pc1.jpg
    ↳ mapobjects/nuclearfurniture/pc1.md3
    ↳ mapobjects/couches
    ↳ mapobjects/couches/leather.jpg
    ↳ mapobjects/couches/couch1.md3
    ↳ mapobjects/couches/fabric.jpg
    ↳ mapobjects/computer_01
    ↳ mapobjects/computer_01/keyboard_01.jpg
    ↳ mapobjects/computer_01/monitor_01.jpg
    ↳ mapobjects/computer_01/computer_01.jpg
    ↳ mapobjects/computer_01/computer_01.md3
    ↳ mapobjects/urbanterror
    ↳ mapobjects/urbanterror/sn_fueltank
    ↳ mapobjects/urbanterror/sn_fueltank/sn_fueltank.md3
    ↳ mapobjects/urbanterror/sn_fueltank/sn_fueltank.tga
    ↳ mapobjects/mustang
    ↳ mapobjects/mustang/cobraGT.jpg
    ↳ mapobjects/mustang/cobraGT.md3
    ↳ mapobjects/bus
    ↳ mapobjects/bus/bus.jpg
    ↳ mapobjects/bus/minibus.md3
    ↳ mapobjects/GR_trees
    ↳ mapobjects/GR_trees/small2.md3
    ↳ mapobjects/GR_trees/tree1.md3
    ↳ mapobjects/GR_trees/tree.tga
    ↳ mapobjects/GR_trees/stamm.jpg
    ↳ mapobjects/GR_trees/tree2.tga
    ↳ mapobjects/cashregister
    ↳ mapobjects/cashregister/buttons.jpg
    ↳ mapobjects/cashregister/register.md3
    ↳ mapobjects/cashregister/brown.jpg
    ↳ mapobjects/cashregister/gray.jpg
    ↳ mapobjects/cashregister/drawer.jpg
    ↳ mapobjects/cashregister/led1.jpg
    ↳ mapobjects/cashregister/black.jpg
    ↳ mapobjects/cashregister/recipt.jpg
    ↳ mapobjects/cashregister/tan.jpg
/readme.txt
textures
    ↳ fix_ubterror6
    ↳ fix_ubterror6/fs_tin.jpg
    ↳ fix_conc
    ↳ fix_conc/aerhcrete03_256.tga
    ↳ fix_conc/aerhtile02.tga
    ↳ fix_ubterror5
    ↳ fix_ubterror5/fs_rollerdoor3.jpg
    ↳ fix_ubterror5/fs_roofbox_side2.jpg
    ↳ fix_ubterror5/fs_roofbox_top2.jpg
    ↳ fix_ubterror5/fs_roofbox_front2.jpg
    ↳ fix_ubterror5/fs_rollerdoor2.jpg
    ↳ fix_re
    ↳ fix_re/desk01blood-_a.jpg
    ↳ fix_re/externalwall57a.jpg
    ↳ fix_re/door50c_128x256.jpg
    ↳ fix_re/externalwall48_b.jpg
    ↳ fix_re/externalwall53a.jpg
    ↳ fix_re/brick58_512x512.jpg
    ↳ fix_re/wood16c.jpg
    ↳ fix_re/metalcontainer04_512x256.jpg
    ↳ fix_re/wall06a.jpg
    ↳ fix_re/externalwall91_512x512.jpg
    ↳ fix_re/metalcontainer03_256x256.jpg
    ↳ fix_re/externalwall66a.jpg
    ↳ fix_re/beton100a.jpg
    ↳ fix_re/externalwall56a.jpg
    ↳ fix_re/s8s_brick58_512x512.jpg
    ↳ fix_re/beton88a.jpg
    ↳ fix_re/desk02a.jpg
    ↳ fix_re/bookshelf04ba.jpg
    ↳ fix_re/door18_256x256.jpg
    ↳ fix_re/beton115_512x512.jpg
    ↳ fix_re/door57ba-b.jpg
    ↳ fix_re/externalwall69_256x256.jpg
    ↳ fix_monkey
    ↳ fix_monkey/cb_box_stack_top.jpg
    ↳ fix_monkey/cb_box_fragile_03_side.jpg
    ↳ fix_asph
    ↳ fix_asph/road-1.tga
    ↳ fix_asph/road-3-thin.tga
    ↳ fix_asph/road-3.tga
    ↳ fix_bsupport
    ↳ fix_bsupport/x_support.tga
    ↳ fix_blight
    ↳ fix_blight/baslt4_1.blend.jpg
    ↳ fix_blight/light1blue.jpg
    ↳ fix_blight/baslt4_1.jpg
    ↳ fix_blight/light1blue.blend.jpg
    ↳ fix_ubterror3
    ↳ fix_ubterror3/wu_railing_white.tga
    ↳ fix_i
    ↳ fix_i/s8s_blocks_1.jpg
    ↳ f_q
    ↳ f_q/01_graywood.jpg
    ↳ fix_utwindows
    ↳ fix_utwindows/urban_window01.tga
    ↳ fix_ubmisc
    ↳ fix_ubmisc/sn_greytr_2.jpg
    ↳ fix_ubmisc/sn_greytr_mid.jpg
    ↳ fix_ubmisc/sn_greytr_1.jpg
    ↳ fix_ubmisc/sn_greytr_top.jpg
    ↳ f_elpre
    ↳ f_elpre/nems_fudge.jpg
    ↳ f_elpre/wolf_sign.jpg
    ↳ f_elpre/brick_plastered.jpg
    ↳ f_elpre/sir.jpg
    ↳ f_elpre/shitdown.jpg
    ↳ f_elpre/aardvark_express_2.jpg
    ↳ f_elpre/js_petrol_front.jpg
    ↳ f_elpre/deadguys.jpg
    ↳ f_elpre/nem_sign.jpg
    ↳ f_elpre/bound.jpg
    ↳ f_elpre/env
    ↳ f_elpre/env/sky_dn.jpg
    ↳ f_elpre/env/sky_lf.jpg
    ↳ f_elpre/env/sky_bk.jpg
    ↳ f_elpre/env/sky_rt.jpg
    ↳ f_elpre/env/sky_up.jpg
    ↳ f_elpre/env/sky_ft.jpg
    ↳ f_elpre/env/jajlands1_jpg.txt
    ↳ f_elpre/graffiti_2.jpg
    ↳ f_elpre/roof_tiles.jpg
    ↳ f_elpre/roadsign_2.jpg
    ↳ f_elpre/js_petrol_right.jpg
    ↳ f_elpre/light1.tga
    ↳ f_elpre/intershed_celing_tiles.jpg
    ↳ f_elpre/clean_industrial.tga
    ↳ f_elpre/sirsposter.tga
    ↳ f_elpre/roadsign_1.jpg
    ↳ f_elpre/woodfloor.jpg
    ↳ f_elpre/graffiti.jpg
    ↳ f_elpre/torch_sign.tga
    ↳ f_elpre/intershed_wood_floor.jpg
    ↳ f_elpre/js_petrol.jpg
    ↳ f_elpre/biohazard.jpg
    ↳ f_elpre/alphawolf.jpg
    ↳ f_elpre/garagefront.jpg
    ↳ f_elpre/tile43_512x512.jpg
    ↳ f_elpre/security.jpg
    ↳ f_elpre/tile17_a.jpg
    ↳ f_elpre/suburbs.jpg
    ↳ f_elpre/elpres.tga
    ↳ f_elpre/bakerglass.tga
    ↳ f_elpre/shutter_blue.jpg
    ↳ f_elpre/redgposter.jpg
    ↳ f_elpre/js_petrol_left.jpg
    ↳ f_elpre/blankboard.jpg
    ↳ f_elpre/tile36b_a.jpg
    ↳ f_elpre/shutter_yellow.jpg
    ↳ f_elpre/lw_sidepanel_plastic_white3.jpg
    ↳ f_elpre/dragon_sign.jpg
    ↳ f_elpre/js.jpg
    ↳ f_elpre/lw_brick_largecinder.jpg
    ↳ f_elpre/pope_poster.jpg
    ↳ f_elpre/roof_yellow.jpg
    ↳ f_elpre/shutter_red.jpg
    ↳ f_elpre/alchoholicus.tga
    ↳ f_elpre/brick1.jpg
    ↳ f_elpre/floor16.jpg
    ↳ f_elpre/wall37_128x256.jpg
    ↳ f_elpre/bb_poster.tga
    ↳ f_elpre/expressway.jpg
    ↳ f_elpre/interwebshed_sign.jpg
    ↳ f_elpre/brick2.jpg
    ↳ fix_ubdoors
    ↳ fix_ubdoors/ww-door-02.jpg
    ↳ fix_btrim
    ↳ fix_btrim/pewter_shiney.tga

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