teamtemple_q3a

teamtemple_q3a
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ReadMe


Thank you for downloading Egypt TeamTemple

---AUTHOR INFO---
Alias: BerneyBoy
Email: *********@*******.com
Website: http://berneyboy.nav.to/
http://www.planetquake.com/wtf-q3a/
http://www.planetquake.com/berneyboy/

---INSTALLATION---
Unzip the enclosed file "TeamTemple_q3a.pk3" and place it into the /base3 folder located
in your Quake III Arena game folder. This map is designed for use with Quake III Arena
and/or Quake III Team Arena. This map requires Pointrelease 1.29f or later to work as intended.

---MAP INFO---
Title: Egypt Team Temple
Filename: TeamTemple_q3a.bsp
Version: 2.0
Theme/decor: Egypt
Bot support (aas): Bots are fully supported. I use item_botroam entities to improve bot
mobility around the level, but don't understand the most potent
strategies for offense. The map is good with bots, but even
better with friends.
Recommended players: Optimal for 4 - 12 Players (Human or bots)
Respawn points: 32 red, 32 blue (16 team_CTF_bluespawn, 16 team_CTF_blueplayer...)
pk3-File contains: .aas, .bsp, .arena, .shader, textures, screenshot, .readme file, wav.
Custom textures: All texture in this map is custom textures.
Custom shader scripts: Yes
Custom sounds: Yes

Egypt TeamTemple map is also available with these 6 different games on my website:

- Medal Of Honor Allied Assault
- Quake 3 Arena / Quake 3 TeamArena
- Return to Castle Wolfenstein
- Soldier of Fortune II - Double Helix
- Star Trek Voyager Elite Force
- Star Wars JK II Jedi Outcas

To achieve my objective all the maps must look pretty much the same in all of the games
and compatible in all offical mods for each games, also the gameplay remains fun and unique.

---GAME TYPES SUPPORTED---
Deathmatch: Yes
Tournament: Yes
TEAM DM: Yes
CTF: Yes
One Flag CTF: Yes, in TA mod
Obelisk: Yes, in TA mod
Harvester: Yes, in TA mod

---CUSTOM GAMETYPES SUPPORTED---
Threewave: Yes

Weapons included: All except for the BFG in Q3A/TA, and Proxy-Launcher in Q3TA.
Powerups: All Q3A & Q3TA, but some powersups are in rotation in the center court.

How to play in Q3A:
1. Start Quake III Arena.
2. Select 'Singleplayer' from the menu.
3. Click the 'Skirmish' button.
4. Change the Game Type to 'Capture the flag'.
5. Click the right arrow button until you see "TeamTemple_q3a".
6. Highlight "TeamTemple_q3a" by clicking on it and then click Next.
7. Select the bot you wish to play against and his/her skill level.
8. Click the FIGHT button to begin play.

How to play in Q3TA:

IF RUNNING SERVER:
Map will appear in the "StartServer" menu of Tema Arena; set options and run normally.

IF JOINING SERVER:
Join as you would normally.

---OTHER STUFF---
Don't hesitate to send me feedback! and please tell me if you reviewed it or put it on a server.

---BASIC LAYOUT---
I think someone took this level and broke it over their knees. It's L-shaped, which is quite
interesting. Your base, which is Egypt Temple, with the flag being at the back of the main
central room on a raised platform, with a few mini-hallways surrounding it, full sniping window,
and a water passage entrance to each base.

The outdoor area is fairly wide open, with a few water pools and two stairways leading to alternate
paths around from red base to blue base. Two bridge above the central pit holds some power-up.
The key to this level is the walkway in the center where Power-up lay, if your team can control
this area, you can pretty much control the whole game.

---CONSTRUCTION---
Base: This map has influenced by (CTF_KLN1/STEF), the layout is very different,
but build from scratch.
Editor: GtkRadiant-1.1.1
Utilities: Adobe PhotoShop 6.0 for custom textures
bspc-gui for aas-bot file.
Textures info: I rigourously optimised VIS using HINT & CAULK brushes to improve fps.
Brush count: 3407
Entity count: 955
Known bugs: None, I think, but tell me if you find any.
Build time: A couple of months.
Release date: 15/11/02 (DD/MM/YY)

---MANY THANKS TO---

Texture Thanks
Sock for Egypt textures (http://www.planetquake.com/simland)
Q for modified textures of Sock/Egypt (http://www.pisspoor.freeserve.co.uk/index.html)
Yves Allaire aka evil lair for teleprt texture (http://planetquake.com/hfx)
Cardigan for Skybox (http://cardigan.digitalarenas.com)

MD3 Thanks
Todd Gantzler to make Egypt md3 (****@*******************.com)

Betatesters/help Thanks
ID-software for making Quake III Arena and all of the BEST 3D shoot-em-ups!
USAGeorge for the testing. And also for some idea's.
And YOU for downloading this map.

---DISTRIBUTION/COPYRIGHT---
.BSP file copyright (c) 2002 BerneyBoy
All rights reserved.

THIS BSP/PK3 IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND. THE AUTHOR FURTHER DISCLAIMS ALL
IMPLIED WARRANTIES INCLUDING WITHOUT LIMITATION ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR OF
FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK ARISING OUT OF THE USE OR PERFORMANCE OF THE
SOFTWARE AND DOCUMENTATION REMAINS WITH YOU.

IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DAMAGES WHATSOEVER (INCLUDING WITHOUT LIMITATION,
DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR
OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE THE SOFTWARE OR DOCUMENTATION
EVEN IF THE AUTHOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.

This level may not be used by mod authors or be included in level packs without permission from myself.

Textures copyright their respective owners.

This level is not made by or supported by id Software. It requires a registered version
of QUAKE III ARENA.

Quake III Arena is a registered trademark of id Software, Inc.

This level may be electronically distributed only at NO CHARGE to the recipient in its current
state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES
IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.

Arena file


map "teamtemple_q3a"
longname "Egypt TeamTemple"
bots "sarge lucy mynx sorlag slash hossman"
type "ffa tourney team ctf cctf oneflag overload harvester"
recommended 6

Stats


File structure


scripts
    ↳ eoctf.shader
    ↳ egyptsoc.shader
    ↳ evil4.shader
    ↳ eoctf_w.shader
    ↳ teamtemple_q3a.arena
    ↳ cardigan_skies.shader
    ↳ egypt.shader
levelshots
    ↳ teamtemple_q3a.jpg
env
    ↳ cardigan
    ↳ cardigan/purewhitej_lf.tga
    ↳ cardigan/purewhitej_ft.tga
    ↳ cardigan/purewhitej_dn.tga
    ↳ cardigan/purewhitej_bk.tga
    ↳ cardigan/purewhitej_rt.tga
    ↳ cardigan/purewhitej_up.tga
/TeamTemple_q3a.txt
music
    ↳ odaiko_tt.wav
maps
    ↳ teamtemple_q3a.bsp
    ↳ teamtemple_q3a.aas
models
    ↳ mapobjects
    ↳ mapobjects/egypt
    ↳ mapobjects/egypt/blackdog.jpg
    ↳ mapobjects/egypt/enviromap.tga
    ↳ mapobjects/egypt/sarcophback.jpg
    ↳ mapobjects/egypt/sarcophfront.jpg
    ↳ mapobjects/egypt/enviromap-gold.tga
textures
    ↳ egyptsoc_wall
    ↳ egyptsoc_wall/stone06a.jpg
    ↳ egyptsoc_wall/stone04b.jpg
    ↳ egyptsoc_wall/stone09c.jpg
    ↳ egyptsoc_wall/stone02a.jpg
    ↳ egyptsoc_wall/stone01a.jpg
    ↳ egyptsoc_wall/stone02b.jpg
    ↳ egyptsoc_wall/stone01d.jpg
    ↳ egyptsoc_wall/stone04a.jpg
    ↳ egyptsoc_wall/relief04c.jpg
    ↳ egyptsoc_wall/stone04c.jpg
    ↳ egyptsoc_wall/stone10c.jpg
    ↳ egyptsoc_wall/relief04d.jpg
    ↳ egyptsoc_wall/stone04d.jpg
    ↳ egyptsoc_wall/stone01c.jpg
    ↳ egyptsoc_wall/stone01b.jpg
    ↳ egyptsoc_wall/stone10d.jpg
    ↳ egyptsoc_wall/stone09d.jpg
    ↳ egyptsoc_wall/stone07d.jpg
    ↳ egyptsoc_floor
    ↳ egyptsoc_floor/block06a.jpg
    ↳ egyptsoc_floor/jumppad1r.blend.TGA
    ↳ egyptsoc_floor/block06b.jpg
    ↳ egyptsoc_floor/block10a.jpg
    ↳ egyptsoc_floor/block08c.jpg
    ↳ egyptsoc_floor/block10b.jpg
    ↳ egyptsoc_floor/block08b.jpg
    ↳ egyptsoc_floor/block08d.jpg
    ↳ egyptsoc_floor/block08a.jpg
    ↳ egyptsoc_floor/jumppad1ab.TGA
    ↳ egyptsoc_floor/block10c.jpg
    ↳ egyptsoc_floor/jumppad1ar.TGA
    ↳ egyptsoc_floor/block02a.jpg
    ↳ egyptsoc_floor/jumppad1b.blend.TGA
    ↳ egyptsoc_sfx
    ↳ egyptsoc_sfx/lig_b064-03f.jpg
    ↳ egyptsoc_sfx/lig_064-01b.blend.jpg
    ↳ egyptsoc_sfx/lig_064-04r2.jpg
    ↳ egyptsoc_sfx/lig_064-01r.blend.jpg
    ↳ egyptsoc_sfx/lig_b064-01r.blend.jpg
    ↳ egyptsoc_sfx/lig_064-04r.blend.jpg
    ↳ egyptsoc_sfx/lig_b064-03r.blend.jpg
    ↳ egyptsoc_sfx/lig_b064-03a.jpg
    ↳ egyptsoc_sfx/lig_b064-01f.jpg
    ↳ egyptsoc_sfx/lig_b064-03b.blend.jpg
    ↳ egyptsoc_sfx/lig_064-01b1.jpg
    ↳ egyptsoc_sfx/lig_032-02y2.jpg
    ↳ egyptsoc_sfx/lig_064-04b1.jpg
    ↳ egyptsoc_sfx/lig_064-01r2.jpg
    ↳ egyptsoc_sfx/lig_b064-01b.blend.jpg
    ↳ egyptsoc_sfx/lig_b064-01a.jpg
    ↳ egyptsoc_sfx/lig_032-02y.blend.jpg
    ↳ egyptsoc_sfx/lig_064-04b.blend.jpg
    ↳ cardigan_skies
    ↳ egyptsoc_trimd
    ↳ egyptsoc_trimd/v128-02dr.jpg
    ↳ egyptsoc_trimd/v128-04dr.jpg
    ↳ egyptsoc_trimd/v128-02cd.jpg
    ↳ egyptsoc_trimd/v064-01dr.jpg
    ↳ egyptsoc_trimd/v128-04cd.jpg
    ↳ egyptsoc_trimd/s128-02dr.jpg
    ↳ egyptsoc_trimd/v064-03dr.jpg
    ↳ egyptsoc_trimd/v128-03dr.jpg
    ↳ egyptsoc_trimd/v064-01cr.jpg
    ↳ egyptsoc_trimd/v064-01cd.jpg
    ↳ egyptsoc_trimd/v128-03cd.jpg
    ↳ egyptsoc_trimd/v064-03cd.jpg
    ↳ egyptsoc_trimd/s128-02cd.jpg
    ↳ graphtallica_4
    ↳ graphtallica_4/brick4.jpg
    ↳ eoctf
    ↳ eoctf/stoneo6b_r.jpg
    ↳ eoctf/weapsb.tga
    ↳ eoctf/048_02c_r.jpg
    ↳ eoctf/stoneo7d_r.jpg
    ↳ eoctf/weapsr.tga
    ↳ eoctf/water.jpg
    ↳ eoctf/128_comb1_r.jpg
    ↳ eoctf/096_01c_r.jpg
    ↳ eoctf/redarr.tga
    ↳ eoctf/032_04c_r.jpg
    ↳ eoctf/block10m.jpg
    ↳ eoctf/weaps.tga
    ↳ eoctf/block10c_r.jpg
    ↳ eoctf/bluearr.tga
    ↳ evil4_fx
    ↳ evil4_fx/teleprtr_fx3.jpg
    ↳ evil4_fx/teleprtr_fx1.jpg
    ↳ evil4_fx/teleprtr_fx2.jpg
    ↳ evil4_fx/teleprtr.tga
    ↳ egyptsoc_mat
    ↳ egyptsoc_mat/block01d.jpg
    ↳ egyptsoc_mat/block02b.jpg
    ↳ egyptsoc_mat/block02a.jpg
    ↳ egyptsoc_mat/block01c.jpg
    ↳ egyptsoc_mat/block02c.jpg
    ↳ cardigan_skies1
    ↳ cardigan_skies1/dense_orange_nebula.jpg
    ↳ cardigan_skies1/circlegradcloudsdark.jpg
    ↳ egyptsoc_trim
    ↳ egyptsoc_trim/s128-02a.jpg
    ↳ egyptsoc_trim/064-01a.jpg
    ↳ egyptsoc_trim/032-03b.jpg
    ↳ egyptsoc_trim/032-04a.jpg
    ↳ egyptsoc_trim/032-03a.jpg
    ↳ egyptsoc_trim/256-04b.jpg
    ↳ egyptsoc_trim/128-05c.jpg
    ↳ egyptsoc_trim/v128-02a.jpg
    ↳ egyptsoc_trim/048-02a.jpg
    ↳ egyptsoc_trim/128-05h.jpg
    ↳ egyptsoc_trim/064-01b.jpg
    ↳ egyptsoc_trim/s064-05e.jpg
    ↳ egyptsoc_trim/256-01a.jpg
    ↳ egyptsoc_trim/128-05d.jpg
    ↳ egyptsoc_trim/s064-05f.jpg
    ↳ egyptsoc_trim/s064-05l.jpg
    ↳ egyptsoc_trim/s064-05k.jpg
    ↳ egyptsoc_trim/032-05d.jpg
    ↳ egyptsoc_trim/256-03c.jpg
    ↳ egyptsoc_trim/128-05j.jpg
    ↳ egyptsoc_trim/128-05i.jpg
    ↳ egyptsoc_trim/s064-05h.jpg
    ↳ egyptsoc_trim/v064-03b.jpg
    ↳ egyptsoc_trim/s064-05c.jpg
    ↳ egyptsoc_trim/256-03d.jpg
    ↳ egyptsoc_trim/s064-05p.jpg
    ↳ egyptsoc_trim/032-04b.jpg
    ↳ egyptsoc_trim/128-comb1.jpg
    ↳ egyptsoc_trim/v064-03a.jpg
    ↳ egyptsoc_trim/s064-05d.jpg
    ↳ egyptsoc_trim/s064-05n.jpg
    ↳ egyptsoc_trim/s064-05o.jpg
    ↳ egyptsoc_trim/048-02c.jpg
    ↳ egyptsoc_trim/256-01b.jpg
    ↳ egyptsoc_trim/256-04a.jpg
    ↳ egyptsoc_trim/064-01c.jpg
    ↳ egyptsoc_trim/128-01b.jpg
    ↳ egyptsoc_trim/032-04c.jpg
    ↳ egyptsoc_trim/128-05f.jpg
    ↳ egyptsoc_trim/128-05g.jpg
    ↳ egyptsoc_trim/128-01a.jpg
    ↳ egyptsoc_trim/s064-05m.jpg
    ↳ egyptsoc_trim/s064-05g.jpg
    ↳ egyptsoc_trim/128-05e.jpg

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