knc_dm3_4x

knc_dm3_4x
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January 11 2020 07:41:33

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ReadMe



Title : conquestadores lost
mapfilename : knc_dm3
Author : Kaffeewunder
E-mail : ******@***.net
Homepage : http://kaffeseecke.wordpress.com
( visit also http://www.youtube.com/user/sirmanyletters?featuremhee )


size : Large

players : ffa 8 - 12; teamdm 4 - 8 ( recommened)

gametypes : ffa teamdm

textures : skybox - hw_lagoon - ( http://www.3delyvisions.com. Colin Lowndes ) | textures base on materials found at www.cgtextures.com

custommusic : none

customsounds : sounds from www.freesounds.org

tools used : notepad, netradiant, Google Sketchup 8 ,q3map2build, adobe photoshop, irfanview, paint, winrar

Thx to : rush ,bozz and my brother, maverick (www.maverickservers.com) for hosting this competition and supporting the q3mappingcommunity.
Also a big thanks to the other sponsors : Massacreservers , Sapphire, Kot-in-Action, Idsoftware, Readyupradio, Lunarmodules, Luxology, Wacom







About :

Designed for the "Maverick Servers Quake 3 Mapping Competition" "conquestadores lost" is a TeamDeathmatchmap best played 4v4, but also enjoyable with 8 players on regular Deathmatch, i doubt that it will make fun to duel in as long as you dont have a superaggressiv opponent.



The story behind :

The Vadrigars, the great arenalords, like the sweet taste of blood and bitter irony. And how should it be else, conqestadores lost, is the place where it all that comes together.
The good old conquestadores were greedy bastards and had no conscience, so they came on a headland, build a fortress including a small harbor, and died. but before they found death, they found also some glowing minerals which they really shouldnt had.
Since hauling is hard and exhaustive they just took the natives there as slaves, without knowing that this glowing stuff were souls of fallen mayawarriors ( lol it sounds pretty öh...wired.), which the slaved mayapriests could
summon as dark creapy creatures. After non of the Ships heading to this harbor came back, the spanish crown decieded to delete this harbor from their maps and made this area forbidden. And everyone who got there acciedently will be welcomed
by the souls of the dead slaves, and the restless souls of the lost conquestadores... *putinthrillerlaugh*. So far the 0815story, behind. Now its up to you, hf with the map. )

This nice map was texture updated for UrT4.xxx from original
UrT/Q3 map`sor texture sources including all required assets
(textures, shaders, models, sounds, etc.)
The map is unmodified! Fixed for UrT 4.xxx by PiP`s
-------------------------------------------------------------
The map and the assets belong to their respective owners.
The intent of this map-package is not to steal anything,
nor the map itself and its assets neither credit for the map
or its assets, but to enable current UrT4.xxx players to play
a great Map!
-------------------------------------------------------------



Note :

i would raise the com_hunkmegs and com_zonehunkmegs, if the map doesnt load for you.





Quake III Arena is a registered trademark of
id Software, Inc.

This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.

Arena file


map "knc_dm3"
bots "Ranger Hunter Orbb Sorlag Grunt Xaero"
longname "Conquis lost"
fraglimit "100"
timelimit "15"
type "ffa team"

Stats


File structure


scripts
    ↳ knc_dm3_4x.arena
    ↳ knc_dm3_4x.shader
sound
    ↳ world
    ↳ world/knc3_ocean.wav
    ↳ world/firesoft.wav
    ↳ world/demonwind01.wav
    ↳ world/curnt2.wav
    ↳ world/knc3_swamp.wav
levelshots
    ↳ knc_dm3_4x.jpg
env
    ↳ hw_lagoon
    ↳ hw_lagoon/lagoon_dn.tga
    ↳ hw_lagoon/lagoon_lf.tga
    ↳ hw_lagoon/lagoon_up.tga
    ↳ hw_lagoon/lagoon_bk.tga
    ↳ hw_lagoon/lagoon_rt.tga
    ↳ hw_lagoon/lagoon_ft.tga
maps
    ↳ knc_dm3_4x.TGA
    ↳ knc_dm3_4x.aas
    ↳ knc_dm3_4x.bsp
models
    ↳ mapobjects
    ↳ mapobjects/skull
    ↳ mapobjects/skull/skull.jpg
    ↳ mapobjects/skel
    ↳ mapobjects/skel/skel.tga
    ↳ mapobjects/corpse
    ↳ mapobjects/corpse/corpse.jpg
/knc_dm3_4x.txt
textures
    ↳ dm18
    ↳ dm18/kw_pathblend.jpg
    ↳ dm18/x_grass1.tga
    ↳ knc_3
    ↳ knc_3/knc3_rock1.tga
    ↳ knc_3/knc3_mface1_2.jpg
    ↳ knc_3/knc3_crystalrockglow.jpg
    ↳ knc_3/knc3_fx_gl.jpg
    ↳ knc_3/knc3_weaponmedal.tga
    ↳ knc_3/knc_brickwall_trim.jpg
    ↳ knc_3/knc_undergroundstone_canal.jpg
    ↳ knc_3/knc3_leave2.tga
    ↳ knc_3/knc3_bolt2.jpg
    ↳ knc_3/knc3_floor4.jpg
    ↳ knc_3/knc3_chain1.tga
    ↳ knc_3/knc3_blockwallwing1_glow.jpg
    ↳ knc_3/knc3_shield1.tga
    ↳ knc_3/knc3_dirt1.tga
    ↳ knc_3/knc3_crystalrock.jpg
    ↳ knc_3/knc3_ivy2.tga
    ↳ knc_3/knc3_blockwallwing2.jpg
    ↳ knc_3/knc3_tree2.tga
    ↳ knc_3/knc3_ch1.jpg
    ↳ knc_3/knc3_beach1.jpg
    ↳ knc_3/knc3_blockwallwing2_glow.jpg
    ↳ knc_3/knc3_beach2.jpg
    ↳ knc_3/knc3_fx_sg.jpg
    ↳ knc_3/knc3_door1tele.jpg
    ↳ knc_3/knc_undergroundstone_trim3.jpg
    ↳ knc_3/knc3_floor1.jpg
    ↳ knc_3/knc3_sewerwall_dirt2.jpg
    ↳ knc_3/knc3_latern2.jpg
    ↳ knc_3/knc3_woodbox.jpg
    ↳ knc_3/knc3_inplasterwall3.jpg
    ↳ knc_3/knc3_archblock1.jpg
    ↳ knc_3/knc3_ivy1.tga
    ↳ knc_3/knc3_inplasterwall1.jpg
    ↳ knc_3/knc3_ivy3.tga
    ↳ knc_3/knc3_bark1.jpg
    ↳ knc_3/knc3_ceilingplate1_1.jpg
    ↳ knc_3/knc3_leave4.tga
    ↳ knc_3/knc3_pleave1.tga
    ↳ knc_3/knc3_massa_512.jpg
    ↳ knc_3/knc3_gutter2.tga
    ↳ knc_3/knc3_ch2.tga
    ↳ knc_3/knc3_door1.jpg
    ↳ knc_3/knc3_blockwall1_1.jpg
    ↳ knc_3/knc3_sword1.tga
    ↳ knc_3/knc3_wood.jpg
    ↳ knc_3/knc3_groundplant2.tga
    ↳ knc_3/knc3_pillar1.jpg
    ↳ knc_3/knc3_grass1.tga
    ↳ knc_3/knc3_woodplanket.jpg
    ↳ knc_3/knc3_rur_512.jpg
    ↳ knc_3/knc3_ceilingplate1.jpg
    ↳ knc_3/knc3_metal.jpg
    ↳ knc_3/knc3_mjp2.jpg
    ↳ knc_3/knc3_lux512.jpg
    ↳ knc_3/knc3_blockwallwing1.tga
    ↳ knc_3/knc3_floor3.jpg
    ↳ knc_3/knc3_stonestep2.jpg
    ↳ knc_3/knc3_plasterwallwing1.tga
    ↳ knc_3/knc3_mface1_3.jpg
    ↳ knc_3/knc3_quadel.jpg
    ↳ knc_3/knc3_portugesefloor1.jpg
    ↳ knc_3/knc3_blockwall1.jpg
    ↳ knc_3/knc3_leave1.tga
    ↳ knc_3/knc3_severfloor2.jpg
    ↳ knc_3/knc3_lun_256.jpg
    ↳ knc_3/knc3_fx_rl.jpg
    ↳ knc_3/knc_undergroundstone_trim.jpg
    ↳ knc_3/knc3_border.jpg
    ↳ knc_3/knc3_silver1.jpg
    ↳ knc_3/knc3_mav_512.jpg
    ↳ knc_3/knc3_ya.jpg
    ↳ knc_3/knc3_ceilingplate1_2.jpg
    ↳ knc_3/knc3_sewerwall1_dirt.jpg
    ↳ knc_3/knc3_ss1_512.jpg
    ↳ knc_3/knc3_mface1_1.jpg
    ↳ knc_3/knc3_bolt1.jpg
    ↳ knc_3/knc3_farn1.tga
    ↳ knc_3/knc3_tree1.tga
    ↳ knc_3/knc3_sand1.tga
    ↳ knc_3/knc3_wax.jpg
    ↳ knc_3/knc3_mface1_exit.jpg
    ↳ knc_3/knc3_wacom_512.jpg
    ↳ knc_3/knc3_saph_512.jpg
    ↳ knc_3/knc3_gutter1.tga
    ↳ knc_3/knc3_ra.jpg
    ↳ knc_3/knc3_inblockwall1.jpg
    ↳ knc_3/knc3_bark2.jpg
    ↳ knc_3/knc3_floor2.jpg
    ↳ knc_3/knc3_frame1.jpg
    ↳ knc_3/knc3_woodboxup.jpg
    ↳ knc_3/knc3_fx_rg.jpg
    ↳ knc_3/knc3_ambred.jpg
    ↳ knc_3/knc3_banner1.tga
    ↳ knc_3/knc3_fx_pg.jpg
    ↳ knc_3/knc3_barkroot1.tga
    ↳ knc_3/knc3_gold1.jpg
    ↳ knc_3/knc3_stonestep1.jpg
    ↳ knc_3/knc3_mjp1.jpg
    ↳ knc_3/knc3_blockwall2.jpg
    ↳ knc_3/knc3_latern1.tga
    ↳ liquids
    ↳ liquids/pool3d_3e.jpg
    ↳ liquids/lavahell.jpg
    ↳ liquids/pool3d_5e.jpg
    ↳ skin
    ↳ skin/skin6.jpg
    ↳ head
    ↳ head/head_leave2.tga
    ↳ sfx
    ↳ sfx/flameball.jpg
    ↳ sfx/flame6.jpg
    ↳ sfx/flame2.jpg
    ↳ sfx/flame5.jpg
    ↳ sfx/flame4.jpg
    ↳ sfx/flame8.jpg
    ↳ sfx/flame1.jpg
    ↳ sfx/blackness.jpg
    ↳ sfx/flame3.jpg
    ↳ sfx/specular.jpg
    ↳ sfx/flame7.jpg
sprites
    ↳ splash.jpg