ct3tourney2_x01

ct3tourney2_x01
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ReadMe


Release date: 22nd of may 2010.
Quake3 Tourney level.

title: Rainy Day
file: ct3tourney2.pk3
author: cityy
email address: cityy at gmx dot de
website: http://cityy.explicits.de

You can also contact me in #maverickservers on quakenet (cityy).

play information(CPM):

tourney: 1on1
deathmatch: Small DM (up to 3 ppl)
team deathmatch: no
clan arena: no
CTF: no
Bot File (aas): yes
other: -
new sounds: yes
new graphics: yes
new music: no

how to play: place ct3tourney2.pk3 in your /baseq3/ folder
start quake3
hit ~
type \map ct3tourney2
type \addbot

hit ~ (to clear the console)

OR select Rainy Day(ct3tourney2) from the skrimish menu

info:

This map started as some kind of design test.
I originally made it to get better at adding details and creating an authentic atmosphere.

The pk3 contains _2_ maps: ct3tourney2 and pro-ct3tourney2.
The pro version is meant to be the duel version for CPM.


construction:

base: none
editor: GTKRadiant 1.5
other progs: The GIMP
know bugs: none known


Used materials:

- Skybox and other textures by Hipshot: http://zfight.com/
- Textures from Method's yan_test: http://www.methodonline.com/
- Photo references taken from http://cgtextures.com/
- Grate texture from Speedy's Andromeda texture set
- window texture from Kingpin
- Tele/JP texture from evillair's eq2 set - http://www.evillair.net/v2/

Thanks to:

- Hipshot and AEon for 24/7 feedback service :>
- the guys over at quake3world.com LEM forums, thanks for the great feedback!
- id software ofc. :)

... oh yer and to Tigger-oN, cause ..::LvL just rules!!!!!! ;)))))


Distribution / Copyright / Permissions

Copyright (c) 2010 cityy, cityy at gmx dot de
All rights reserved.

Quake III Arena is a registered trademark of id Software, Inc.

This level may be electronically distributed only at NO
CHARGE to the recipient in its current state, MUST include
this .txt file, and may NOT be modified IN ANY WAY. UNDER NO
CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM
WITHOUT PRIOR WRITTEN PERMISSION.

Arena file


map "ct3tourney2"
longname "Rainy Day"
bots "xaero keel doom"
fraglimit 20
type "tourney ffa"

Stats


File structure


scripts
    ↳ ct3tourney2.shader
    ↳ ct3tourney2.arena
    ↳ pro-ct3tourney2.arena
sound
    ↳ world
    ↳ world/water1.wav
    ↳ ct3tourney2
    ↳ ct3tourney2/thunder.wav
levelshots
    ↳ pro-ct3tourney2_x01.jpg
    ↳ ct3tourney2_x01.jpg
maps
    ↳ ct3tourney2_x01.bsp
    ↳ pro-ct3tourney2_x01.bsp
    ↳ ct3tourney2_x01.aas
    ↳ pro-ct3tourney2_x01.aas
models
    ↳ mapobjects
    ↳ mapobjects/ct3tourney2
    ↳ mapobjects/ct3tourney2/flare_industrial.ASE
    ↳ mapobjects/ct3tourney2/lamp_industrial.ASE
/ct3tourney2.txt
textures
    ↳ base_floor
    ↳ base_floor/skylight1_lm.jpg
    ↳ base_floor/skylight1.jpg
    ↳ base_floor/skylight_spec.tga
    ↳ base_floor/proto_grill.jpg
    ↳ base_wall
    ↳ base_trim
    ↳ base_trim/proto_fence.tga
    ↳ ct3tourney2
    ↳ ct3tourney2/wood_1.tga
    ↳ ct3tourney2/floor_4.tga
    ↳ ct3tourney2/dirt8.tga
    ↳ ct3tourney2/eq2_telepanel.tga
    ↳ ct3tourney2/particles2.jpg
    ↳ ct3tourney2/e8metal03c.tga
    ↳ ct3tourney2/small_window_01.jpg
    ↳ ct3tourney2/e8metal01.jpg
    ↳ ct3tourney2/seams.jpg
    ↳ ct3tourney2/tpedge.tga
    ↳ ct3tourney2/wall_2.tga
    ↳ ct3tourney2/env
    ↳ ct3tourney2/env/lightning.jpg
    ↳ ct3tourney2/env/clouds.tga
    ↳ ct3tourney2/env/water_ref.jpg
    ↳ ct3tourney2/env/Thumbs.db
    ↳ ct3tourney2/tpnoise.tga
    ↳ ct3tourney2/e7brnmetal.jpg
    ↳ ct3tourney2/dirt1.tga
    ↳ ct3tourney2/wood1.jpg
    ↳ ct3tourney2/water_ref.jpg
    ↳ ct3tourney2/tele2.tga
    ↳ ct3tourney2/tele1.tga
    ↳ ct3tourney2/metal2.tga
    ↳ ct3tourney2/Thumbs.db
    ↳ ct3tourney2/metal_10_128x128.jpg
    ↳ ct3tourney2/jp2.tga
    ↳ ct3tourney2/dirt4.tga
    ↳ ct3tourney2/concrete1.jpg
    ↳ ct3tourney2/metal4.tga
    ↳ ct3tourney2/particles.jpg
    ↳ ct3tourney2/brick_weird.jpg
    ↳ ct3tourney2/wall_4_ext.tga
    ↳ ct3tourney2/door_10.jpg
    ↳ ct3tourney2/floor_1.tga
    ↳ ct3tourney2/metal_floor.tga
    ↳ ct3tourney2/wall_4.tga
    ↳ ct3tourney2/floor_3.tga
    ↳ ct3tourney2/jumpring.jpg
    ↳ ct3tourney2/seams2.jpg
    ↳ ct3tourney2/tab_decal_leak_b.jpg
    ↳ ct3tourney2/wall_1.tga
    ↳ ct3tourney2/trim4.tga
    ↳ ct3tourney2/e8crete_red.jpg
    ↳ ct3tourney2/trim4_moss.tga
    ↳ ct3tourney2/wall_5.tga
    ↳ ct3tourney2/tele3.tga
    ↳ ct3tourney2/cement.jpg
    ↳ ct3tourney2/asphalt.tga
    ↳ ct3tourney2/eq2_telegoo.jpg
    ↳ ct3tourney2/tiles2.jpg
    ↳ ct3tourney2/u_gr8_12.tga
    ↳ ct3tourney2/e7rain.jpg
    ↳ ct3tourney2/e8metal03b.jpg
    ↳ ct3tourney2/jp1.tga
    ↳ ct3tourney2/concrete_floor.jpg
    ↳ ct3tourney2/lamp
    ↳ ct3tourney2/lamp/lamp_industrial.tga
    ↳ ct3tourney2/lamp/flare_industrial.tga
    ↳ base_support
    ↳ base_support/grate1_4_small.jpg
    ↳ base_support/support1shiny.tga
    ↳ detail
    ↳ detail/d_met2.tga
    ↳ effects
    ↳ effects/tinfx.jpg
    ↳ plants_soc
    ↳ plants_soc/tree01_leaves.tga
    ↳ plants_soc/tree01_stump.tga
    ↳ plants_soc/tree01_bark.tga
    ↳ plants_soc/grass01a.tga
    ↳ plants_soc/leaf01a.tga
    ↳ base_light
    ↳ base_light/ceil1_34.tga
    ↳ base_light/ceil1_22a.blend.tga
    ↳ base_light/ceil1_38.tga
    ↳ base_light/ceil1_34.blend.tga
    ↳ base_light/ceil1_38.blend.tga
    ↳ base_light/light5.jpg
    ↳ base_light/ceil1_22a.tga
    ↳ sfx
    ↳ sfx/fan.tga
    ↳ sfx/mirrorkc.tga
    ↳ sfx/beam_1.jpg
    ↳ sfx/beam.jpg