imr3dm1

imr3dm1
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ReadMe



Title : Industrial Revolution
Date : 25th January 2002
Filename : imr3dm1.pk3
Author : Tim 'Imric' Bourne
Email Address : *********@***********.com
Website : http://www.planetquake.com/lordimric/

Description : Quake III Arena Team Deathmatch level
built with a "pro" stype of gameplay
that is in Quake III competitions
today.



- Play Information -
: Make sure you have Quake III point release 1.31 or later.
(http://www.quake3arena.com/)
: Extract imr3dm1.pk3 from the zip into quake3/baseq3 folder.
: Load Quake III Arena then choose multiplayer > create. Then
find the level from the menu.

- Level Information -
Game type : Free For All, Team Deathmatch
Player load : 2 - 8
Respawn spots : 14
Weapons : 2x SG, PG, LG, RG, RL
Armour : 8x shards, RA, YA
New Sounds : No
New Graphics : Yes, Head Hunters 3 singlemalt set
New Models : No

- Construction -
Editors used : Q3Radiant v202, Gtk Radiant
Utilities used : Q3Map, Q3Build, BSPC, notepad
Compile Machine : AMD K7 Athlon "Thunderbird" 1000Mhz
with 512Mb (PC 133) SDRAM

- Credits -
: Thanks to all of my beta testers! There is too many to name
however I really could not have made this level without you
all.
: The TDM ReBirth (#tdmrebirth Quakenet irc) project crew.
Thanks boys for all of the input.
: Rorshach great texture pack, keep up for great work man.
: Thanks to Bigfoot of BarrysWorld for having the earlyer
version of the level in bwdml.
: EVERYONE who has played this level, cheers!

- Copyright / Permissions -
You map not include or distribute this map in any sort of
commercial product without permission from the author. You may
not mass distribute this level via any non-electronic means,
including but not limited to compact disks, and floppy disks
without permission from the author.

Arena file


map "imr3dm1"
bots "hunter sarge major doom visor"
longname "Industrial Revolution - By Imric"
fraglimit 20
type "ffa team"

Stats


File structure


scripts
    ↳ imr3dm1.arena
/imr3dm1.txt
levelshots
    ↳ imr3dm1.tga
maps
    ↳ imr3dm1.bsp
    ↳ imr3dm1.aas
textures
    ↳ q3hh2
    ↳ q3hh2/2_256_floor01.tga
    ↳ q3hh2/2_tiles_wall02.tga
    ↳ q3hh2/2_conc_l03.tga
    ↳ q3hh2/2_128_plaster.tga
    ↳ q3hh2/2_conc_l06.tga
    ↳ q3hh2/2_redtrim02.tga
    ↳ q3hh2/2_red_plain01.tga
    ↳ q3hh2/2_conc_l04.tga
    ↳ q3hh2/2_c_tiles01.tga
    ↳ q3hh2/2_conc_floorpat02.tga
    ↳ q3hh2/2r_plaster_floor01.tga
    ↳ q3hh2/2_wall_tiles03.tga
    ↳ q3hh2/2_128_white_sup03.tga
    ↳ q3hh2/2_red_floorr01.tga
    ↳ q3hh2/2_wall_tiles02.tga
    ↳ q3hh2/2_128__white_pan01.tga
    ↳ q3hh2/2_red_big_panel03.tga
    ↳ q3hh2/2r_plaster_floor02.tga
    ↳ q3hh2/2_conc_floorpat01_s.tga
    ↳ q3hh2/2_conc_wall02.tga
    ↳ q3hh2/2_white_big_panel03.tga
    ↳ q3hh2/2_conc_celing01.tga
    ↳ q3hh2/2_white_big_panel02.tga
    ↳ q3hh2/2_conc_l02.tga
    ↳ q3hh2/2_128_w_redpan01.tga
    ↳ q3hh2/2_064_redsup02.tga
    ↳ q3hh2/2_largemet03.tga
    ↳ q3hh2/2_128__white_pan02.tga
    ↳ q3hh2/2_256_red_thin01.tga
    ↳ q3hh2/2_red_big_panel01.tga
    ↳ q3hh2/2_white_big_panel04.tga
    ↳ q3hh2/2_256_redsup02.tga
    ↳ q3hh2/2_red_big_panel02.tga
    ↳ q3hh2/2_conc_floorpat02_s.tga
    ↳ q3hh2/2_256_red_thin04.tga
    ↳ q3hh2/2_red_floorw01.tga
    ↳ q3hh2/2_128_redpan01.tga
    ↳ q3hh2/2_128_white_sup01.tga
    ↳ q3hh2/2_256_red_thin02.tga
    ↳ q3hh2/2_conc_floorpat01.tga
    ↳ q3hh2/2_064_conc01.tga
    ↳ q3hh2/2_128_whitelong01.tga
    ↳ q3hh2/2_64_redpan01.tga
    ↳ q3hh2/2_redtrim03.tga
    ↳ q3hh2/2_128_redpan02.tga
    ↳ q3hh2/2_whitetrim03.tga
    ↳ q3hh2/2_256_red_thin03.tga
    ↳ q3hh2/2_conc01.tga
    ↳ q3hh2/2_32_red_thin01.tga
    ↳ q3hh2/2_red_floorc01.tga
    ↳ q3hh2/2_256_white_sup03.tga
    ↳ q3hh2/2_256_white_sup02.tga
    ↳ q3hh2/2_128_white_sup02.tga
    ↳ q3hh2/2_largemet02.tga
    ↳ q3hh2/2_largemet01.tga
    ↳ q3hh2/2_8_step04b.tga
    ↳ q3hh2/2_064_redpan02.tga
    ↳ q3hh2/2_conc_wall01.tga
    ↳ q3hh2/2_redtrim01.tga
    ↳ q3hh2/2_128_whitelong02.tga
    ↳ q3hh2/2_whitetrim02.tga
    ↳ q3hh2/2_red_trellis01.tga
    ↳ q3hh2/2_conc_l05.tga
    ↳ q3hh2/2_064_red_girder02.tga
    ↳ q3hh2/2_128_w_redpan02.tga
    ↳ q3hh2/2_conc_l01.tga
    ↳ q3hh2/2_white_big_panel01.tga
    ↳ q3hh2/2_wall_tiles01.tga
    ↳ q3hh2/2_8_step04.tga
    ↳ q3hh2/2_32_red_thin02.tga
    ↳ q3hh2/2_256_redsup01.tga
    ↳ q3hh2/2_red_big_panel01b.tga
    ↳ q3hh2/2_red_big_panel06.tga
    ↳ q3hh2/2_256_white_sup01.tga
    ↳ q3hh2/2_64_white_pan01.tga
    ↳ q3hh2/2_128_redsup01.tga
    ↳ q3hh2/2_conc_red_wall01.tga
    ↳ q3hh2/2_whitetrim01.tga