Size
Last Modified
Downloads
MD5 HASH
Direct DL
Permalink
// neat startup screen test
//levelshots/supersoldier
//
//
// map levelshots/supersoldier_levelshot/superman_b3.tga
// tcmod scroll .5 .5
//
//
// map levelshots/supersoldier_levelshot/superman_b3.tga
// tcmod scroll .25 0
// blendfunc filter
//
//
//
textures/supersoldier/duck_flypoint
qer_editorimage textures/supersoldier/duck_green_arrow.tga
// q3map_surfacelight 10
surfaceparm nolightmap
surfaceparm nomarks
surfaceparm nonsolid
surfaceparm trans
deformVertexes autosprite2
qer_trans 0.5
cull none
map textures/supersoldier/duck_green_arrow.tga
blendfunc gl_src_color gl_dst_color
tcMod scroll 0 2.3
alphaFunc GE128
textures/supersoldier/tower_noimpactbricks2
qer_editorimage textures/supersoldier/tower_noimpactbricks1.jpg
surfaceparm nodamage
map textures/supersoldier/tower_noimpactbricks1.jpg
map $lightmap
blendfunc filter
rgbGen identity
tcGen lightmap
// q3map_sun 1 1 .9 50 300 75
// q3map_sun 1 1 .8 75 15 80
// q3map_sun 1 1 .9 100 40 75
// was 300 82
textures/supersoldier/duck_supersoldiersky
qer_editorimage env/supersoldier/daysky_ft.tga
surfaceparm noimpact
surfaceparm nomarks
surfaceparm nolightmap
surfaceparm sky
q3map_sunExt 0.95 0.85 0.9 200 40 82 0 4
q3map_skylight 100 1
skyparms env/supersoldier/daysky - -
textures/supersoldier/reflect_glass
surfaceparm alphashadow
surfaceparm nolightmap
surfaceparm trans
sort additive
portal
qer_trans 0.5
// q3map_backshader textures/supersoldier/shiny_glass1
//
// map textures/supersoldier/duck_transparent.tga
// blendfunc filter
//
map textures/effects/tinfx.tga
depthwrite
tcGen environment
blendfunc filter
// no cull - 2 sided
textures/supersoldier/shiny_glass1
qer_editorimage textures/effects/tinfx.tga
qer_trans 0.5
surfaceparm nolightmap
surfaceparm trans
surfaceparm alphashadow
cull none
map textures/effects/tinfx.tga
tcGen environment
blendfunc GL_ONE GL_ONE
// cull on - 1 side
textures/supersoldier/shiny_glass2
qer_editorimage textures/effects/tinfx.tga
qer_trans 0.5
surfaceparm nolightmap
surfaceparm trans
surfaceparm alphashadow
map textures/supersoldier/window_glare.jpg
tcGen environment
blendfunc GL_ONE GL_ONE
textures/supersoldier/duck_greenmarble_floor
qer_editorimage textures/supersoldier/will_marble_floor.tga
map textures/supersoldier/will_marble_floor.tga
rgbgen identity
map textures/supersoldier/will_marble_floor.tga
tcmod scale .75 .75
tcgen environment
blendfunc gl_zero gl_src_color
map $lightmap
blendfunc gl_dst_color gl_zero
rgbGen identity
textures/supersoldier/water_glass1
qer_editorimage textures/supersoldier/duck_pool2.tga
qer_trans 0.5
surfaceparm trans
surfaceparm alphashadow
map textures/effects/tinfx.tga
tcGen environment
blendfunc gl_src_color gl_one
map textures/supersoldier/duck_pool2.tga
blendfunc add
tcMod scroll .0.05 -0.3
map textures/supersoldier/duck_pool2.tga
blendfunc add
tcMod scroll 0.05 -0.8
map $lightmap
blendfunc gl_dst_color gl_src_color
//shader taken from realworld_light
textures/supersoldier/ceiling_light
qer_editorimage textures/supersoldier/ceiling_light1.tga
surfaceparm nolightmap
q3map_lightimage textures/realworld_light/flouresc.tga
q3map_surfacelight 1000
map textures/supersoldier/ceiling_light1.tga
// white surface color light, still realworld light though
textures/supersoldier/flouresc_light
qer_editorimage textures/supersoldier/ceiling_light1.tga
surfaceparm nolightmap
q3map_lightimage textures/realworld_light/flouresc.tga
q3map_surfacelight 1000
map textures/supersoldier/white_light.jpg
rgbGen identity
// white surface color light, still realworld light though
textures/supersoldier/flouresc_light_nolight
qer_editorimage textures/supersoldier/ceiling_light1.tga
map textures/supersoldier/ceiling_light1.tga
rgbGen identity
textures/supersoldier/portal_camera
qer_editorimage textures/supersoldier/security_monitor.tga
q3map_lightimage textures/supersoldier/ugly_green.jpg
q3map_surfacelight 350
portal
surfaceparm nolightmap
map textures/supersoldier/ugly_green.jpg
blendFunc filter
depthWrite
map textures/supersoldier/ugly_green.jpg
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphagen portal 256
rgbGen identityLighting
map textures/supersoldier/security_monitor.tga
blendfunc blend
textures/supersoldier/dead_monitor
qer_editorimage textures/supersoldier/security_monitor.tga
q3map_surfacelight 350
// surfaceparm nolightmap
map textures/supersoldier/ugly_green.jpg
rgbgen identity
map textures/supersoldier/static.tga
tcmod rotate 180
blendfunc filter
map textures/supersoldier/static.tga
tcmod scroll -2 -2
blendfunc add
map textures/supersoldier/security_monitor.tga
blendfunc blend
map $lightmap
blendfunc gl_dst_color gl_zero
rgbGen identity
textures/supersoldier/stoplight_red
qer_editorimage textures/supersoldier/streetlight_red.tga
surfaceparm nolightmap
map textures/supersoldier/streetlight_red.tga
rgbgen identity
textures/supersoldier/stoplight_red_dim
qer_editorimage textures/supersoldier/streetlight_red.tga
map textures/supersoldier/streetlight_red.tga
rgbgen identity
map $lightmap
blendfunc filter
rgbgen identity
textures/supersoldier/stoplight_green
qer_editorimage textures/supersoldier/streetlight_green.tga
surfaceparm nolightmap
map textures/supersoldier/streetlight_green.tga
rgbgen identity
textures/supersoldier/stoplight_green_dim
qer_editorimage textures/supersoldier/streetlight_green.tga
map textures/supersoldier/streetlight_green.tga
rgbgen identity
map $lightmap
blendfunc filter
rgbgen identity
textures/supersoldier/stoplight_yellow
qer_editorimage textures/supersoldier/streetlight_yellow.tga
surfaceparm nolightmap
map textures/supersoldier/streetlight_yellow.tga
rgbgen identity
textures/supersoldier/stoplight_yellow_dim
qer_editorimage textures/supersoldier/streetlight_yellow.tga
map textures/supersoldier/streetlight_yellow.tga
rgbgen identity
map $lightmap
blendfunc filter
rgbgen identity
textures/supersoldier/blue_water1
qer_editorimage textures/supersoldier/blue_water1.tga
surfaceparm water
qer_nocarve
qer_trans 0.3
surfaceparm noimpact
cull none
map textures/supersoldier/blue_water1.tga
blendfunc add
tcmod turb 0 1 0 .1
textures/supersoldier/white_light_bright
qer_editorimage textures/supersoldier/white_light.jpg
q3map_surfacelight 5000
surfaceparm noimpact
surfaceparm nomarks
surfaceparm nolightmap
map $lightmap
rgbGen identity
map textures/supersoldier/white_light.jpg
rgbGen identity
textures/supersoldier/duck_noimpact
qer_editorimage textures/common/nolightmap.tga
surfaceparm nodamage
surfaceparm noimpact
surfaceparm playerclip
surfaceparm trans
surfaceparm nonsolid
textures/supersoldier/doom_glass
qer_editorimage textures/supersoldier/duck_skybuildingtop1.tga
surfaceparm nodamage
surfaceparm trans
surfaceparm alphashadow
qer_trans 0.7
map textures/supersoldier/duck_skybuildingtop1.tga
blendfunc gl_src_color gl_src_color
map $lightmap
blendfunc gl_dst_color gl_src_color
textures/supersoldier/doom_glass2
qer_editorimage textures/supersoldier/duck_skybuildingtop1.tga
surfaceparm nodamage
surfaceparm trans
surfaceparm alphashadow
qer_trans 0.8
map textures/supersoldier/duck_skybuildingtop1.tga
blendfunc add
map $lightmap
blendfunc filter
textures/supersoldier/asphalt
qer_editorimage textures/supersoldier/asphalt1.jpg
map textures/supersoldier/asphalt1.jpg
map $lightmap
blendfunc filter
textures/supersoldier/buldembassytower
qer_editorimage textures/supersoldier/buldembassytower1.jpg
map textures/supersoldier/buldembassytower1.jpg
map $lightmap
blendfunc gl_dst_color gl_src_color
textures/supersoldier/building2_tex
qer_editorimage textures/supersoldier/building2_tex1.tga
map textures/supersoldier/building2_tex1.tga
map $lightmap
blendfunc gl_dst_color gl_src_color
textures/supersoldier/doom_glass_notrans
qer_editorimage textures/supersoldier/duck_skybuildingtop1.tga
map textures/supersoldier/duck_skybuildingtop1.tga
map $lightmap
blendfunc gl_dst_color gl_src_color
// waves removed
// REGLOW SHADER
// Apply me to brush face! Reglow_assist shader handles the reverse surface.
textures/supersoldier/supersoldier_water_reglow
qer_editorimage textures/supersoldier/blue_water1.tga
qer_trans 0.5
surfaceparm trans
q3map_cloneshader textures/supersoldier/supersoldier_water_reglow_assist
map textures/supersoldier/blue_water1b.tga
tcMod scroll 0.01 0.1
blendfunc filter
map textures/supersoldier/blue_water1c.tga
tcMod turb 0 0.1 0.05 0.05
blendfunc filter
map textures/supersoldier/water_clouds.jpg
tcmod scroll .001 .005
tcgen environment
blendfunc add
map $lightmap
blendfunc filter
// I reverse to become the inverted face. Go reglow! -wily_duck
textures/supersoldier/supersoldier_water_reglow_assist
surfaceparm nolightmap
surfaceparm nomarks
surfaceparm nonsolid
surfaceparm trans
q3map_lightimage textures/supersoldier/blue_water1b.tga
q3map_surfacelight 1000
q3map_invert
map textures/supersoldier/blue_water1b.tga
tcMod scroll 0.01 0.1
blendfunc gl_dst_color gl_src_color
map textures/supersoldier/blue_water1b.tga
tcMod turb 0 0.5 0.05 0.05
blendfunc add
map $lightmap
blendfunc filter
// waves
textures/supersoldier/supersoldier_water_reglow2
qer_editorimage textures/supersoldier/blue_water1.tga
qer_trans 0.5
surfaceparm trans
q3map_cloneshader textures/supersoldier/supersoldier_water_reglow_assist2
deformvertexes wave 1024 sin 0 1 0 .75
tesssize 1024
map textures/supersoldier/blue_water1b.tga
tcgen environment
tcMod scroll 0.01 0.1
blendfunc add
map textures/supersoldier/blue_water1c.tga
tcMod turb 0 0.1 0.05 0.05
blendfunc filter
map textures/supersoldier/water_clouds.jpg
tcgen environment
tcmod scroll .001 .005
blendfunc add
map $lightmap
blendfunc filter
// waves
textures/supersoldier/supersoldier_water_reglow_assist2
surfaceparm nolightmap
surfaceparm nomarks
surfaceparm nonsolid
surfaceparm trans
q3map_lightimage textures/supersoldier/blue_water1b.tga
q3map_surfacelight 1000
q3map_invert
map textures/supersoldier/blue_water1b.tga
tcMod scroll 0.01 0.1
blendfunc filter
map textures/supersoldier/blue_water1c.tga
tcMod turb 0 0.1 0.05 0.05
blendfunc filter
map textures/supersoldier/water_clouds.jpg
tcgen environment
tcmod scale 4 4
tcmod scroll .001 .005
blendfunc add
map $lightmap
blendfunc filter
textures/supersoldier/yellow_streetbox
qer_editorimage textures/supersoldier/streetlight_box.tga
cull none
map textures/supersoldier/streetlight_box.tga
rgbgen identity
map $lightmap
blendfunc filter
textures/supersoldier/sign_mainst
qer_editorimage textures/supersoldier/mainst1.jpg
surfaceparm nolightmap
map textures/supersoldier/mainst1.jpg
textures/supersoldier/sign_irwinave
qer_editorimage textures/supersoldier/irwinave1.jpg
surfaceparm nolightmap
map textures/supersoldier/irwinave1.jpg
textures/supersoldier/sign_smithst
qer_editorimage textures/supersoldier/smithst1.jpg
surfaceparm nolightmap
map textures/supersoldier/smithst1.jpg
textures/supersoldier/sign_andersonave
qer_editorimage textures/supersoldier/andersonave1.jpg
surfaceparm nolightmap
map textures/supersoldier/andersonave1.jpg
textures/supersoldier/duckpond_poster
qer_editorimage textures/supersoldier/wily_duck_ad.tga
surfaceparm nolightmap
surfaceparm nomarks
// nomipmap
map textures/supersoldier/wily_duck_ad.tga
textures/supersoldier/blue_water1
qer_editorimage textures/supersoldier/blue_water1.tga
surfaceparm water
qer_nocarve
qer_trans 0.3
surfaceparm noimpact
cull none
map textures/supersoldier/blue_water1.tga
blendfunc add
tcmod turb 0 1 0 .1
textures/supersoldier/white_light
qer_editorimage textures/supersoldier/white_light.jpg
q3map_surfacelight 5000
surfaceparm noimpact
surfaceparm nomarks
surfaceparm nolightmap
map $lightmap
rgbGen identity
map textures/supersoldier/white_light.jpg
rgbGen identity
textures/supersoldier/funmap_watercaulk
qer_trans 0.25
qer_editorimage textures/urban_terror/watercaulk.tga
surfaceparm nodraw
surfaceparm nolightmap
surfaceparm nonsolid
surfaceparm trans
surfaceparm nomarks
surfaceparm water
surfaceparm nocarve
textures/supersoldier/metalfence
qer_trans 0.70
qer_editorimage textures/supersoldier/fence.tga
surfaceparm trans
cull none
map textures/supersoldier/fence.tga
alphafunc ge128
map $lightmap
blendfunc gl_dst_color gl_src_color
models/mapobjects/defcon_tree/tree2
qer_trans 0.70
qer_editorimage models/mapobjects/defcon_tree/tree2.tga
cull none
map models/mapobjects/defcon_tree/tree2.tga
alphafunc ge128
map $lightmap
blendfunc gl_dst_color gl_zero
textures/supersoldier/brushmetal_under
qer_editorimage textures/supersoldier/diagbrushmetal2.tga
// surfaceparm nolightmap
map textures/supersoldier/diagbrushmetal2.tga
map $lightmap
blendfunc filter
textures/supersoldier/brushmetal_over
qer_editorimage textures/supersoldier/diagbrushmetal2.tga
surfaceparm trans
map textures/supersoldier/diagbrushmetal2.tga
blendfunc gl_dst_color gl_dst_color
map textures/supersoldier/cow_marble.tga
tcGen environment
blendfunc gl_dst_color gl_zero
map $lightmap
blendfunc gl_dst_color gl_zero
File Name | Last Modified | File Size |
---|---|---|
supersoldier_alpha03.pk3 | 2024-04-09 16:40:32 | 20.83 MB |
supersoldier_alpha02_soundfix.pk3 | 2021-02-02 03:55:02 | 269.92 KB |