New Textures: Yes; by author
New Sounds: Yes; from Doom 3
New Models: No
Gameplay
Gamemodes: CTF, TDM and FFA (match only in red base, map is not created for FFA)
AAS File: No; too much complex geometry, BSPC can't do its work
Spawn Locations: 8 startpositions for each base and 9 (re)spawnlocations for each base
Installation
Put Noruen_DC.pk3 into your baseq3 directory. Than run Quake 3 and map should be in your "mapmenu" or available through console (press "~") by command "/map hrdazl".
Posible problems
If this map won't be runned, try to set "com_hunkmegs" up to 128 or more (but I think it shouldn't be nessessary).
Author's notes
This map is result of my half-year effort. During building of this map I reached many limits/limitations of Q3Enigne, so map doesn't look as good as I wanted to. That's why bots are not supported - when they were moving throught map, they were doing stupid things as falling into black fog or whole-time camping.
Your comments are welcome - please send them to "******@******.cz".
Have a lot of fun and enjoy :)
Distribution / Copyright / Permissions
Copyright (c) 2010 Noruen
All rights reserved.
Quake III Arena is a registered trademark of id Software, Inc.
This map may be electronically distributed only at NO CHARGE
to the recipient in its current state, MUST include this .txt file,
and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS
MAP TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.