ut42_herring

ut42_herring
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ReadMe




UT4_HERRING by codemadeflesh

Ulvön was the location for the largest factory of surströmming (fermented herring) in Sweden but after original founder
Bertil Broström passed away the new multi-national corporate management forced up profits while letting security go lax
until the build-up of methane gas in the sewers ignited and caused all stored tinned cans to blow up as well.
The resulting toxic cloud forced nearby city of Örnsköldsvik to be evacuated for two weeks and the facility was left
derelict for decades until intrepid members of the Urban Terror clan easy Company found it and decided to turn it into
their training ground. With the friendly help of clans Haagenti, Head Shots Only and Urban Terroritz they cleaned up
the place, repaired, re-built and added new obstacles from a occupied oil depot until it has become a excellent training
facility. So good in fact that eC decided to open the site for the general public. However the waters still remain
lethally acid so do not bring your bathing suit.

Welcome to Herring!
Now you got to ask yourself; red or blue?


Notes:
This map has very detailed geometry and many textures. Perfomance on lower end machines may vary.
I made this map looks in mind and put performance on backburner, thus r_speeds peak at 14k and average
between 7k and 10k. The lighting and texturing is done for r_mapoverbrightbits 0 and r_overbrightbits 0 according to
Urban Terror 4 standards. A speed boost for older video cards and/or low video ram is setting r_detailtextures 0 in console, 1 to set it back.


Title : Herring
Filename : ut4_herring.bsp
Author : codemadeflesh
Email Address : *****@******.org
Date : 8 April 2009
Version : ut4_herring215.map
Description : Urban Terror map, suitable for CTF and Team Survivor
with Bomb Mode, Team Death Match, Capture&Hold and Follow The Leader as options

Most textures have been made by myself from photos taken in various places around Stockholm, Sweden.
These photos are © 2009 Martti Ekstrand.
The photo sources for a few textures come from http://www.cgtextures.com - the best texture site I've seen.

The barrel model is by Lt1 of Black Rayne Studios - http://www.blackrayne.net

Special model credit to rgoer who made a skybox 'sphere' as a workaround for the box seam bug in Q3A.
I took it from his sample map "rgoer_mars" posted at the level editing forum archive at http://www.quake3world.com

Theme music by nonoman - http://www.myspace.com/nonomanmusic


--- Construction ---

Computer : Apple Powermac DualG5 2GHz 2GB RAM

Editors used : GTKradiant 1.4.0, q3map2 2.5.11, Terragen 0.9, PhotoShop CS3, Soundtrack Pro, Graphic Converter & SubEthaEdit

Build Time : About 7 months on and off

Bugs : yeah there are some, let me know of the ones that really bugs you



--- Acknowledgements ---

id software for the great Quake3Arena, Frozen Sand for the amazing total conversion Urban Terror,
the GTKRadiant team and ydnar for q3map2 - an extra thanks to him for _skybox help.
Dynamite for making a working Radiant mac installer and Redsaurus for the Radiant mac forum - http://redsaurus.net/gtkradiant/

Then all my mates,
$NulL (aka The Emperor of Shaders) for superior lectures on how shaders work and helping me sort out some really annoying bugs
in my feeble attempts at shader editing, some really good layout pointers plus helping me adding the surface sounds and fancywater.

Hobohumpingslut aka Hobbes for being supportive and also helping with surface sounds.

All thanks for all the hard testing by my clan mates in easy Company and the friends in Haagenti, Head Shots Only and Urban Terroritz!

http://ec-urt.net - http://hsoclan.co.uk - http://www.terroristz.net

http://en.wikipedia.org/wiki/Surstromming



This map is © 2008-2009 Martti Ekstrand and may only be distributed by electronic means
(e.a. Internet or BBS). CD distribution is not allowed without permission. You may NOT distribute this map/.pk3 file/.bsp file
commercially in any way or form nor decompile the bsp without my expressed WRITTEN permission. Authors MAY NOT use this level
as a base to build additional levels, and the geometry CANNOT be changed in any way. If you wish to recreate this level for
another game or mod, please inform me be e-mail, just so I know it's out there in other forms, and I might even help.
Please retain this text file if you do.
Theme music is @ 2008 nonoman - and may not be used anywhere else without written permission.

Arena file


map "ut4_herring"
longname "Herring"
type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb"

Stats


File structure


scripts
    ↳ codey2.shader
    ↳ ut4_herring.arena
sound
    ↳ codey2
    ↳ codey2/herring_night.wav
    ↳ codey2/herring_haunted.wav
    ↳ codey2/herring_theme.wav
    ↳ codey2/herring_bridge.wav
/u_readme_herring.txt
levelshots
    ↳ ut42_herring.jpg
maps
    ↳ ut42_herring.tga
    ↳ ut42_herring.bsp
models
    ↳ codey2
    ↳ codey2/lt1_barrell
    ↳ codey2/lt1_barrell/top.JPG
    ↳ codey2/lt1_barrell/sides.JPG
textures
    ↳ codey2
    ↳ codey2/herring_sky_bk.jpg
    ↳ codey2/herring_poster5.jpg
    ↳ codey2/ocean_surface.jpg
    ↳ codey2/herring_poster1.jpg
    ↳ codey2/plaster01.jpg
    ↳ codey2/plunks_blue1.jpg
    ↳ codey2/tegeltrim01.jpg
    ↳ codey2/crack_asphalt1.jpg
    ↳ codey2/cuntrols1.jpg
    ↳ codey2/cistern_md512t.jpg
    ↳ codey2/fs_cod_logo.jpg
    ↳ codey2/koncreet05.jpg
    ↳ codey2/bullet_clip.jpg
    ↳ codey2/vatten_slut01.jpg
    ↳ codey2/wall_krakle02.jpg
    ↳ codey2/klippa01s.jpg
    ↳ codey2/rosty_spots01.jpg
    ↳ codey2/powerwire01.jpg
    ↳ codey2/elbox01.jpg
    ↳ codey2/top_port01.jpg
    ↳ codey2/herring_poster2.jpg
    ↳ codey2/pipa_p.jpg
    ↳ codey2/gravelmess01.jpg
    ↳ codey2/storage_wall.jpg
    ↳ codey2/fill_moon.jpg
    ↳ codey2/herring_sky_ft.jpg
    ↳ codey2/shadow1.jpg
    ↳ codey2/tegelvit01.jpg
    ↳ codey2/office_wall01.jpg
    ↳ codey2/ec_tag_b.jpg
    ↳ codey2/rustbar_h02.jpg
    ↳ codey2/power_panel1.jpg
    ↳ codey2/fill_sodium.jpg
    ↳ codey2/rosty01.jpg
    ↳ codey2/konkreet_bust01.jpg
    ↳ codey2/konkreet_char01.jpg
    ↳ codey2/ytong02gunk.jpg
    ↳ codey2/wood_rough1.jpg
    ↳ codey2/sodium01.jpg
    ↳ codey2/barbiewire_twist_b.tga
    ↳ codey2/herring_sky_rt.jpg
    ↳ codey2/wall_krakle01.jpg
    ↳ codey2/stripe_red1.jpg
    ↳ codey2/trans_m02.jpg
    ↳ codey2/vent_2.jpg
    ↳ codey2/krate04.jpg
    ↳ codey2/fill_sky.jpg
    ↳ codey2/konkreet_dribble01.jpg
    ↳ codey2/krate02.jpg
    ↳ codey2/vattenyta01.jpg
    ↳ codey2/koncreet01.jpg
    ↳ codey2/cantoiner_r_side.jpg
    ↳ codey2/bridge_bottom.jpg
    ↳ codey2/rosty02.jpg
    ↳ codey2/cantoiner_b2_door.jpg
    ↳ codey2/vattenpollution.tga
    ↳ codey2/trans_s01.jpg
    ↳ codey2/koncreet_patchy01.jpg
    ↳ codey2/door_rusted.jpg
    ↳ codey2/detail_grime01.jpg
    ↳ codey2/cuntrols2.jpg
    ↳ codey2/herring_poster3.jpg
    ↳ codey2/krate01.jpg
    ↳ codey2/rust_blue1.jpg
    ↳ codey2/tegel01.jpg
    ↳ codey2/herring_poster4.jpg
    ↳ codey2/botong03a.jpg
    ↳ codey2/cantoiner_r2_door.jpg
    ↳ codey2/rosty_lines01.jpg
    ↳ codey2/botong01a.jpg
    ↳ codey2/botong04nm.jpg
    ↳ codey2/rosty02nd.jpg
    ↳ codey2/pitch_black.tga
    ↳ codey2/grus01.jpg
    ↳ codey2/konkreet_moldy_wall.jpg
    ↳ codey2/crock01nm.jpg
    ↳ codey2/cantoiner_b_side2.jpg
    ↳ codey2/factory_logo1.jpg
    ↳ codey2/dyke_wall01.jpg
    ↳ codey2/ytong_htrim.jpg
    ↳ codey2/pit_white.tga
    ↳ codey2/hatch1.jpg
    ↳ codey2/vent_1.jpg
    ↳ codey2/office_wall02.jpg
    ↳ codey2/rosty_lines01md.jpg
    ↳ codey2/cantoiner_b_side.jpg
    ↳ codey2/botong_glass01.jpg
    ↳ codey2/ocean_shimmer.jpg
    ↳ codey2/crane_engine.jpg
    ↳ codey2/dumpster04.jpg
    ↳ codey2/botong_bridge.jpg
    ↳ codey2/koncreet02.jpg
    ↳ codey2/lerblad01.jpg
    ↳ codey2/door_busted.jpg
    ↳ codey2/dyke_bottom.jpg
    ↳ codey2/ec_poster_b.jpg
    ↳ codey2/biohazswim.jpg
    ↳ codey2/grus_filth1.jpg
    ↳ codey2/plaster_bricks1.jpg
    ↳ codey2/rosty01md.jpg
    ↳ codey2/herring_sky_dark.tga
    ↳ codey2/rustbar_v02.jpg
    ↳ codey2/vattencaulk.tga
    ↳ codey2/stege1.tga
    ↳ codey2/codey_tag.jpg
    ↳ codey2/herring_sky_bright.tga
    ↳ codey2/barbiewire_twist.tga
    ↳ codey2/sodium02.jpg
    ↳ codey2/power_panel2.jpg
    ↳ codey2/vattenyta02.jpg
    ↳ codey2/ec_tag_r.jpg
    ↳ codey2/rock_sea1.jpg
    ↳ codey2/rosty01nd.jpg
    ↳ codey2/rosty02md.jpg
    ↳ codey2/gunnebo1.tga
    ↳ codey2/herring_sky_up.jpg
    ↳ codey2/stripe_blu1.jpg
    ↳ codey2/plaster02.jpg
    ↳ codey2/rosty_spots01md.jpg
    ↳ codey2/biohazpaint.jpg
    ↳ codey2/gunnebo2.tga
    ↳ codey2/rust_wyte1.jpg
    ↳ codey2/krate03.jpg
    ↳ codey2/filth02.jpg
    ↳ codey2/koncreet_block01.jpg
    ↳ codey2/rust_red1.jpg
    ↳ codey2/pipa_h.jpg
    ↳ codey2/herring_sky_lf.jpg
    ↳ codey2/rusty_paint1.jpg
    ↳ codey2/barbiewire7ed.jpg
    ↳ codey2/cantoiner_r_side2.jpg
    ↳ codey2/qrumble03.jpg
    ↳ codey2/herring_sky_dn.jpg
    ↳ codey2/trans_m01.jpg
    ↳ codey2/trans_s02.jpg
    ↳ codey2/rust_blu2.jpg
    ↳ codey2/ec_poster_r.jpg

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