In this map are used textures, models and sounds created by
Simon O'Callaghan (Sock) - see notes in shaderfile. Thank you Sock.
- all foliage textures and models except where noted in shader.
I would also thank to:
*Maverick
for this competition and support.
*Guys from #maverickservers channel
also for their support and good mood.
Namely:
*Fjoggs
*Morbus
*Bliccer
*_jones420
*Cityy
*Other which I do not remember and they helped me :)
*Kaustic
*Byce
*Q3Nightmare
*And other :)
**** IMPORTANT INFORMATION ***
MEMORY ISSUES
The map requires the default memory settings to be changed so that
the level will load correctly. If the map will not start from the
menu please check your memory settings with the console command.
The default value is "com_hunkmegs 56" and it needs to be changed
to the following "com_hunkmegs 96" or more.
Map uses hig resolution textures (512×512 and 1024×1024) and thus it
can be problematic to run on older machines. Highest measured
r_speeds are between 25 000 and 27 000.
Distribution / Copyright / Permissions
Copyright (c) 2011 David 'Noruen' Adámek, noruen[at]seznam[dot]cz
All rights reserved.
Quake III Arena is a registered trademark of
id Software, Inc.
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
Arena file
map "nor3dm3"
longname "Penumbra"
type "ffa tourney"
bots "bitterman cadavre hunter major sarge uriel xaero"